#Attachment kill requirement too low
1 messages · Page 1 of 1 (latest)
I think that the idea to lower attachments was just for beta testing
could be wrong tho
It will most definitely change
It's always either too grindy or too easy, there's always gonna be someone on either side.
I don't care either way. tbh
You don't need to care about the individual attachments. Check what you have the most issues with on a weapon and then just skim through the list to check the stats of each attachment.
Problem with horizontal recoil? Check which one lowers it the most. etc
I agree. I liked that some were lowered, such as the canted red dot, but I felt I unlocked a lot of attachments really quickly on weapons I rarely use.
Why tf i must grind for attachments? Playng with naked weapon almost imposible after some full ak. I just dont wanna kill 100 ppl just for some shitty upgrade that give my weapon 0.01% accuracy
You seem to contradict yourself in the same message. 
Why grind for the attachments anyway? What's the point?
"Yeah, so we'll be dropping you into a warzone, but to get a scope you have to kill a hundred people. How you do it is not my concern"
why should I go through grind just because you get overwhelmed? attachment modifiers are displayed in detailed fractions, that's on you if it feels too confusing.
Because its too low currently.
Let me put it this way, I had the FLIR scope on my MP5 before 100 kills.
It was too high before, and its too low now.
What yall fail to see is that if you just unlock everything for a gun instantly, it shortens the amount of time when a players reason for playing is to unlock the attachments. Which cuts back on logins of players who just want to unlock every attachments. It also cuts into the players sense of personal achievement and progression. You feel less proud of unlocking the "end game" attachments, more like "it takes so little to unlock it all, they might as well unlock everything for everyone right now".
But if the grind is too long, players are discouraged from using other weapons and over time a reason for leaving the game is "the grind".
There needs to be a middle ground, one that makes the player feel good about unlocking something, but not one that players look at and turn away from.
I wish people would not care about grind and artificial progression, instead just enjoy the gameplay. 
it's stress testing 1 day in a week. Ofc it's gonna be as low as it should be. No need to turn the game into war thunder neither. getting bored is a skill issue since it unironically has more content than bf42
It'll reset within the next 2 months anyway. 
You feel less proud of unlocking the "end game" attachments
no I don't, I don't need a carrot on stick to stimulate grind/reward cycle the way most f2p games do
I agree.
Oki shifted the focus to cosmetics for a balance between grind and gameplay.
The rate you unlock them at, I'm just not sure WHY we even have to unlock them in the first place.
Unlocking things is a way to either string players on with progression, or introduce them to mechanics/strategies in the game slowly. Having fast unlocks does both poorly.
Generally, you want to try new things, because they're new, but in Battlebit, the chaos and variety in a game can make it hard to try things properly. Then, you're presented with even more new things, before you've had a chance to try everything else you just unlocked.
Maybe it's less stressful if you have more time to play, but I can't play for most of the tests, so I have that added time pressure. The game is really great.
It's just a modern mindset.
The average Joe likes artificial goals very much.
(Steam) achievements are similar.
It's no big deal in context to the tests.
All progress will be gone in the next 2 months.
Expect lots of rebalance during EA.
I personally like relatively low attachment unlocks... skins are what i like a long grind for, not usability.
unlocks are a way to award players with a quick little dopamine rush. It feels nice due to the dopamine when you finally see that unlock you were working towards. And I think the4 devs just lowered it thgis much to have people able to quickly unlock them and overall gain more people that can actively test the attachments and so on if they work as they should etc.
this “dopamine rush” is definitely varied from person to person
i gain no satisfaction from putting in 50 hours to a magazine
maybe you do, but that’s you
yeah,. that's a given. I generally don't care much for unlocks, but still like having something in general to work towards.
camoes
where did i say that i agree with long grind for attachments?
that’s a fun unlock
like, i straight up said "I personally like relatively low attachment unlocks... skins are what i like a long grind for, not usability."...
who were you speaking for then?
generally speaking. being awarded stuff in general causes dopamine to be set free in our brain in some degree. that is just how our reward based brain works.
mb didn’t catch that
again, different for every person but i get what you mean
some folks just see different things as "award", hence the difference in opinion on the severety of grind and if it's nice or annoying
destiny players:
💀
hence the "to some degree"
ok
ey, don't call me out like that man xD uncool xD
how does it feel
what precicely?
the grind
it's okay. sometimes frustrating sometimes really good, depending if you are blessed by RNGesus at the time or not. like any looter shooter honestly.
destiny is THE looter shooter
good luck on your grind my guy 🙏🙏
yup... still salty that they changed the basegame to the degree they did when they moved to steam tho...
ah
Shouldn't that be what skin and clothing customization is then?
100%
I feel nothing in that regard.
It's just a bother when I wanna check the potential of X gun but still have to grind a bit first.
Unfourunatly i feel the oposit way
I am the exception, don't worry.
Feeling that is normal, hence this is so widespread in games.
For a Game, that's only Playable once a Week for 6hours, the Current Kills you need to make is fine.
When the Game releases, it would need change tho, since you could play 24/7 and the "Grind" is less noticable, because you can play longer and whenever.
You need to have a Progression that rewards you, but also is not a Pain to make People play your Game longer.
But i am not sure how exactly we could achive that.
Pretty sure the current kill requirements were lowered for the playtests and will be raised when the game releases
half the skins dont even look good because they dont encompass attachments or the barrel and stock in some cases