#Engineer Nerf + Support and Assault Buff

1 messages · Page 1 of 1 (latest)

marsh oar
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Medic is insane but part of that is because assault is underwhelming. But engineer is insane and assault just doesnt perform.

TLDR: RPGs should go from 7 to 3-4 per spawn. Claymores should go from 4 to 2 per spawn. Assault needs a buff with more bandages and/or nades or something else to make fill that role of getting kills. Support needs a wider weapon pool because the m249 is the only usable gun out of the 2 you're allowed to use.

I've played the last 4 playtests and have tried all the classes and engineer feels kind of overwhelming to deal with specifically because of the rpgs. I understand they're supposed to destroy walls and vehicles but I'm not sure if they really need 7 rockets per spawn. It's a lot and the explosives kill through walls as well making them extremely powerful considering there's other wall breaking utility like c4s. I think 3-4 is probably fine for the HEAT rpgs specifically since those are the ones everyone uses. Plus claymores have a similar issue imo where a player doesn't need 4. The map is littered with claymores. I think 2 would be enough sincere there's minimum 32 players per team and at least half of those players have them.

Assault class needs a buff. It's most redeeming quality is that the sledgehammer can break walls with no limit which is nice. Even the wiki only talks about the Assault being for kills but it needs better help doing so. Maybe a passive speed increase on movement would nice or increasing the nade and bandage count up to maybe 7 bandages and 5 nades. In general there needs to be some incentive to use Assault, and because all the other teammates are breaking walls for you and c4 is in the medic class, no need for the sledge.

Support: Being slow isn't great and the restricted gun pool sucks. It just needs to allow the ARs and carbines to help with the movement speed a bit since the armor already slows you down since the only viable gun is the m249 which slows you down beyond belief.

silver garnet
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you kinda have the right idea but are also this is not a good suggestion

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Medic is by far the best class

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engineer is good

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with the loadout I run I only have 3 heat rpgs or 1 tandem, and yes they can be annoying but it makes the class unique

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Support will get more lmgs in the future and giving them ar's just makes them a slower more tanky assault which they don't mean (and personally I'd have more fun running m249 on an engi or assault)

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Assault does need a buff, cause other than sledge hammer, grappling hook and riot shield (which no one uses cause it's not good and a high level unlock) it's just a medic without healing, although it also has a small ammo box with it. I liked someone idea of allowing the assault to regain armour which isn't a big thing but will make it more unique, I think the class is under used but it is underpowered

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or giving assault the only class to have no armour or something to make it the fastest class

marsh oar
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Yeah i mean, these are just ideas. I wanna hear other people who've played more input. I'm only rank 55 anyways so i don't have enough experience to give too much input

versed kernel
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Still, while playing vehicles you are dying either to them, or C4

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Because someone in flash of genius decidet that giving players, and every class, enough explosives to destroy a TANK with 7 clicks in total was good idea, and it would not have negative effect on gameplay health and balance...

versed kernel
versed kernel
drowsy plaza
versed kernel
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There is no in between

fading sierra
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You should split your suggestions in 1 post/suggestions because you have some very good points ( about assault) but also some absolute L-Takes

versed kernel
fading sierra
# versed kernel What are his L-takes, in your opinion?

To reduce the amo for Engineers. I agree for anti-personal use but since you cant refill RPG amo, it wont be enough. They need to still be an effective tool against Vehicles. Maybe just nerf the amount of anti-personal RPG, but not vehicle.

versed kernel
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But let's be honest, anti personal RPG are not a problem in any measure. But anti vehicle are, for various reasons. I will agree that nerfing ammo is bad idea, but from my experience, which can be very easly reproduced just by playing armor, Engi need nerf to his capability to destroy vehicles, because achieving stats in any way comparable to infantry is basicly impossible. Not mentioning impact of vehicles in match, which is disproportionate in comparison to Engineers.

marsh oar
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I should've prefaced that I haven't really played vehicle modes since i play only 32v32