Been playing the last few playtests and have noticed the footsteps are off. I'll be alone somewhere and hear my own footsteps is my guess, that Ill hear to my left or right randomly instead of central because they're fine. Why would my own footsteps sound like it's someone else. And enemy footsteps dont seem to exist I feel like or it's just so hard to tell how close or far or even direction. Has this been acknowledged by the development team?
#Footstep Sound fix?
1 messages · Page 1 of 1 (latest)
guess Im the only with this issue 
yep your the only one haha
suggest changing some of your EQ settings on your headset!
I had problems with my footsteps sounding like someone elses but i get this in most games
and it used to bug out I think but that seems to have been fixed at some point
Changed from Stereo to Surround
Will see how it goes
I've had footstep issues as well you are not the only one. I suggested there be like a footstep sound setting or something and people bit my head off for saying such things.
Something is off about it
i tried looking for that suggestion you made and haven't seen anything
could it be another suggestion you made your thinking of (maybe in the comments?)
It disappeared into the flood of suggestions.
Yeah, the surround sound setting did not fix the problem
Still sounds like someone walking next to me sometimes
It's annoying, and I think footsteps travel far so I generally ignore them
Footsteps are currently mixed, it's still pretty easy for enemies to just suddenly appear with no audio indication which may be due to jumping.
Most modern games struggle with this either unintentionally or by design, but being able to tell what material a player is walking on and how fast they are moving used to be somewhat of a standard in FPS's and is a major aspect of skill and game knowledge. Conversely, modern Call of Duty players do not like footsteps because they think it promotes "camping", which for them is anytime someone isn't moving or jumping around a corner for a single second.
It would be nice to see sound improvements in this regard, but it is a challenging thing to do and not likely a priority for most players.
I've been hearing enemies on grass/gravel while they are in fact on cement floor on some maps (ex: Lonovo). Really doesn't give info as to whether they are in or out of a building.
The audio design for the footsteps feels very off. It would be reasonable if Oki can made a QoL improvement towards making a satisfying audio footsteps design. It really hard to pick it up in CQC.
i cant even hear the footsteps of the enemy the audio is so shit
Footsteps are still an issue, at least for me. Sometimes I will hear an enemy on my left and turns out he was right. Other times I'll get killed from behind with no sound at all while the enemy is full on sprinting. Other times, the enemy will be near and the footstep sound is technically there, but is very quiet, much quieter than it should be so up close. Usually sounds are fine and work correctly, but there are a lot of times where it just doesn't work as it should.