I would say I've played for about 6 or so weekends and it's been good -> decent cause obviously 127 people. However today it was absolutely unbearable. (127vs127 official servers) Shots would not register, shots that would register would take a second or two to give me the hit marker. When I would shoot it felt like nothing was happening to the other player. This was confirmed with my squadmates in comms that they too were having issues.
#Server hitreg today was awful
1 messages · Page 1 of 1 (latest)
i thought i was trippin, shit was terrible
I wouldn't say TERRIBLE, but I did notice it was weird sometimes. Like getting killed behind a wall half a second later.
registration was fine but some people would get hit behind walls, seems like some kind of server lag
was only really noticeable when running into cover and dying to a delayed shot
That's not the issue if you actually read what I said. If registration was fine why would i bring it up? come on guy.
Right? I thought so too til my friends confirmed they had the same thing. The wall a second later thing usually happens in this game tho, granted since its 127 people it's not gonna be perfect, just today was awful
ALSO bandaging was an issue. It would stop bandaging as if we had let go but we never had. Had to pickup people like 2-3 times today
Have understanding for it. Servers, cost a lot of money and time. We have to sup the devs. If we want it better. But can understand your frustration.
And point
Seems like the server provider today had some sort of issue with performance, reducing the tickrate.
Had a few people saying my server was good (I host a community server)
Played one match of official servers and it was ehh
I had no issues whatsoever.
And I am usually the one who says the hitreg was crap.
At very least, 32vs32 was flawless on the server I tried.
To the point where I managed to top score with FAMAS and Groza.
Clarified that it was the 127vs127 servers.
Thanks for commenting! That explains it then. Thanks man
I know. Just odd that it was THAT different. 
I'd assume they run on the same servers still. But who knows.
Not really, it's handling almost double the amount of total people. That's alot for most servers
Isn't it like 4 times the amount?
