#Kriss Vector needs smaller mag/more recoil
1 messages · Page 1 of 1 (latest)
It's damage should drop very fast on the distance. I was outshouting everyone too.
More spread and faster drop-off are much more realistic and reasonable nerfs
More spread would remove it's character. Damage drop off might be the perfect nerf
At range it should blow, but the purpose of the vector is supposed to be forgiving at close range, having low recoil, high rpm and great control. However there's more than a few times when I've used the vector for 3000 kills of 4000, that some armored enemies seem to take a lot of bullets to kill. Unreasonable amounts even, and it's fire rate keeps it viable. I say this comparing how it 2-3 scar shots kill you, while sometimes it feels like I'm getting 4 headshots on someone and sometimes they'll still turn around and dome me.
Could just get rid of its full auto fire mode
And limit it to 2 round burst
If you guys feel that raw about it.
I like where it's at, tho I don't mind changes either, I'll adapt but it won't stop me from using it.
I do like the idea of 2 rnd burst, I was a little sad it didn't already have it, but it would be outrageous with full auto and 2 rnd burst
Or, maybe we go balls to the wall, make most weapons a very OP version of themselves, and maybe increased body Armor or health to keep it low ttk but not ĺimb shots and insta t death.
When everything is OP
Nothing is
I think drop off cuz realistically, it's 9mm. It shouldn't have so much damage past 10 meters.
And yeah, add a 2 round burst just to help it at medium range.
Personally, a lot of assault rifles need help with accuracy and recoil
The recoil with ext mag is already pretty high
Hence why people run fast mag sometimes
Coming from 13k+ kills with the vector
.45 apc*
I switched to fast mags recently and it's a noticeable difference on my accuracy, so much so I like them waaay more than drum mag.
Well either or IRL. I guess in game it's listed as 45 apc? I'd feel recoil needs to be more with that.
It's real steel version is chambered in .45 apc, with a .308 and 9mm variant. The Kriss does not have the recoil other guns will have though. It has a recoil compensation system in the magwell that absorbs recoil and uses it to feed the next round, giving it both a very high rpm, and low recoil for a full auto .45apc.
Ah neat. Not as well versed in guns but honestly cool you know that.
Of course if we're still being realistic, I think assault rifles need a big buff cuz as far as I understand it, there's not that much recoil when firing most guns full auto.
Maybe not nerf the vector insomuch as buff all the other rifle's recoil (aka remove some of it). Having to slowly tap fire the Aug at medium range is kinda dumb and infuriating.
It's my fave gun of all time lol. I've been using it in fps since they could get the license for its use. I'd use it in BBR if it shot 6mm plastic BBs lool
Lmao
But I'm inclined to agree with buffing other things instead of nerfing the vector. For what I've seen the devs got which guns kick in full auto down pretty good. Truth is in most combat, you're trained not to do full auto, simply because how much it fucks with accuracy and how much studies show that full auto fire doesn't hit targets more often than short bursts.
Yeah but the rate of tap firing is ridiculous
It's pretty on par honestly. Lots of shooters feel like the gun is a GBBR instead of 5.56. Guns tend to kick hard, and this game leans more towards ARMA then it does COD in some cases
Thing that makes the vector insane imo is the stability and the amount of mags that it has. It comes with 7 mags i think and also has low recoil making it extremely easy to beam at mid ranges. Reduce the mags and maybe increase the initial kick higher or increase the horizontal recoil.
I'd agree with a mag reduction. Though idk if I'd agree with recoil changes tbh, it's designed irl to do what it does in game. Maybe first shot kick though?
You know that the amount of mags and gadgets is determined by your chest rig and backpack, right?
The min max could still be reduced some. Or a heavier slow down for stacking more mags
Forgot about that. Initial kick increase could still do the job for it thought. Rn it's just a point and hold down left click and pull down a tiny bit
Or maybe add shotguns so theres something to comparable at close range sine rn the vector is pretty much the best smg there is
ASVAL kills faster than the vector funny thing
at closer range
vector beats the ASVAL in range tho
Hm, that doesn't feel right ahah
i know lol
imo all the SMG's should be buffed instead near to the vector
but reduce range alot
ASVAL 100% needs a patch tho
i know this game is not about realism
but the kriss vector is designed to have minimal recoil irl
thats the weird block behind the mag
Its literally designed to do what it does in game lool
That's why I try and defend it's effectiveness like I do, I'm absolutely a simp for the Vector, but only because I love the gun IRL and in the games I play. To change that around might balance the game, but that's straight up changing a weapons features to make it fit in the game. It'd be like making the M16A1 ONLY burst fire to balance it. Like sure you could, but then you've removed the thing that makes the weapon unique just to fit in the game. There has to be a better way of balancing other than crippling what makes some guns feel special so they're more in line with guns that have basic and simple designs on purpose.
This part gets a bit too IRL, gun nerd for most people, and what the game cares about. But the reasons some guns are designed to not be special is so they are practical without being complex. Specialist like weapons are designed with fitting a very specific role, and being amazing at that role.
Like the AK-47, its got three modes. Safe, Semi, Full auto. It's designed in a way that you could theoretically use Stamped metal to piece one together. Made so that no matter what some brain dead grunt dropped it in, it could still shoot, or at least have a cheap part replacement. Are they great for a full mobilized military? No, not really. Are they great for insurgencies without access to parts? Absolutely. You wouldn't equip insurgents with Vectors, nor would you field a modern army with outdated firearms.
Well actually 🤓 , the Vector is supposed to have almost 0 vertical recoil irl 😩 , so the in-game version is inaccurate 😵 because it's recoil is comparable to the other smgs and even the ak 🤯
(Let's have sweet love in the bathtub, toaster)
What frictionless world do you live in where something has 0 recoil xD
The vector has a system meant to remove most of the recoil
.... y-yes? I have mentioned it myself.
False information
I'm not sure if I'm having a stroke or if you're having the stroke, but I'm totally lost where this convo has gone xD
🤷
Must be me
Bruh, the whole existence of the vector is that he has no recoil in life, stop crying.
I'm stupid ignore me
I said it to the author, I just gave my opinion without reading the whole thread. What's the problem?
Oh fuck lol ahaha you picked the wrong time not to have a reply on your comment loool
Sorry dude wrong time wrong place ahaha
in my opinion Vector should have 25 bullets at default and 35 , 45 for extended.
Fall off would fix all the issues with the gun
It'd hurt but I agree. If accuracy is kept then at least you could still hit people at range, even if it took 20 hits xD