As a person who plays a large number of hours for the sniper class, I'm tired of setting my comfortable zeroing after death again and again. However, this applies to all people who want to make weapons more comfortable for themselves in every sense. Therefore, I ask developers to add automatic saving of the last used zeroing of the weapon. This innovation will save players from absolutely unnecessary actions after the revival, without which it is uncomfortable to play.
#Non-resettable zeroing
1 messages · Page 1 of 1 (latest)
Agreed I guess.
But a quick scroll back to the zeroing value takes like a second.
It takes time i guess, and for example in my case i have a shittiest mousewheel in the existence, so it's not always easy to choose that range again. I think post mostly apply to sniper rifles/dmr, since i don't think many people use that on other weapons.
It's not a matter of "not changing", if a matter of "I didn't want to change, but the game did it anyways and didn't notify me" kind of thing.
If I play a whole long life with my zero at 100m, I'll get used to it, but if I die, I might not remember to re-set it to 100m, so I'll ads, account for bullet drop, shoot and MISS because the game reset it to 0m without actually notifying or anything, which is just an unnecessary annoyance (kinda like setting your class to assault if you change squads while alive, which is intended according to Oki
)
Yep, but imagine playing as a sniper about 2 hours in a row and after every death you have to set a 200m. Already after 30-40 mins scrolling feels like if you have to choose a gun or gun mods before spawning
Smth like that
Im not a lazy one, but this is triggering and annoying me about 1 or 1.5 month of beta tests
I couldn't imagine because I don't play sniper.
But as Medic, I do like 3 different things at once out of habit at this point. 🫡
I only adjust zero if I'm firing on targets more than a klick out and I've done that maybe like three times in my life
literally cannot imagine having to use zeroing regularly
that said it's not exactly a big ask to have it remember
With bigger scopes and farther targets it makes a serious difference
yeah but glintshitters don't matter
After an extreme range like 600-800 meters, the guy with the x16 scope and rangefinder wins versus the guy with a base x6 scope and no rangefinder
Well yeah when the dude is a couple dozen pixels behind a hill, proned, with only the glint to aim at, yeah, 600-800 meters is very far
With base scopes anyways
One guy has to trial and error the bullet drop the other simply adjusts zero
both die immediately to someone with a 4x that they had no idea was even there
Ah yes you land every long range enemies first try in the head
yeah
that's about right
I like this image because it illustrates not only the ease at which a 4x can simply remove targets that have zero idea where you are but also how utterly useless snipers who play like this are
any target that is at actual "extreme" ranges the biggest difficulty is going to be projectile travel time
In my experience a guy with x16 just dies because he can't see my noglint x4 ass, or gets hit and plays hide and seek for about a couple of minutes just to show up again glinting like a christmas tree to get his second dose of lead poisoning.
I usually just use binoculars to spot people
out here playing like it's arma
Change the title from "... shooting range" to "... zeroing" since shotting range refers to the actual in-game offline shooting range map
Non-resettable zeroing