#Running

1 messages · Page 1 of 1 (latest)

unborn fable
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Why you can't shoot while running? Same with falling on the ground

pseudo smelt
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Virtually 99% of all shooters are like that.
Dunno if that question is serious, but that explains itself.

unborn fable
pseudo smelt
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Then you stop and shoot.

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Or you die without fighting back, because you were recklessly running.

unborn fable
pseudo smelt
unborn fable
pseudo smelt
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I don't think you've ever thrown yourself to the ground while running.

pseudo smelt
unborn fable
pseudo smelt
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You're not throwing yourself onto the ground like that in front of an enemy, holding a weapon, elbows into the ground...you'd be lucky if you even managed to use your rifle after that.

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That's a pure game mechanic.

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Best I could imagine was throwing yourself onto the back, but even that's super risky.
Maybe quickly proning, but definitely not throwing.

unborn fable
pseudo smelt
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Provide some examples or just accept it makes no sense.

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In any case, this isn't a feature in the vast majority of games.

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And this one doesn't happen to be an exception.

unborn fable
pseudo smelt
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Not all of them have that drop mechanic and I don't think any of them has sprinting while shooting.

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I recall BFV has the drop tho.

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Well, it's basically just a cinematic thing anyway.
Not like you can shoot during that animation either, so it's practically the same in that regard.

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Only upside is that you get into cover quicker.

unborn fable
pseudo smelt
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Titfanfall is probably the only game I recall that lets you do this.

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Unless we include slide and shoot, that's more common.

unborn fable
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I meant not shoot all the time, I meant that you can start shooting and shooting will stop running animation]

pseudo smelt
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Huh?

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That's entirely different from your initial post.

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Please elaborate in detail what you're actually asking for.

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So far it sounds like you just want to shoot the instant you hit LMB, even when sprinting, basically bypassing any animation?

queen delta
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I agree

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Not that you should be able to shoot while sprinting but that shooting should override sprinting, as it does in bf 4

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Sometimes i see myself blunder hard because i flank some unsuspecting enemy and start hipfiring him, only for my guy to stop shooting before ive killed him because continuing my spring overrides shooting

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Also why on earth is it so tough to just prone in a firefighthyperxd is it a similar case of everything else overriding proning or why does it feels so uncomfy to do

pseudo smelt
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At least ADS overrides it.
But as I play with Hold (Sprint), I never found myself getting blocked by this for hipfiring either.

queen delta
queen delta
pseudo smelt
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kittenThinking
I noticed crouch getting weird at times when proning is involved, but it seemed fine otherwise.

queen delta
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I mean lets say you have an elevation advantage, you shoot at enemys and gut feeling says that you need to prone right now or theyll blow your head off

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It just feels like proning in that scenario never feels as smooth and immediate as it should

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But ive also used 3 keyboards during my ~60h of playtime so maybe im just misclicking

pseudo smelt
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You don't wanna do that because weapons in this game are kinda "physical".

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So you'd block your means to shoot down properly.

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That might be your issue.

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It's very different from most other games, where guns don't really "exist".

queen delta
pearl plank
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Imagine If I could shoot without having to reload

pseudo smelt
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🤯