Currently the heli guns are completely useless. They are way to difficult to aim while flying. You have to have insane accuracy while flying incredibly fast and very far from your targets. Most games with helicopters with guns fire the bullets in a circular spread. I spent about an hour gunning in a few different matches and got 1 kill. Its not like I dont have good aim my aim is fine but its too shaky and fast to hit anything.
#Helicopter Guns should have spread
1 messages · Page 1 of 1 (latest)
That's the point, otherwise it would be too powerful, also, skill issue
Don't bother man, this discord absolutely downvotes any suggestion regarding making helicopters armament more lethal. I see the hesitancy to make them more lethal considering previous experiences in past Battlefield iterations where dudes literally decimated with attack choppers all game long and it was just not fun to be on the receiving end.
The minigun isnt bad per say it just requires you to get low and close to targets in order to kill efficiently like you are use to in fps games. Unfortunately this is a death sentence when half the lobby is running engineer with 6x RPGs per player ready to throw at you.
In their current state they are pretty much only useful for harassment of objectives while dropping off troops.
I don't know what the best answer is here to make them feel useful, while making sure it doesn't become some unchecked death machine in the sky, but they dont feel rewarding to use. But the community doesn't seem too interested in even trying to experiment with adjusting it. This can be said for anything regarding making vehicles effective at changing the tide of battle. This community seems to only want COD style infantry fighting and vehicles only purpose to be glorified troop carriers.
People forget we are still testing this game and changes can always be reversed. The games not even in EA yet. We need to be open to making adjustments to things. Thats how you find the perfect balance where everyone is satisfied. Whats the worst case scenario? Something gets buffed it becomes OP and then is reverted back or toned back down?
has anyone tested the actual accuracy over distance with the miniguns? I just got into the gunner seat once since they got added to the transport helis and i believe it might have been the first or second playtest when velocity was lower, gun was not stabilised and aiming angles were narrower
if i managed to hit someone it did quite a lot of damage but hitting anything was really difficult, mostly to skill issue on my end i assume since i frequently get deleted now when i am brave / foolish enough to peek outside and look at the heli at medium ranges
It seems when someone knows how to aim, or rather how to lead his shots the miniguns are really strong and controllable even mid flight
Maybe i get a chance to use a minigun later today in the second midweek playtest, it sounds like a nice but somewhat frustrating challenge to get some kills with the gunner position in the helis
Transport heli are not AC130, the gun is mostly use for protection
Aiming is also dépendent of pilot maneuvers
The primary function of the HH-60H Pave Hawk was Personnel recovery in hostile conditions and military operations other than war in day, night or marginal weather. They are not gunships to provide fire support correct. This is what the transport helicopters in game are modeled after.
I think the bigger issue with the transport helis is sheer amount of engineers on the battlefield, and their sluggish maneuverability when attempting to drop/pick up infantry troops in game in a hostile situation. The minigun does not feel like its poses enough of a threat to deter people from just hopping out and blasting you with an RPG the moment the opportunity prevents itself.
Agree but heli are not suposed to drop inf with no fear if It's too close to POI zones
And some ppl think all minigun have to be as effective as A10 brrrt
Agreed there is always risk when inserting troops into warzones. The problem is most of the hostile infrantry in this game is armed with 6 RPGS per player.
More often than not when you go to fulfill your role of troop insertion you are basically a free kill pinata, The damage output of the minigun should offset this by shredding people up close during a drop off, but not an AC130 that can rain down hell from above with impunity.
Peeking the minigun at close range should be fucking scary.
it is scary if it is already looking your way, but unless the bullets are coming directly at you, most players, me included, tend to try and shoot at the heli because your shot might hit and worst case you miss and get revived by the medic 5m behind you
best gunner in the game in that clip cough
I cannot deny this statement
there's 2 options to make minigun work like that:
1 - crazy damage drop with distance. Like, 20-30 meters from heli is really dead zone with no chance to even aim rpg at it, but far away it's really safe.
2 - weird spread. If heli is close gunner will 100% hit most of his bullets, but from far away it's almost impossible to hit somebody.
Also these things can be combined to make minigun work like defence only weapon. I think it's the best way to do it, so everyone is okay with it because heli can't act like a gunship because of low damage and insane spread, but it's really scary if it's close to you because of high damage and good accuracy at short distances
You didn't mention that it is really easy to just kill the pilot through the windshield even when heli isn't too low