#Helicopters need speed not tankiness

1 messages · Page 1 of 1 (latest)

woven oxide
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Top end speed on blackhawk was lowered with no commit stating the speed was nerfed. If the goal is to make them transport oriented then give me the ability to bob and weave. The blackhawk now struggles to survive against enemy armor. Beginning of February they felt great, now they feel like slow tanky turtles.

Littlebird feels squirrely with high mobility but yet no lethality, by the time you steady the heli for enough to kill infrantry you are taking too much damage and need to go back for repairs, or worse shot out, or RPG'd to death. Not to mention you cannot pre spool the minigun without being stuck in freelook.

I am struggling to enjoy these helicopters now compared to previous playtests at the beginning of the month.

I AM NOT ASKING FOR ANY MINIGUN BUFFS, THEY FEEL FINE ON THE BLACKHAWK.

solar tree
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yes, that's exactly what's bothering me at the moment... littlebird has bean machine guns and the blackhawks are like turtles in the air, joke

twin swallow
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Idk me and my squad got rekted for a while by 3 helis

woven oxide
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i am going to try and post a comparison video of the difference in maneuverability.

woven oxide
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Helicopters need speed not tankiness

open sky
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if you fly low from edges of maps noone will care you
i think blackhawk doesnf needs to be changed its ok
little bird so fucking flexible and sensitive it needs a speed decrease and armor buff
||sorry for bad english||

lilac root
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compared to ground vehicles air is exetremely weak rn

solar tree
open sky