#RPGS

1 messages · Page 1 of 1 (latest)

velvet ingot
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Please set a limit on RPG'S, especially on 127vs127 or 64vs64 because a lot of players abuse RPG'S for destroy the map, then game become so toxic, please ignore RPG Abuse!

quick orchid
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AGREED. The amount of tandems people get and nearly 80% of people running engi makes the game a lil too destructive friendly

velvet ingot
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All of players abusing RPG'S and just run and shoot the RPG

wary cairn
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Maybe limit the amount or engis for Esch squad? Just like Snipers

velvet ingot
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RPG's destroys our maps and this is so annoying, If we want play this game, we need a map

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And RPG'S DESTROY the map, like constructions

marsh stump
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Skill issue players arent ready for this conversation yet

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Nonsense to have rpg on maps where vehicles dont exists but why vouch for changing it when you can use it for cheap kills right

languid sparrow
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how exactly is an rpg a cheap kill

vernal fox
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Well it's mostly one shot kill?

marsh stump
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Oneshot and enemy can be behind cover

vernal fox
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Aim somewhere near enemy and press left click

marsh stump
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Read: no direct counter in many scenarios

vernal fox
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Make we should have less engineers but having option to destroy wall or kill that sniper who hides in a tower which you can't reach is nice.

marsh stump
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You can always outaim your opponents in a normal fight. Anti vehicle rockets on the other hand?

marsh stump
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While also having to clear your way out there first

vernal fox
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Sometimes it's impossible. Also really what's the problem with having like one engi for squad when there are no vehicles

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RPG for destroying fortifications is still useful. And that's actually the main use of it. When you are fighting with someone with cover you just ask your engi to destroy that wall letting you to kill him.

velvet ingot
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Later in the game, RPG being toxic and destroy all constructions because of it we could not find a cover

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If the walls didn't come down, RPG's are dont be toxic

languid sparrow
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rpg splash is pretty small and hiding behind a destructible wall and expecting to be invulnerable sounds like a pretty stupid idea

velvet ingot
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But in the game ALL walls are destroyable

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Nearly all

languid sparrow
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but it's a moot point, pretty sure this'll never lead anywhere

velvet ingot
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🤷‍♂️

fiery raptor
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Rpg being not limited what makes 254 game size more chaotic

marsh stump
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I think that can be mainly attributed to games being 127v127 players

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But idk rocket go boom, very cool

tranquil ocean
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It just evolves to one side farm for the side with more cover near their spawn

dire grail
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Skill issue

marsh stump
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imagine having such big skill issue you cant understand rpg on inf is problematic

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irony overload

tired forge
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If I see your little heads behind a brick wall I'm launching my fucking RPG at it and you'll never stop me.

marsh stump
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Fortunately though ill just stop you in every fair firefight we gonna get into

tired forge
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in EVERY fair firefight? so basically in order to lose at all it would have to not be fair? because if it was fair you'd always win right? sounds like a really easy way of convincing yourself to never get better. because if you lose "well it wasn't fair anyway" and if you win its skill.... convenient.

languid sparrow
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grrr stop using the rpg to hit targets behind destructible cover
how dare you use a weapon that fires in a relatively slow arc, requires almost point-blank hits to reliably get kills and has a single-shot, ludicrously slow reload time

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[greta voice] how dare u

tranquil ocean
# languid sparrow grrr stop using the rpg to hit targets behind destructible cover how dare you us...

It's not problem of how they are used, or how good at killing they are(even though they are too good at killing infantry imo) but of how many of them there is. Engi can carry up to 6 and that's enough to destroy 2 APC or whole side of the building. Add to that fact that engineer also have access to assault rifles, Val and Badger making him very popular class, and you have big balancing problem with RPG

languid sparrow
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sounds fine to me

vernal fox
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I don't see problem with amount of rockets, when you attack armoured vehicle it's good to have some spare rockets after destroy it. Problem with ASS and Badger is something completely different.

tranquil ocean
toxic mist
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Problem is not in amount of engineers with any type of rockets (especially with tandems) problem is in players, what fight against engineers.

I mean, of cours, amount of engineers rockets allowed him to destroy half of a building, but during the last two server launches, I did not see a particularly large number of destroyed buildings, and what I saw were was destroyed by tanks.

If we talk about tandems... Yes, part of problem is on amount of damage, what it did, but mostly it's effectiveness based on dumb players, what think something like "I take tank, so I can go straight to the enemy's position and kill everything and everyone". For example: one time tank under my command was alive for something like... I don't now, 15-20 minutes? I didn't count. My gunner-mechanik named "mechnik" was able to kill like 2-3 enemy tank's, 1-2 bmp and I don't know how many infantry

marsh stump
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S1mple would whoop my ass 100/100 times without breaking a sweat because i dont have the option of using anything noskill to fight him in his game either

golden lava
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RPGs are bretty fair, by the time it's out the barrel you can be on top of me 30x over because of the reload, and you can do that like 2-6 times

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stop hiding behind cover like some milsim strat shooter and come charge me like some action FPS shooter

marsh stump
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They use guns and once youre on cover, they switch to rpg in order to splash dmg you

marsh stump
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Lmaoo true

golden lava
# marsh stump Whats ur kd & kpm

hold on, you have just asked me to check something that i rarely ever look at and most times dont even know it exists on some games like Planetside 2

1.8 and 0.7, apparently i love the AUG A3

marsh stump
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rpgs are pretty fair
<1.8 0.9

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Makes sense

lean escarp
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I just want 175 rpg vs 175 rpg

golden lava
# marsh stump Makes sense

yes, it's hilarious to destroy an entire building's cover on one side, aim at the ceiling/floor between two floors and both covers are compromised, and if you supplement the Engi with a Support you can down a building at range and destroy like 3 more with C4

tired forge
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this just in, some people playing a game that a lot of people like because it reminds them of old battlefield are surprised when people play it like old battlefield. as long as there are destructible environments people are going to destroy those environments. i personally love when a lot of buildings get destroyed because it is an ever changing map and it really gives a feeling of progressively moving and taking objectives when someone who pinned down and killed 3 of my buddies gets his cover taken away and over run. i know this game isn't supposed to be super milsim like. but that's how a lot of battles in IRL wars go. someone has an advantageous position you soften it up with explosives then move in. it really sounds like you guys literally cannot accept the fact that sometimes in a fight you lose and its not your fault. it is possible to do everything right and still lose. you cant control every aspect of your environment and sometimes those aspects are me pointing an RPG and your little hidey hole. sorry.

zealous wedge
# tired forge this just in, some people playing a game that a lot of people like because it re...

The issue with comparing this to battlefield is in battlefield (4 at least) you couldnt fully remove a building. a few walls, make it collapse? sure. but there would always be Some cover. and if you crawled into collapsed building you basically became immune to explosives xD fun times. anyway i believe the issue with battlebit (for a casual audience) is the destructions simply goes too far.

chrome heart
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explosions are cool

tired forge
zealous wedge
tired forge
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ok and i truly believe from a casual gaming point of view that the destruction its fine.

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because its casual so why would it matter if you get slapped by an RPG unless your kd matters more than having a fun interactive environment

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however i do concede that fun is perspective and while i may like that style of gameplay you may not

zealous wedge
# tired forge because its casual so why would it matter if you get slapped by an RPG unless yo...

Its not about the death to me its about the removal of cover. The complete removal of cover. Im a medic player and a few playtest back me and my crew like to go tackle spawn obj. Of the enemy. A tank and apc leveled every single building on the obj. Completely flatted and removed any and all cover. It made the entire objective a no mans zone. Thats just not fun. Dont get me wrong we used rpgs to kill the tanks a few times but then they would use rpgs to level more cover. Now to be fair i haven't really messed around with the building system (im really not all that interested in building in my fps) but i doubt any wall you can build is going to hold against rpgs and tanks.

tired forge
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thats called counter play if you and your revived team can kill us then do it if not then we won. ive played matches like that and dominated ive played matches like that and got clapped.

zealous wedge
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If you had to run at my walls with c4 or grenades? Alot more counter play to that. Rpgs? They allow you to ignore the enemies attempts of counterplay.
Im not saying remove rpgs, im not even saying nerf rpgs. I do advocate for them being limited though.

tired forge
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ok so you pin me down behind cover with an angle that gives you an advantage that cant be overcome on an equal skill level what do i do? from my perspective there's no counter play to that without my rpg it goes both ways

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and honestly besides salhan most maps structures stay up. it is nowhere close to teardown

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and multi

marsh stump
zealous wedge
tired forge
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i think i should be able to rpg any window that i think shot first with my 6 rpgs

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sorry

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also you dont need to reply to everything i say im here i dont need the @ 's

zealous wedge
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This is not counter play b. This is you wanting free kills.

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Even in Battlefield you only got what 3 rockets that did half the destruction?

tired forge
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ok well then if they patch it i guess they agree but if not then i guess you have to deal with it

zealous wedge
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Well, if they dont patch it all ill do is fly. though if helos remain rpg 1 shot ill just move to a more reasonable game.

tired forge
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lmao no you wont

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you are invested enough to be in here arguing in the discord

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you love the game you just want it to be more advantageous to you

zealous wedge
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I already dont play on the ground what makes you think i wont abandon a bad game? xD

Im here in feedback to get my opinions herd to hopefully make a game worth years of my time just like bf4 was.

zealous wedge
tired forge
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so you don't love the game but you have an opinion on it? why would the opinion of someone who doesn't love the game be something people should take into account? if you want a shooter game go play cod or fortnight with the rest of the kids. if you want a game that has layers play this.

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again you dont need to respond to me im here we get that you're replying to me

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this just proves my point you guys want this to be what you want it to be because it helps you as opposed to enjoying the game you want to make it into something you enjoy

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i got clapped multiple times by rpg's and every time i laughed and said good shot because im having fun if fun for yuo is dominating only by the means of having every game mechanic go your way play something else

zealous wedge
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Do you not even understand what you're saying? I want a battlefield, just like you claim to want.

If you like "layers" so much go play squad. I want a good casual shooter. Of which in the current market one does not exist.

Dont even bring up trash like cod and fortnite b.

You dont have to love a game to give it critical feedback. I currently do not enjoy the state of ground play. If the devs fixed this i and similarly minded people would flock to it.

tired forge
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yeah they're really hurting for support...

zealous wedge
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The feedback channel if for giving feedback on the things we do not enjoy... This channel is here to help us get our opinions to the devs do you not even understand this?

tired forge
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i do but also i have every right just the same as you to disagree

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this is a forum not a circle jerk

zealous wedge
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If only you would have an actual conversation instead of just saying im wrong xD

tired forge
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lmao

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damn im rekt

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sorry for having an opinion

tired forge
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must be nice living in a world where anyone who disagrees isnt having a "conversation"

tired forge
zealous wedge
# tired forge please help me because idk what im supposed to say to have a "conversation" why ...

You're literally just saying "rpg good you're wrong" over and over and over. Sorry as a working adult i have very little time to explain to monkey brains that rpgs do not equal strategy.

We can have a discussion over the topic but that would require you to say more then "i heard a bullet so i shot an rpg in their general direction and that is "layered" "good" "strategic" game play utilizing "counter play".

My opinion on the matter is real simple.

Theres too much destruction = Rpgs are too effective = the guy with a normal gun loses = not fun.

Solution? Decrease destruction? Unlikely. Limit rpgs? That sounds reasonable. Limit how? Id probably say less ammo. If you only had 2 rockets youd either have to think about wether that window is really worth a rocket or work with your teammates to get a resupply oh but god forbid the guy claiming to be a battlefield vet to actually engage in team cooperation.

The other option would be limiting engi to 2 per squad but that doesn't really fix the problem if suddenly theres just 100 2 man squads.

But dont worry about b i doubt your monkey brain that only knows how to tell people to go play cod can think on levels this deep.

tired forge
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Lmao nice insults I'm so hurt. I guess that whole paragraph I wrote where I said why I like RPGs the way they are was actually just me saying rpg gud. I get you're mad but dude I have explained why I like them and conceded to the fact that fun is objective and that I understand why you feel the way you do. You are just acting like a pissy bitch because I have a different opinion. And now you've resorted to actually insulting me personally because of that. It really looks like you just want me to agree and that to you any conflicting opinion is, how did you put it? Oh right just me saying rpg gud over and over. And for the 3rd time you don't have to respond directly I know you're talking to me. We get it.

tired forge
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Cry more dude.

languid sparrow
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which one of you is crying that a weapon with the intended purpose of destroying armored vehicles and cover is being used to destroy armored vehicles and cover, you're both blue

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I can't tell you apart

tired forge
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im the guy that likes them

languid sparrow
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so the other guy is the one who's crying about RPGs?

tired forge
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it would seem so yes

marsh stump
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he smart

marsh stump
languid sparrow
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compelling argument

marsh stump
civic quail
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RPG's have no place in modes that do not even have helicopters or otherwise armored, armed vehicles.

languid sparrow
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if there are walls there are RPGs

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and rightfully so

sturdy sinew
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aye limit ammo on rpgs u agree

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maybe 3-4 shots

languid sparrow
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we could have it so that the ammo is linked to which backpack you're wearing and that heavier backpacks give you some sort of penalty to like move speed or something

civic quail
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Well, it is.

languid sparrow
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I know that's the joke

zealous wedge
sturdy sinew
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it gets better trust

zealous wedge
languid sparrow
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there's no good reason to reduce it either

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you're just mad because you don't like it

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engi can carry I think 6 rpg or 3 tandem at maximum capacity, that's just how it is

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the tandem is the real anti-tank version and the regular heat is pretty much the one you use if you want to be a little more flexible

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nobody uses frag

zealous wedge
# languid sparrow you're just mad because you don't like it

Im not mad?

6 rockets in a supposedly "team based game" with an ammo guy in the game is a bit much. It makes the decision of "is this guy worth my rocket ammo" completely pointless. The answer in the current state of the game is just always yes.

pastel peak
languid sparrow
zealous wedge
languid sparrow
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"no counter play"?

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literally shoot the dude

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what the fuck are you talking about

zealous wedge
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Im sorry i dont have wall hacks to always know where the guy with a building destroying rocket is?

pastel peak
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No

zealous wedge
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If hes even on my side of the wall to begin with.

pastel peak
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But you have a map

languid sparrow
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so the problem is that someone is using the rpg for its intended purpose and you don't like it

pastel peak
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And sound

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And teammates

zealous wedge
pastel peak
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???

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Man’s obv trolling at this point

languid sparrow
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a main weapon you can fire at most six times with a huge reload in between isn't much of a main weapon

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I think you're overreacting more than a little bit

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especially considering the splash is pretty small after several nerfs

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vilaskis straight up designed a map element around the existence of ranged explosives

zealous wedge
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Im not overreacting. I think having all of my cover "easily" removed is not fun. If they used c4 i would think they earned it. But rpgs are just free kills. Which granted i dont really mind i just think they should have less ammo so its less common.

languid sparrow
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an argument could even be made that the fact that HEAT does damage to vehicles is just a bonus because its real purpose is to shoot mans cowering behind walls

zealous wedge
languid sparrow
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neither the tandem nor the frag are as effective at this task

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there's fucking nothing tactical about battlebit lmfao

sturdy sinew
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a lot

languid sparrow
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wow dude cool you're holding your sectors or whatever but now some dude with an SMG just leapfrogged into your third-story window and proceeded to fucking murder your entire tacticool squad without batting an eye

sturdy sinew
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yk text my mom maybe make something to eat

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scroll on tik tok

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maybe reload my gun

zealous wedge
sturdy sinew
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or check my surroundings

pastel peak
sturdy sinew
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or heal my self

languid sparrow
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it starts at half and rapidly diminishes HyperXD

pastel peak
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To shoot people who are shooting at you right?

zealous wedge
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if yall just wanna be toxic trolls i got better ways to spend my time glad to see this community going down hill fast

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peace

sturdy sinew
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dont shoot the messenger

pastel peak
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Exactly

sturdy sinew
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cope harder honestly

languid sparrow
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probable squadbabby detected

sturdy sinew
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gives u a solid answer to what u say “ this community is filled of toxic trolls 🤓 “

languid sparrow
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a scourge

pastel peak
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Simply put, rockets are fine where they are ammo wise. They’re used as tools to destroy walls that people use as cover when c4 isn’t an option. A counter to this is to build a wall in order to provide cover to your team when it was strategically taken away then to just RPG it again.

As for tanks, most people don’t know how to hit the weak spots of tanks meaning they’ll only hit for 20 each rocket since they usually shoot the front of the tank. This, and the fact that an engi can repair that tank for a majority of what was lost makes these RPGs more a very good tool for getting rid of tanks and cover if you know how to use them.

And there could be countless reasons for why people get hit with RPGs be it bad positioning or simply bad luck. The simple fact is that the amount of rockets a player has doesn’t equal their capabilities for using them. A player who knows how to use RPGs with 2 rockets can do a whole lot more for their team than someone who doesn’t know how to use them with 6 rockets.

pastel peak
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All this and the fact that people can simply ignore the entire purpose of them and just run around only killing players doesn’t mean they’ll always hit their shot

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Yes 🧍‍♂️

languid sparrow
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it's hilarious when you're running around a corner with the rpg out to take a follow-up shot on a tank and some dude suddenly appears and catches a HEAT round straight to the face

tranquil ocean
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The point with availability of RPG ammo is quite reasonable. Right now one Engi can easily destroy two IFV, not counting C4. RPG in itself is imo really balanced and damage, velocity itp should stay. But current ammo count allows player to basically take out two vehicle with respawn timer of 3 minutes, and it's really hard to do something about player with tone of rockets, staying behind indestructible cover in blind, half-assed vehicle witch are IFV. The destruction of environment is quite balanced, there is always cover for players even after 15 minutes on back and forth fight on point, but ability to easily counter power multipliers like armoured vehicles is just too good

golden lava
# marsh stump Dunno if bait or dumbo

perchance, mayhaps be the Dollar Star Sho on Clearance, possibly

y'all got skill issues if the removal of hard cover ends up with "now i cant play the game"

languid sparrow
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IFV drivers deserve to suffer

tranquil ocean
languid sparrow
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because they're cringe

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imagine defending some cuck that decides he needs to use an autocannon to get kills and needs vehicle armor plating to prevent himself dying

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sad!

tranquil ocean
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I assure you, it's easier getting kills with any AR (except famas) than with IFV

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It hits like a nerf dart

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They are more like glorified jeep/ free 2000 points right now

golden lava
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if the IFV driver doesnt pepper your little feeties as you run up to it with C4 or hill hump with HEAT or TANDEM, they're like ez

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unlike a fully manned tank where the funny man sitting in the 360 go pro camera may pop out and laser you with his AS VAL

languid sparrow
golden lava
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i love you

sturdy sinew
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i love you too

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whos the dollar store me

golden lava
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me

sturdy sinew
marsh stump
languid sparrow
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the glintshitter fears the rpg

marsh stump
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if only rpg was limited to anti sniper

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imagine if it was nerfed to do 0 damage to all other classes

languid sparrow
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I've said it before but we need to have a function that lights snipers on fire every time they scope in on an optic with higher than 4x magnification

marsh stump
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💯

errant lagoon
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That would literally kill the game

zealous wedge
civic quail
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There's no limits on any class.

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Could be 127 recons vs 127 recons, but god help us if that happens. HyperXD

marsh stump
zealous wedge
civic quail
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It tells you how many of your squad already have it. There's no limit.

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I guess?

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Idk what that number is for actually.

zealous wedge
civic quail
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Says 4/8 and we have 8 recons.

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So yeah.

zealous wedge
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?

little olive
gusty hearth
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agree, they need to limit classes per squad. too many enginees

gusty hearth
languid sparrow
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white name detected opinion discarded

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😔