#RPGS
1 messages · Page 1 of 1 (latest)
AGREED. The amount of tandems people get and nearly 80% of people running engi makes the game a lil too destructive friendly
Yes of course but not only for TANDEMS, my suggestion contains all of RPG'S, because all of them is OP on INFANTRYS
All of players abusing RPG'S and just run and shoot the RPG
Maybe limit the amount or engis for Esch squad? Just like Snipers
RPG's destroys our maps and this is so annoying, If we want play this game, we need a map
And RPG'S DESTROY the map, like constructions
Skill issue players arent ready for this conversation yet
Nonsense to have rpg on maps where vehicles dont exists but why vouch for changing it when you can use it for cheap kills right
how exactly is an rpg a cheap kill
Well it's mostly one shot kill?
Oneshot and enemy can be behind cover
Aim somewhere near enemy and press left click
There is a point
Read: no direct counter in many scenarios
Make we should have less engineers but having option to destroy wall or kill that sniper who hides in a tower which you can't reach is nice.
You can always outaim your opponents in a normal fight. Anti vehicle rockets on the other hand?

Maybe, but id argue it encourages smarter play if you have to get up close and take the wall down with c4 instead
While also having to clear your way out there first
Sometimes it's impossible. Also really what's the problem with having like one engi for squad when there are no vehicles
RPG for destroying fortifications is still useful. And that's actually the main use of it. When you are fighting with someone with cover you just ask your engi to destroy that wall letting you to kill him.
Later in the game, RPG being toxic and destroy all constructions because of it we could not find a cover
If the walls didn't come down, RPG's are dont be toxic
rpg splash is pretty small and hiding behind a destructible wall and expecting to be invulnerable sounds like a pretty stupid idea
but it's a moot point, pretty sure this'll never lead anywhere
🤷♂️
Rpg being not limited what makes 254 game size more chaotic
I think that can be mainly attributed to games being 127v127 players
But idk rocket go boom, very cool
Salhan is basically unplayable for one side after 10-15 minutes because of that
It just evolves to one side farm for the side with more cover near their spawn
Skill issue
imagine having such big skill issue you cant understand rpg on inf is problematic
irony overload

If I see your little heads behind a brick wall I'm launching my fucking RPG at it and you'll never stop me.
in EVERY fair firefight? so basically in order to lose at all it would have to not be fair? because if it was fair you'd always win right? sounds like a really easy way of convincing yourself to never get better. because if you lose "well it wasn't fair anyway" and if you win its skill.... convenient.
grrr stop using the rpg to hit targets behind destructible cover
how dare you use a weapon that fires in a relatively slow arc, requires almost point-blank hits to reliably get kills and has a single-shot, ludicrously slow reload time
[greta voice] how dare u
It's not problem of how they are used, or how good at killing they are(even though they are too good at killing infantry imo) but of how many of them there is. Engi can carry up to 6 and that's enough to destroy 2 APC or whole side of the building. Add to that fact that engineer also have access to assault rifles, Val and Badger making him very popular class, and you have big balancing problem with RPG
sounds fine to me
I don't see problem with amount of rockets, when you attack armoured vehicle it's good to have some spare rockets after destroy it. Problem with ASS and Badger is something completely different.
This is just my understanding of engineer popularity
Problem is not in amount of engineers with any type of rockets (especially with tandems) problem is in players, what fight against engineers.
I mean, of cours, amount of engineers rockets allowed him to destroy half of a building, but during the last two server launches, I did not see a particularly large number of destroyed buildings, and what I saw were was destroyed by tanks.
If we talk about tandems... Yes, part of problem is on amount of damage, what it did, but mostly it's effectiveness based on dumb players, what think something like "I take tank, so I can go straight to the enemy's position and kill everything and everyone". For example: one time tank under my command was alive for something like... I don't now, 15-20 minutes? I didn't count. My gunner-mechanik named "mechnik" was able to kill like 2-3 enemy tank's, 1-2 bmp and I don't know how many infantry
Thats how fair gameplay works with a skill difference yes
S1mple would whoop my ass 100/100 times without breaking a sweat because i dont have the option of using anything noskill to fight him in his game either

RPGs are bretty fair, by the time it's out the barrel you can be on top of me 30x over because of the reload, and you can do that like 2-6 times
stop hiding behind cover like some milsim strat shooter and come charge me like some action FPS shooter
Thats not how rpg bois play you silly man
They use guns and once youre on cover, they switch to rpg in order to splash dmg you

Whats ur kd & kpm
outplayed lmao
hold on, you have just asked me to check something that i rarely ever look at and most times dont even know it exists on some games like Planetside 2
1.8 and 0.7, apparently i love the AUG A3
I just want 175 rpg vs 175 rpg
yes, it's hilarious to destroy an entire building's cover on one side, aim at the ceiling/floor between two floors and both covers are compromised, and if you supplement the Engi with a Support you can down a building at range and destroy like 3 more with C4
this just in, some people playing a game that a lot of people like because it reminds them of old battlefield are surprised when people play it like old battlefield. as long as there are destructible environments people are going to destroy those environments. i personally love when a lot of buildings get destroyed because it is an ever changing map and it really gives a feeling of progressively moving and taking objectives when someone who pinned down and killed 3 of my buddies gets his cover taken away and over run. i know this game isn't supposed to be super milsim like. but that's how a lot of battles in IRL wars go. someone has an advantageous position you soften it up with explosives then move in. it really sounds like you guys literally cannot accept the fact that sometimes in a fight you lose and its not your fault. it is possible to do everything right and still lose. you cant control every aspect of your environment and sometimes those aspects are me pointing an RPG and your little hidey hole. sorry.
Dunno if bait or dumbo

The issue with comparing this to battlefield is in battlefield (4 at least) you couldnt fully remove a building. a few walls, make it collapse? sure. but there would always be Some cover. and if you crawled into collapsed building you basically became immune to explosives xD fun times. anyway i believe the issue with battlebit (for a casual audience) is the destructions simply goes too far.
explosions are cool
no im really old when i say old battlefield i mean BFBC2 or BF3 where everything was destructible
and? i never played them and im still one of the "battlefield players looking for the next battlefield." as your post mentioned. I truely believe, from a casual gaming view point, that the destruction goes too far.
ok and i truly believe from a casual gaming point of view that the destruction its fine.
because its casual so why would it matter if you get slapped by an RPG unless your kd matters more than having a fun interactive environment
however i do concede that fun is perspective and while i may like that style of gameplay you may not
Its not about the death to me its about the removal of cover. The complete removal of cover. Im a medic player and a few playtest back me and my crew like to go tackle spawn obj. Of the enemy. A tank and apc leveled every single building on the obj. Completely flatted and removed any and all cover. It made the entire objective a no mans zone. Thats just not fun. Dont get me wrong we used rpgs to kill the tanks a few times but then they would use rpgs to level more cover. Now to be fair i haven't really messed around with the building system (im really not all that interested in building in my fps) but i doubt any wall you can build is going to hold against rpgs and tanks.
thats called counter play if you and your revived team can kill us then do it if not then we won. ive played matches like that and dominated ive played matches like that and got clapped.
There is no counter play to this b. Thats the problem. It doesn't matter how many times i kill you and your squad over and over i dont have wall hacks you will be able to fire rpgs.
The fact that rpgs have no counter play and are extremely effective is the entire problem.
If you had to run at my walls with c4 or grenades? Alot more counter play to that. Rpgs? They allow you to ignore the enemies attempts of counterplay.
Im not saying remove rpgs, im not even saying nerf rpgs. I do advocate for them being limited though.
ok so you pin me down behind cover with an angle that gives you an advantage that cant be overcome on an equal skill level what do i do? from my perspective there's no counter play to that without my rpg it goes both ways
and honestly besides salhan most maps structures stay up. it is nowhere close to teardown
and multi
”My opponent played smarter and out positioned me, therefore i deserve an anti tank missile to deal with him”
Pin you down? B if you die you have literally 360° of freedom to attack any camper giving you problems xD i dont think you understand what counter play is. If you're saying you should be able to rpg any window that you think shot at you thats just ridiculous.
i think i should be able to rpg any window that i think shot first with my 6 rpgs
sorry
also you dont need to reply to everything i say im here i dont need the @ 's
This is not counter play b. This is you wanting free kills.
Even in Battlefield you only got what 3 rockets that did half the destruction?
ok well then if they patch it i guess they agree but if not then i guess you have to deal with it
Well, if they dont patch it all ill do is fly. though if helos remain rpg 1 shot ill just move to a more reasonable game.
lmao no you wont
you are invested enough to be in here arguing in the discord
you love the game you just want it to be more advantageous to you
I already dont play on the ground what makes you think i wont abandon a bad game? xD
Im here in feedback to get my opinions herd to hopefully make a game worth years of my time just like bf4 was.
I do not love the game i assure you. Too much squad too little battlefield. There are bones to love with no meat to enjoy.
Im asking for the shooter game to be a little more shooter friendly. But i guess some people just want to blow shit up. Sorry im not interested in an explosive dominated game.
so you don't love the game but you have an opinion on it? why would the opinion of someone who doesn't love the game be something people should take into account? if you want a shooter game go play cod or fortnight with the rest of the kids. if you want a game that has layers play this.
again you dont need to respond to me im here we get that you're replying to me
this just proves my point you guys want this to be what you want it to be because it helps you as opposed to enjoying the game you want to make it into something you enjoy
i got clapped multiple times by rpg's and every time i laughed and said good shot because im having fun if fun for yuo is dominating only by the means of having every game mechanic go your way play something else
Do you not even understand what you're saying? I want a battlefield, just like you claim to want.
If you like "layers" so much go play squad. I want a good casual shooter. Of which in the current market one does not exist.
Dont even bring up trash like cod and fortnite b.
You dont have to love a game to give it critical feedback. I currently do not enjoy the state of ground play. If the devs fixed this i and similarly minded people would flock to it.
yeah they're really hurting for support...
The feedback channel if for giving feedback on the things we do not enjoy... This channel is here to help us get our opinions to the devs do you not even understand this?
i do but also i have every right just the same as you to disagree
this is a forum not a circle jerk
If only you would have an actual conversation instead of just saying im wrong xD
words are hard so i tell everyone who i dont agree with that they arent doing the thing which is literally the dictionary definition of the thing we are doing
must be nice living in a world where anyone who disagrees isnt having a "conversation"
please help me because idk what im supposed to say to have a "conversation" why dont you tell me what i should say then i can learn from it. so next time i talk to someone i wont look so dumb. because apparently an exchange of ideas isn't a "conversation" so enlighten me what should i have said?
You're literally just saying "rpg good you're wrong" over and over and over. Sorry as a working adult i have very little time to explain to monkey brains that rpgs do not equal strategy.
We can have a discussion over the topic but that would require you to say more then "i heard a bullet so i shot an rpg in their general direction and that is "layered" "good" "strategic" game play utilizing "counter play".
My opinion on the matter is real simple.
Theres too much destruction = Rpgs are too effective = the guy with a normal gun loses = not fun.
Solution? Decrease destruction? Unlikely. Limit rpgs? That sounds reasonable. Limit how? Id probably say less ammo. If you only had 2 rockets youd either have to think about wether that window is really worth a rocket or work with your teammates to get a resupply oh but god forbid the guy claiming to be a battlefield vet to actually engage in team cooperation.
The other option would be limiting engi to 2 per squad but that doesn't really fix the problem if suddenly theres just 100 2 man squads.
But dont worry about b i doubt your monkey brain that only knows how to tell people to go play cod can think on levels this deep.
Lmao nice insults I'm so hurt. I guess that whole paragraph I wrote where I said why I like RPGs the way they are was actually just me saying rpg gud. I get you're mad but dude I have explained why I like them and conceded to the fact that fun is objective and that I understand why you feel the way you do. You are just acting like a pissy bitch because I have a different opinion. And now you've resorted to actually insulting me personally because of that. It really looks like you just want me to agree and that to you any conflicting opinion is, how did you put it? Oh right just me saying rpg gud over and over. And for the 3rd time you don't have to respond directly I know you're talking to me. We get it.
Guess this is just me saying rpg gud?
Cry more dude.
which one of you is crying that a weapon with the intended purpose of destroying armored vehicles and cover is being used to destroy armored vehicles and cover, you're both blue
I can't tell you apart
im the guy that likes them
so the other guy is the one who's crying about RPGs?
it would seem so yes
he smart
u dumb
compelling argument

RPG's have no place in modes that do not even have helicopters or otherwise armored, armed vehicles.
we could have it so that the ammo is linked to which backpack you're wearing and that heavier backpacks give you some sort of penalty to like move speed or something
Well, it is.
I know that's the joke
This doesnt really matter for the rpg debate. You can max out on ammo and just spawn on your squad mate where you want to be. Buildings and campers dont run away xD it hurting your move speed just doesnt mean much.
damn bro
it gets better trust
Man didn’t get the joke
This is a feedback page not a meme channel. this "joke" is trying to explain away the limiting ammo argument. Its a very bad reason to not reduce rpg ammo.
there's no good reason to reduce it either
you're just mad because you don't like it
engi can carry I think 6 rpg or 3 tandem at maximum capacity, that's just how it is
the tandem is the real anti-tank version and the regular heat is pretty much the one you use if you want to be a little more flexible
nobody uses frag
Im not mad?
6 rockets in a supposedly "team based game" with an ammo guy in the game is a bit much. It makes the decision of "is this guy worth my rocket ammo" completely pointless. The answer in the current state of the game is just always yes.
I mean I could very realistically type out a genuinely good reason for why the ammo count is perfectly fine where it is if you want me to
okay but where's the problem?
It has no counter play? its oppressive to the non engi classes? its not fun?
"no counter play"?
literally shoot the dude
what the fuck are you talking about
Im sorry i dont have wall hacks to always know where the guy with a building destroying rocket is?
No
If hes even on my side of the wall to begin with.
But you have a map
so the problem is that someone is using the rpg for its intended purpose and you don't like it
No the problem is the decision to use the rpg is too easy to make. It should be a more strategic tool not something you use as a main weapon.
a main weapon you can fire at most six times with a huge reload in between isn't much of a main weapon
I think you're overreacting more than a little bit
especially considering the splash is pretty small after several nerfs
vilaskis straight up designed a map element around the existence of ranged explosives
Im not overreacting. I think having all of my cover "easily" removed is not fun. If they used c4 i would think they earned it. But rpgs are just free kills. Which granted i dont really mind i just think they should have less ammo so its less common.
an argument could even be made that the fact that HEAT does damage to vehicles is just a bonus because its real purpose is to shoot mans cowering behind walls
cowering behind walls? in a high ttk simi tactical shoot this is your opinion? why are you even in the feedback channel...
neither the tandem nor the frag are as effective at this task
there's fucking nothing tactical about battlebit lmfao
What do you do behind cover?
a lot
wow dude cool you're holding your sectors or whatever but now some dude with an SMG just leapfrogged into your third-story window and proceeded to fucking murder your entire tacticool squad without batting an eye
this is a shooter... cover is half the game?
or check my surroundings
Oohh lemme guess lemme guess
or heal my self
it starts at half and rapidly diminishes 
To shoot people who are shooting at you right?
if yall just wanna be toxic trolls i got better ways to spend my time glad to see this community going down hill fast
peace
hey man im just saying what u could do behind cover
dont shoot the messenger
Exactly
bro….
😢
cope harder honestly
probable squadbabby detected
gives u a solid answer to what u say “ this community is filled of toxic trolls 🤓 “
a scourge
Simply put, rockets are fine where they are ammo wise. They’re used as tools to destroy walls that people use as cover when c4 isn’t an option. A counter to this is to build a wall in order to provide cover to your team when it was strategically taken away then to just RPG it again.
As for tanks, most people don’t know how to hit the weak spots of tanks meaning they’ll only hit for 20 each rocket since they usually shoot the front of the tank. This, and the fact that an engi can repair that tank for a majority of what was lost makes these RPGs more a very good tool for getting rid of tanks and cover if you know how to use them.
And there could be countless reasons for why people get hit with RPGs be it bad positioning or simply bad luck. The simple fact is that the amount of rockets a player has doesn’t equal their capabilities for using them. A player who knows how to use RPGs with 2 rockets can do a whole lot more for their team than someone who doesn’t know how to use them with 6 rockets.
splendid
All this and the fact that people can simply ignore the entire purpose of them and just run around only killing players doesn’t mean they’ll always hit their shot
Yes 🧍♂️
it's hilarious when you're running around a corner with the rpg out to take a follow-up shot on a tank and some dude suddenly appears and catches a HEAT round straight to the face
The point with availability of RPG ammo is quite reasonable. Right now one Engi can easily destroy two IFV, not counting C4. RPG in itself is imo really balanced and damage, velocity itp should stay. But current ammo count allows player to basically take out two vehicle with respawn timer of 3 minutes, and it's really hard to do something about player with tone of rockets, staying behind indestructible cover in blind, half-assed vehicle witch are IFV. The destruction of environment is quite balanced, there is always cover for players even after 15 minutes on back and forth fight on point, but ability to easily counter power multipliers like armoured vehicles is just too good
perchance, mayhaps be the Dollar Star Sho on Clearance, possibly
y'all got skill issues if the removal of hard cover ends up with "now i cant play the game"
IFV drivers deserve to suffer
Why?
because they're cringe
imagine defending some cuck that decides he needs to use an autocannon to get kills and needs vehicle armor plating to prevent himself dying
sad!
I assure you, it's easier getting kills with any AR (except famas) than with IFV
It hits like a nerf dart
They are more like glorified jeep/ free 2000 points right now
if the IFV driver doesnt pepper your little feeties as you run up to it with C4 or hill hump with HEAT or TANDEM, they're like ez
unlike a fully manned tank where the funny man sitting in the 360 go pro camera may pop out and laser you with his AS VAL
cool I'll take the points thanks
what?
what did i do to you
i love you
me
aye id say im like louis vuitton or gucci your like tommy hilfinger
the glintshitter fears the rpg
if only rpg was limited to anti sniper
imagine if it was nerfed to do 0 damage to all other classes
I've said it before but we need to have a function that lights snipers on fire every time they scope in on an optic with higher than 4x magnification
💯
DO NOT LIMIT CLASSES.
That would literally kill the game
isnt recon already limited? limiting the engi class would not kill the game i promise. Although i do think simply lowering their ammo is a much better idea.
There's no limits on any class.
Could be 127 recons vs 127 recons, but god help us if that happens. 
It worked great at battlefield, cant wait to see it work here at battlebit

theres a limit on every class actually
🗿
It tells you how many of your squad already have it. There's no limit.
I guess?
Idk what that number is for actually.
Each class is limited to 8 b
?
and that makes it fun, because chaos in a war game is better than the opposite.
agree, they need to limit classes per squad. too many enginees
lmao infantry cucks with their laser weapons telling armor players they are sad. every scoreboard ever has infantry players at the top