#Valley Echo and Delta objectives are terribly placed and horribly designed.

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serene vault
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Valley has huge issues with balancing for combat. Echo is a rat den that is placed right outside of a team's main spawn where you can immediately get camped from 4000 directions where they have extreme foliage cover or extreme building coverage.

Compared to north A and B objectives, it's like day and night. Their buildings are relative easy to dismantle or limit viability. Embedded forces in A and B do not seem to last very long while E has some of the worst viability of forcing out of the zone. You either spend half the game perusing the forests for rallies to take back your closest flag or you have to just push past and forget about it , because there is no way you'll take other flags and or defend further objectives if you have to take down 20 apartment towers with only 6 C4 or 14 HE rounds in a tank so that it's possible to find the spawn bitch who is pulling in their 8 teammates every 5 seconds. Let's not even talk about all the possible rat dens that you can place a rally down in.

Honestly the hillside being blocked seems okay as a change, but the glaringly bad issues are that the map is not balanced on the south. I would personally open up some of the apartment complexes, remove the one facing right into RU main and make it more similar to Basra's D objective.

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Valley Echo and Delta objectives are terribly placed and horribly designed.

opaque perch
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Yeah valley RU side is just too weak...just look at E those apartment that sit on E...if it got capture you have too look at every Windows.