vehicle is too easy to destroy, it doesn't matter if the tank is heavy or light.
I think it's worth increasing the armor, and maybe it would be cool for RPGs to ricochet at a distance of less than 50 meters like in the squad game. I think this will increase the need to use not only RPGs, but also other anti-tank weapons. And let the vehicle appear on the map less often after destruction, so its value will increase
#Vehicle FEEDBACK
1 messages · Page 1 of 1 (latest)
vehicle kills me to easy doesn't matter if the tank is heavy or light.
I think it is worth decreasing the damage and maybe it would be cool for he shells to not exist.
probably because you play as a fighter, and this is a huge killing machine that does not exist to die for 2 shots from an RPG
why not treat the vehicle as the objects that serve as the key to victory, and not dump them in the trash. Especially for this reinforcement of armor, I wrote that it would also most likely need to make the appearance of vehicle less frequent.
My opinion is there is already to many vehicles in the game. If you increase their health their need to be a cool down for spawns(3 to 5m). Even if you lose both tanks. Stupid play shouldn't be rewarded in instant respawns. This is foremost a squad/battlefield type of game. The shooter quality of play should be the priority then how does vehicles fit in the best way.
I like Tanks and MPVs, Heli if its just a blackhawk or an attack like a cobra
But if its a negative effect on the core of the game the FPS side of things and having a tank or mpv or up armor humvee take longer to die you can start to hurt that aspect of the game in my opinion. Which should be the focus not vehicles
My second point would be Javelins and Nlaw's in the last year have shown to take only one or two to kill a tank
This isnt Squad but its not battlefield either its a mix. Having it closer to squad in killing armor with the instant respawn of battlefield is a good mix imo
I also like how it's done in the squad. I honestly don’t remember how quickly a vehicle respawns there, but it was balanced so that when you kill a vehicle, your team loses a lot of tickets, this game is more casual, so there are a lot of tickets here, so if you make it so that there will also be more tickets, then the vehicle will simply become an imboy, because its destruction will not affect the game (unless, of course, the tickets are reduced, but then they will complain that there are a lot of ruiners in the game), so I think it’s better to make respawn less often and that’s it, but if you could balance everything side not cutting respawn, then I'm only for
not voicing an opinion any which way, but to clarify since there have been many comparisons to Squad in this thread, Squad vehicle respawn timers vary per layer. Generally an MBT will not spawn until 20 minutes of gametime has passed. it will not respawn for 10 minutes after it has been eliminated. the respawn timer is less harsh based on the combat effectiveness of the particular vehicle (ex: transport trucks only have a 3 minute respawn timer).
tanks should be made of paper and should die to a sneeze