#Vehicle Feedback

1 messages · Page 1 of 1 (latest)

void ivy
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I believe vehicles need HP display for the operators. Especially in IFV, MBT, and Heli. It can be hard to understand how much damage you take. For example, I couldn't differentiate getting hit by a tandem or a LAT, which is quite important information.

Also, I believe the ammo nerf on MBT was a bit harsh. I leave main base, engage some infantry at appropriate MBT range, score a few kills, and have to return back to main base to rearm after just one engagement, in fear I wont have enough HE for when I actually push into the fight. 14 is just a lil too low.

Other than that, I love this game. You guys have done a great job and I cant wait for release👍

versed wing
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I have to agree with the HE and Health Bar of some sort, maybe upping it back to 18-20 AP/HE is a happy medium from the 24/14 that we have/had currently. Isle also needs a repair station of some sort. Other issues I found is the smallest bit of water and the tank is unusable meaning we have to waste time blowing it up and or try to push it out of the water. Another thing for the LAV and BTRs, even the Commander .50cal on top of the tank, the inaccuracy is comical, although I can see how this is done for balance, however maybe making them 30-50% more accurate will make people happy, you do need a level of skill to use vehicles without being insta-killed out of main, regardless if they IFVs or Commander gun is accurate or not, just some minor details to help cater to armor players would be nice. Overall though it is very very fun.

quartz coral
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Since this seems fitting: How about we add indicators to gunner-seats in the UI so all the new players know which seat to switch to because it varies alot and has no system behind it it seems. who would know F3 is the one on a cannon-boat