Hello, I am quite new to battlebit and on my second playtest. I'd like to give my advice as a new player on how I believe the game could be improved regarding attachments and the issues around their unlocking and balance.
The first issue I would like to address is unlocking attachments, which is a major part of the game. I think the current system would be better suited for having a universal system for unlocking attachments for guns. Let me explain my reasoning by making many points.
- The current system for unlocking attachments doesn't encourage new players to try new guns. You end up having to focus on one gun to unlock attachments, then you have to grind again to unlock new attachments.
- Getting kills is difficult already for a new player when there is a skill gap. This is compounded when their weapons are not able to keep up, this discourages players and lowers new player retention.
- The current system doesn't reward supportive roles. Such as, Medics, Vehicle gunners, Anti-vehicle infantry, transportation, heli-gunners.
- This current system does not allow players whom have little time to play to experience all the game has to offer. (This could be fixed with a simple XP boost for your first hour played every day.)
- The current system has good retention if a player is already invested in the game. But it will likely not do well as the game matures and will likely keep casual players from playing.
This could be fixed by allowing points to be gained and used to unlock attachments for guns, while also allowing players to unlock through kills.
Attachments currently clearly have best picks. The main offender being grips. Why would anyone run a FAB-DTFG when they can run a vertical? Why run any the attachments that barely change stats any? They each need clearly defined roles or the roles that they are meant to be should be more defined.
Please feel free to add on to or point out anything that might seem incorrect, thank you for your time.