#Player in combat

1 messages · Page 1 of 1 (latest)

near arrow
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Player in combat lasts TOO long, I would suggest that player is in combat when he gets hit and not when bullets are flying over him. This is my opinion would like to see what you guys think.

modern cedar
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its not a bad system
but if you sit around to respawn your team its not gunna go well for you

pallid gyro
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It's generally a stupid system that makes fighting in buildings absolute cancer, because you practically can never respawn on an ally as long as an enemy is in that building.

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Even when they're a COMPLETELY safe.

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Yet it constantly lets me spawn on people who are not safe at all, and I die within 500ms of spawning.