#KRISS VECTOR TOO OP
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The community is aware.
There are more pressing issues atm
But its probably gonna get nerfed into the ground when EA hits
or have its fire mode completely revamped
Oh alright
Lovely
That is the main downside that you keep in mind when you reload. I think it's fine and don't find it abused by players. Not as popular as it seems
Fal, Honey Badger, As Val are also really good.
Its as popular as it seems based on the region you play. NA? Vector in everyones hands. and lots of smelly tryhards. EU? Eh its more Val, Vector, SMG mixture.
Even Heavy Barrel AK
I havent encountered lots of Kriss, but when i meet a player with one he always dominates
hahaha it quickly became my main aswell
kriss vector not even the strongest weapon 💀
legit the starter ak is the best gun
vector aint even that op u just run fast and shoot faster
Not op, it's farly balanced for what it is
oh im sure there is
The vector is kinda weak
kriss is fine up close; just needs a dropoff nerf cause recoil is too easy to beam at range
vector is weak as fuck
hell naw
yeah i've been killed a couple times with a vector from way too far for a sub machine gun, in full auto
yeah i agree that it's pretty op long range but it's absolutely trash in close range combat, weak af
it should be OP at close ranges but hey, at least we have a working DMR lmao
Meanwhile As Val/Honey Badger with even lower TTK.
I think the issue with the Vector is that it does too much damage per shot. Hell, when you compare it with the PP2000, Kriss Vector does more damage AND has a higher rate of fire. That's a little excessive, especially since Kriss Vector can also equip both a barrel attachment and an underbarrel attachment. PP-2000 doesn't have the option to equip barrel nor underbarrel, which probably should change. Vector is basically an upgraded PP2000 as of now.
I think Vector should have slightly lower damage than PP2000, but have higher RPM and thus a higher TTK, but PP2000 should have higher damage per bullet and probably better range or something else to make it a more interesting option.
I think the accuracy of vector should be nerfed, so it can still be powerful in CQB as it should be, but not good for big maps. About the accuracy, devs can infer the btr-80, like pissing.
^^ mp7, val, honeybadger, l86 all have higher ttks
No, Val and HB have the lowest, unless the numbers were changed.
Vector is my real Tommy Gun.
Based on TTK, the vector isnt that OP. Its the 3rd or 4th best SMG based on Time to Kill metrics
Val, Honey, MP7 are better SMGs
Hm, I wonder what makes it so good then?
40 or 45 rounds
Yeah large magazine size
TTK based on range
val,honey are at .15 of a second. mp7 is .19 as the vector is .2
TTK based on wearing armor or not
Now you see the difference in the 4 guns the vector does the best against armor. Maybe this is where the perception is coming from
The difference is small 2.65 to 78.9 Milli seconds difference
Anything over 80m the ak74 and FAL beats them all
Yes those guns have the lowest, but the mp7 and L86 still have lower TTK times than the Vector
honestly increasing val/hb damage dropoff from ~70m to around 50 would put them in a much more interesting place
as stands there's very little reason to pick similar-spec AR's because val/hb is still under .3ttk till ~100m
think the damage dropoff needs tuning as a whole, but those two guns definitely stand out. Especially with them being suppressed, you should have to make more of a tradeoff between dmg and range
That's a different discussion I agree with. What's the avg engagement and the effective range of gun layout based on that
If it's 50m SMG might need to take damage hit after 30m instead of 80.
as val better
the Damage drop off does start at 50m for those weapons, but it goes down very slowly
Yeah exactly; making that drop off earlier and more aggressive would put them into a more specific niche rather than allowing them to contest and often outperform AR's
I feel the base damage might be too high as well, the thing has the fastest firerate in the game, and its out classing the other SMGs and a chunk of ARs. At 90m (before its drop off) it has a faster TTK than all but the AK74 Heavy Barrel, the FAL, the L86 Heavy/Long Barrel. At 30m it is only outgunned by AK74 L/H, FAL, FAMAS H (tied), HK419 H, MP7, HoneyBadger, ASVAL, L86A1 H/L.
Damage drop off helps for distance, but the fire rate, control, accuracy, mag size, and base damage, all make it an ungodly combo. hell I have sniped snipers 100s of meters away with a vector, I've cleared many groups before they could react because it shoots so damn fast.
Well said. The vector absolutely needs a sharper damage drop-off & more recoil.
Or any recoil.
Testing around with some base damage change, if we drop it down to 19 damage from 24 brings the TTK to 0.25, which would put it behind
AK15
AK74 (H/L)
G36C
SCAR-H
AUGA3 (H)
FAL
FAMAS (H)
HK419 (H)
MP7
MP5
PP19
HoneyBadger
P90
ASVAL
L86A1
It would be faster than
ACR
AK74 (non H/L)
M4A1
AUGA3 (L and non L)
FAMAS (L and non L)
HK419 (L and non L)
SG550
PP2000
UMP45
GROZA
M249
All handguns
This new TTK would put it anywhere from 0.02s faster (excluding the AUG), to 0.10 slower
This is down from 0.07s faster and 0.05 slower
VS M4A1, you are 0.01s faster
vs SCAR-H, you are 0.01s slower
VS FAMAS, you are 0.02s faster
vs FAL you are 0.08s slower
vs ASVAL you are 0.10s slower
vs AK47 you are 0.02s faster
Outside the few power weapons that have sub 0.20s TTK, it would land right with the others. Would that make a difference? Well going from 5 to 6 bullets to kill might not, but it might. It depends on the player. Paper stats are just paper stats.
Ammo count might have to be played with to tune it better, 40rds stock might be too much
Changing magazine size to 25/30 would be nice
not needed
vector with ext mag has 60 rounds ffs
(coming from a user with over 10k vector kills)
So what needs to be nerfed?
Effective range. It should be a beast up close but the damage should drop off quickly, maybe around 25m like pistols
It does have sens
There are 2 things that can be changed fairly quick. Drop the damage from 24 down to 19, which drops the TTK from 0.20 to 0.25. This compounds over distance. It sounds really bad but its just 6 bullets instead of 5. Then we pull back the damage dropoff from 90m to 50m. This will stay in line with the SMGs role.
These 2 changes slow the gun down to be inline with most TTKs across the board and pulls back the long range ability of the weapon.
tbh the vector is one of the more true SMG in the game
other SMG's dont even compare to a glock ffs
wouldnt say it needs a nerf
but other guns just need a buff overall
Usually I agree, but TTKs are so low already that it doesn't make sense to bring everything that direction
i mean the ASVAL, honey badger, MP7 (depending on who you shoot)
is actually better than the vector
The Glock clocks in at 0.27s TTK, it is faster than the AUGA3.
depends with armor
then again
most people dont know you can change armor
Tied with
AK74
FAMAS
HK419
PP2000
Armor doesnt matter, it was changed to just be extra health.
armor doesnt matter for TTK for weapon balance if all weapons deal the same damage to armor
armor stats matter when it comes to an issue with armor itself
we cant balance a weapon around any armor because it changes the TTK with each armor type, so you balance it around no armor and then balance the armor based on all weapon TTKs
My brother in christ, how many hours of game time do you have to spout such words
wut?
Mf how many hours do you have in bbr
80
Lmao
makes sense
So my opinion doesnt matter because I have less playtime than you?
Yes
How so?
Cuz we have more time to test shit
And that renders my opinion invaild how?
It just does
How?
You have 0 evidence
O evidence of what? I didn't realize this was a trial.
💀
my main question is how do you have 80 hours and not understand how the armor system works?
Ong
What am I not understanding? That armor applies a "shield" style layer to the covered areas, that prevents health damage till the "shield" has been drained of its "health". And that there are multiple types of armor that all have different amounts of "health". And that none of that matters when it comes to balancing a single weapon, since all the guns work the same way when interacting with armor.
1 word: breakpoint
But how does armor matter when we are talking about balancing the vector?
i mean your talking to the people who reported the first armor issue...
mainly @loud trellis
1 cuz different armors affect different weapons' breakpoints
2, the vector is balanced
My understanding is that armor is armor and there is no difference when it comes to what gun is shot at the armor.
There is because of breakpoints
example:
a 12hp vest increases the ttk of the heavy barrel ak74, but not of the ak15
boom
What I read on the update notes indicated that was removed.
dont forget oki first language isnt english so he may word things wrong
The reason why we tested in the first place lmao
Armor damage was removed, but you still have health thresholds that affect a weapons ttk against a particular armor
To make it more simple:
The lower the weapon's damage, the easier it is for said weapon to be affected by armor
so the vector is easily affected cuz the breakpoints are super low
but the ak15, for example, needs at least 20 armor, and then an extra 40 to be affected by it
I think it's pointless to even argue about how this affect the vector cuz the title of this thread is already ridiculous
I think we might be confusing each other, breakpoints sound like staged health.
Unless by breakpoints you mean staged damage reduction where X-Y % is doing X% reduction.
let me ask you
if you need 3, 40 damage shots to kill a target, how much damage will you do over 100?
20 over
so how much more armor do you need to protect you?
now, what about a weapon that shoots marginally faster (faster ttk) but deals 34 damage, how many shots do you need to kill and how much damage over 100 do you do?
whoa Naro that's a lot of math
it is when your super stoned
its 4 shots
sorry 3 shots
I'll go ahead and answer the second question:
You deal 102 damage, so you need only 3 armor to protect you and increase the ttk
your doing 102 damage, which gives you an over of 2, but if you had 21 armor, you would need 4 shots to kill.
Yes, armor increases the TTK
which means that the weapon that shoots slower will be stronger than the weapon that shoots faster if the target has anywhere from 3 to 20 armor
That's how breakpoints work.
You increase the breakpoint of the weapon with lower ttk, but the weapon with higher ttk remains unaffected until the armor is strong enough
That's how armor shifts the balance
what ive been trying to say...
These GIFs are surely helpful
not the best at explaining so i brought naro who knows the math deep down lol
yes extremely
Very
i am just spectating
ok lets put this back on track now
2 questions
Does the armor always take 100% damage?
Does the armor discard any damage past 100% of its health?
Yes and no
It will block 100% of the damage and "bleed" any extra damage to the player's hp pool
Then we can discard armor for TTK as it is not directly modifying the damage output of the weapon. We can take armor into account when asking the question "is this enough or too much armor"
That's why I said it's pointless to talk about armor here lmao
So we just spent who knows how long because we have different terms for things, to agree that armor has no role in this TTK balance
Different armors will affect the weapons differently, but the balance part of it is the movement speed.
How much more can you survive against the enemies' weapons.
Idk why you're talking about balancing the Vector's ttk though
it's fine where it is
and it's very sensitive to armor
due to the lower damage
As I've stated here
dumb
No need for that
But since armor equally effects all weapons, the TTK is just modified by however much armor there is, so both low damage and high damage weapons are affected equally in terms of total damage to kill. Which TTK is just a measure of how long it takes to reach that threshold. Some weapons might need more rounds to kill than others, but that is the same result as if we just called armor "health". More does mean weaker weapons take more time. So unless we want to scrap all balance based on raw data and move to TTKs based on armor types, it makes no sense to add armor into the question.
dude
I just explained
how different weapons with different killing breakpoints are affected
my alter ego slipped out soz
both the ak74 with heavy barrel and the ak15 kill with 3 shots.
The ak74 shoots significantly faster, but it kills the target with BARELY any overhead damage, so if you have just a lick of armor, you effectively increase the 74's ttk by 50 fucking percent, but that same amount of armor will do JACK SHIT against the ak15
it's not that hard to understand
and again
it's pointless
same thing applies to the m4 vs the ak74
m4 kills with 4 shots, but it really just need a tiny bit of damage to kill on the last shot, giving it a LOT of overhead damage which the 12hp armor can't protect you against, so if you shot someone with said armor, the m4 kills faster than the ak74
i would agree with this if armor covered more of the body
but it doesn't, so just shoot their toes and avoid getting thresholded
There he is
I'm talking about how armor works, I'm not talking about how practical it is
was waiting for Bon to show up
lol
To Bon's point, if we completely ignore armor then the Vector isn't even the strongest Gun/SMG
I, too, agree that armor coverage and no limb damage multiplier make said armor barely useful, especially when the player character walks with their giant, blocky hands in front of the plate, rendering it useless.
Only useful if someone shoots you from behind really
the TTKs are so low in this game you couldn't turn around and kill them with human reaction time
75ms
balasns
the Vector specifically doesn't change its shots to kill vs Light armor or vs Normal helmets, it's got a nice niche
nothing competes with the Honey Badger and AS Val since they basically get two barrel attachments for free (Heavy Barrel + Suppressor) without any downsides
In terms of raw TTK, its matched with the L86 last I checked, but ya the free heavy and suppressor is untouchable
excluding those weapons, the Vector probably deserves a nerf due to its general ease of use from low recoil and mag size
Vector has better kills per mag than the M4
L86 is full of downsides
L86 is 77ms, Honey Badger / AS Val are 75ms
but with how the game works they're probably identical in practice because bullets are fired on frames
Someone correct me if I am wrong, but using the AK74 vs the Vector, with an armor of +43 health, wouldn't the vector fair much better than the AK, like 50% better against armor.
(AK74 40 damage, 540 RoF. Vector 24 damage, 1200 RoF)
a Heavy AK74 would do 36.3 damage, do you mean the AK15?
base, no mods
then the 74 would do 33
didn't one of the recent patches fix that
they fixed having lower rate of fire if your FPS is low or not a multiple of your gun's bullets per second
but bullets still fire on frames
now, sometimes two bullets fire on the same frame to fix it
MrOkiDoki
• Firerate would be affected by framerate fixed. (This was already fixed 2 years ago but apparently I fucked it up some point)
this?
yeah
My bad, AK15
in that case i question why anyone would want to use heavy armor
you can see here that the Vector has a lower TTK than the AK15 vs Normal, Heavy and Exo armors
when the AK15 has a stock barrel
Redoing my math, the Vector still is less affected by the armor at 25% vs 33% higher TTK
but realistically the AK15 would have at least a Long barrel
the Vector still beats the AK15 vs Heavy and Exo armors, but just shoot their limbs instead
Why the long over the heavy for the AK74? The heavy adds 3.3 damage, the long adds 1.65
because Long is all you need for the threshold
he said "at least"
Heavy Barrel helps the AK against Heavy armor though xD
so armor roughly makes the AK with long 100% higher TTK (roughly)
actually i think i'm wrong
which brings us back to whomever said that weaker faster weapons are more affected by armor, which is wrong, the slower powerful weapons are greatly affected by armor, which is another mark against the vector for being unbalanced, even more so with the 90m damage drop off
AK15 Long barrel reduces STK by 1 vs Normal Armor and Heavy Helmets
AK15 Heavy barrel still does not give you any better thresholds than Long
but you don't need to use a damage barrel on the AK15, i'd probably use a Flash Suppressor, not Long barrel
nobody is going to use Heavy helmets
the AK15, FAL, and SCAR are head hunter guns, aim for the head
mis read that as EXO helm
especially in that case, the support is going to still be running to the next point when the fight ends
gotta go fast, which is why i recommend the FAL over the AK15
Listen, my chunky tachanka ass needs cardio
TTK should be low, long TTKs is what make Call of duty so shit imo. The TTKs are in a good range atm.. 10 to 15 bullets on avg to kill someone
damage drop off makes the most sense to me.. after 30m or so
10-15 bullets to kill someone? Maybe at 50m out it takes that much lol
On average, that's how many bullets you shoot to kill someone, which is rather accurate for the vector considering its RoF
I don't remember ever killing more than 5 per mag.
I usually kill 3 if I don't just spray at distance
If I get the timings right, I can kill 4 and sometimes 5, but it's super tight
So an average of 10 to 15 sounds fair
10-15? The vector with current stats at 50m out is 5 shots to kill with a TTK (including bullet travel time) comes to 0.32. At 90m which is the start of the current drop off, the TTK comes to 0.42.
At min damage (6) and 300m (well past the point of damage drop off), you would need 17 shots, and it would take 1.55 seconds to fire and land all 17 shots.
Literally ignored my clarification right above your message
I did, because accuracy loss caused by players is a skill issue (in 99% of cases), and it means nothing when talking about TTK. If the weapon was uncontrollable then we could talk about accuracy when it comes to weapon balance. I do agree the Vector has a low recoil that is a little too low.
Show me a screenshot of someone with more than 50% accuracy and over 3k/d then tell me how much "skill issue" they have.
Nobody will time their shots accurately 100% of the time and hit all of them
who will use a Vector and always shoot exactly 5 times at a target?
Nobody, cuz you shoot until you process the feedback that the person is dead
All I am saying is that you can not justify a weapon based on a players ability to hit the target.
You can when it's realistic
a weapon that shoots faster, wastes more bullets, that's a fact
Yes, that is a fact
but the worst weapons can be made into god tier in the hands of really good players, so whos accuracy and stats do we base things off of? This enters a cycle where the top 1% players and the "casual" players fight about balance because one group is too OP. The vector has surpassed any idea that you need skill to make it top tier, it is a weapon that anyone can pick up and be good with instantly.
You guys have close to 50% accuracy? WTF
As I said: show me anyone with higher than 50% accuracy and over 3k/d
cuz you're implying a "god tier player" will surely make use of all 40 bullets on the mag consistently, that would imply a 100% accuracy.
I'm asking for a 50% accuracy, the equivalent of 20 bullets or 4 kills per mag (10 bullets per kill)
And no, not anyone can be God tier with the Vector. It's simply a forgiving weapon cuz the ttk is on the low side and it has a lot of bullets, so the skill floor is high, but the ceiling is even higher
Unlike the Asval and Honey Badger that just give free kills to anyone
I really like the fact that whenever two or more persons are discussing balance of any weapon, Badger or Val will always come in discussion, and always as a overpowered gun
I am in no way doubting your stats or skill, nor claiming anyone to be perfect. Accuracy tracking is worthless because unless you are 100% trying with every shot, it means fuck all. People mess around, spray mags at choppers or vehicles as they scream past them. They shoot at things to test their weapons mid game. You spray a mag at a corner to suppress a group while your team revives or reloads.
All I am saying is that in order to use anyone's personal accuracy as a measurement for a weapons performance, who's data are we using? It doesn't matter because accuracy is a subjective thing and without using a very large sample from across all skill levels in the playerbase, it has no merit here. If someone was to show up with an 80% accuracy rating, their feedback about killing targets would differ from most players. And that is why its subjective and is not a valid actor in the weapons ability to kill. If the broader playerbase reported in that they have a 5% accuracy with a weapon because the recoil was impossible (lets say misplaced decimal point), that would be a valid actor in a weapons ability to kill. But recoil is more of a fine balance tuning option, not big balance.
The Vector is one of the weapons in the game where the skill entry is very low, but it has a very high output for how easy it is to use. An average player can pick it up and instantly start racking up kills with little to no learning curve. There are other guns that need fixing just as much, but the vector being an earlier unlock makes it a bigger problem, and as the masses gain access to the ASVAL/HoneyBadger, they will shift towards them and they will be just as much if not more of a problem. Last playtest I saw both teams on multiple servers with mostly sub lvl 30.
i had a moment where 2 people in bushes had all the advantages on me on the D point in Isle, but just whipping my mouse in their general direction and spraying at their silhouettes with the Kriss left me with somewhere around half a mag and enough time to bandage and rush C afterwards
The kriss vector is litterally a long range lasser beam i get constantly beamed from 30+ meters from this thing. With the games very limited drop off range for damage and hit boxes being as big as they are it is a laser beam, it feels like the best weapon in the game. It should not out gun a ar in its category. maybe im smoking but it FEELS INSANLEY TO STRONG!
EA=Early access
that was made during the playtest phase (when the game was free to test)
Ha
taking into account all of the above, just fix Kriss or get other weapons
I can agree with this, I love this gun and I do main it from time to time. I started using the drum mag on it and boy let me tell you, this gun feels like a hummingbird on speed. I think it will be changed in time though, I would enjoy it while it lasts because they should 100% nerf it a little bit,
It shouldnt have a drum mag
Should be like other shooters, you get a crazy rof gun... but downside of not alot of ammo and small mag size
Groza is very comparable to Vector if you look at time to kill graph https://steamcommunity.com/sharedfiles/filedetails/?id=2995089633
no armor or distance or headshots or all that crap, just point blank time to kill in seconds in torso
calculated purely from damage and firerate of each weapon
thing i did for it: https://replit
groza doesnt shoot like a laser, and it has horrific recoil
Also slower movement and much slower reload. And can't equip 60 bullets drum mag
After seeing the reddit threads about this gun, it is slightly overtuned but the majority of other guns are just straight fucking trash. All attachments need balancing, more attachments for certain weapons are needed, make all reloads faster, decrease aimpunch, shift around some weapons to certain classes/all class, and lastly passive healing after bandaging to make everything other than Medic class 'viable'. Stop trying to reinvent the wheel, do what Battlefield 3/Hell Let Loose figured out and you can still have this great mix of Milsim and Arcade.
Most of the time I counter the vector with my PP19, I dont think its that OP as ppl think it is.
How is it that after 5 months of development this hasn't been balanced yet...
100%
There is a lot if balancing that needs to be done tbh
Alot of attachments needs balancing, alot of them are really terrible, a downgrade for some weapons
suuuurely it will get nerfed soon
was actually nerfed before EA with a recoil nerf (hori recoil)
still good at range tho
All the smgs should have base 2/3.0 horizontal recoil
Atm they're better or just as good as ARs
Vector is fine, its just other weapons need buff
I would reduce the base mag capacity to 30 and the drum mag to 45, reduced the damage to 23 and very slightly increase the horizontal recoil and buff the PP2000 with 24 damage and slightly reduced horizontal recoil and vertical to compete with the vector
Apparently irl vectors only have 20 mag capacity
Dont tell em yet ;)
vector ttk is fucking annoying
superbullet syndrome every time
which is fine. but 60rd drum too much
Mfw stock vector in game has 40 bullets while irl it comes with 13 to 25 
Shit even 40rnd shld be the extended mag attachment
This aged Poorly.
Gotta agree, I do hope it gets nerfed possibly
Most of the early comments aged poorly
Can get 40 round magazines for it
I personally think people majorly exaggerate how good the Kriss vector is. It just isn’t remarkable. It’s solid for sure but the only scenario it’s particularly good in is close quarters when you’re ADSing in advance.
it quite often absolutely shreds me in mid and close combat whilst im using the scar. its busted af, especially since any mode below 132v132 has small maps and close quarters. ive even lost engagements long range cause it has no fall off. all the smgs feel way too damn strong but this one in particualr has no down side
I’d honestly attribute that to confirmation bias. Against an opponent with undamaged armour, the scar is, worst case scenario, equal to the Kriss vector in ttk. If their armour has been destroyed then it’s usually about 1/50th of a second slower. If you’re using assault and have the aimdown time buffs from it, the scar is actually going to beat the vector in most cases while having better long range performance.
But no falloff? What do you mean? SMGs have much more severe damage dropoff than ARs.
(Bear in mind the numbers I use to estimate this assume 20% headshot chance and 40% limb shot chance. If this is accurate then so are my numbers)
this is entirely from my own perspective, using a build designed for cqc and taking pot shots on single fire, the kriss has beaten me around 7/10 times i encounter it on even terms. most of my kills against someone with a vector have to come from an ambush or from me already knowing where they are. its kinda ridiculous when i only need to land three shots for a kill on the body and they can out fire that. as for the long range portion i've been in 3 firefights with a kriss and have lost 2 because first shot kick is a bitch, and accuracy by volume is much better than accuracy by accuracy
it over all needs a damage nerf, along with most of the other smgs.
Accuracy by volume doesn’t generally exist unless it’s a one shot kill regardless.
Lower proportion of shots hit is proportionally slower time to kill.
I don’t think SMGs need a nerf in their current state, as they’d be totally outclassed by ARs. It’s pretty close as-is.
Out of the top 5 best of my estimated TTKs against an opponent with intact armour when considering only SMGs and ARs, 4/5 of them are ARs with only the vector competing there. Though it becomes about equal if the enemies armour is broken. Main SMG advantage is movement speed and ability to aim punch, as far as I can tell
Yeah…
Wait till you see the evo’s TTK
Evo has much higher recoil, evo will shred in cqc but vector is more versatile
Ok then MP5 lol
There’s other guns that will replace the vector instantly
The issue isn’t the vector
It’s SMG’s all around
MP7 at 200m easy
Pp2000 as a low level
High ammo vector placeholder
MP7 at 200m has its damage reduced to 25%. Even with perfect accuracy, considering spread I’d be surprised if you could kill someone at full health in one mag
Eventually the Evo will get Osprey can and quick mags 
Atm armor is busted anyway, it really only protects from snipers or single shot guns like dmrs. When you have a 1200 firerate its really inconsequential whether or not you have to fire an extra couple bullets or not.
Armour protects from all guns significantly. It makes a big impact on every gun.
Firing a couple of extra bullets is still 1/10 of a second ttk increase at 1200rpm, which is a lot in battlebit.
I'm sorry but I don't think anyone will actually notice the 0.001 extra second or whatever it takes to kill you
I don't agree
That doesn’t make sense. Most guns are between 0.2 and 0.4 seconds ttk in a general scenario, 0.1 seconds is a huge difference.
0.1 seconds is the ttk difference between the scorpionEVO and a non-heavy-barrel M110.
Thats the same time it takes to blink...
So what? If you are making the point that ttk is irrelevant then ok, but you’ll find unanimous disagreement with you.
Cool then lol I dont mind people disagreeing with me
TTK generally tends to be slower in practise as people don’t hit every shot, but still in proportion between guns
Taking 50% longer to kill someone is major in a gunfight
I think my issue is that ttk for ARs/LMGs increases significantly at 40m+ cause they have to start tap firing. Meanwhile SMGs have so little recoil they can full auto up to 100m. This causes all mid/long range engagements to favor SMGs which is insane.
That's not even addressing aim punch, which makes it impossible to fight back against SMGs.
IMO, it needs either get:
- Damage Reduction from 24 to 19. It'll put its DPS just slightly higher than its other counterparts, while still playing the same.
- Make it horridly inaccurate. Anything over 25m will require it to be spray&pray on ADS, or single fire.
In either case, I'm still waiting on it getting the 2-round burst.
SMGs have such big falloff long range tho 😂 wdm!?
SMGs should excel primarily at CQB Ranges, yet most of them only to start losing damage at over 50m-60m.
While there are other guns, like the Honey Badger, who's suppposed to be the in-between of an SMG and AR, having even less effective range.
IMO: For most SMGs, Damage Dropoff should start off 25m and end at 90m. Carbines and PDWs, especially the ones that use rifle cartridges, should have Damage Dropoff smack dab in the middle of SMGs and ARs.
Hes talking about long range, that what I answered too, SMGs have dropoff at long range while he claims they are not.
Definition of long range might be different between you two
but I do get what he's trying to say.
it's not just a few times where I get lazered by a Vector from +80m away. Outright DPS of the thing + 40rnd Mags allows it to just pepper at ranges that, realistically and balance-wise, doesn't make sense.
This is definitely not true
Most ARs can effectively full auto as well as most SMGs in terms of recoil, but also have lower spread
Even if you’re using a high recoil AR then full auto is certainly still usable to 100m. If you’re far enough to need to tap fire you’re not going to be able to compete with any other long range weapons
Honey badger cant compete againts the Vector I promise you
??????
Look at the date
all im saying is when i can look into the fog of war on most day maps and not see shit then look at the vector emblem next to who killed me its quite annoying. they are supposed to be cqc and light weaponry for pilots and other ops that cant carry the amount of ammo. as for the accuracy by volume statement, when a gun with high fire rate mag dumps a street lane, reloads, and mag dumps again before i can hit half my 20rnd mag it becomes quite clear
sorry g just joined and read the whole thread hahahaha
Kriss vector is a aim punch machine, it also completely freezes my PC for solid 3s
the Kriss vector is the whole package it has a decent TTK, good recoil, good handling, really good mags(in both capacity and reload speed) and good attachment variety and I don't think anyone can point to a similar packaged weapon as there is usually some downside to to most weapons. Currently the only downsides the Kriss vector has are shared with the other SMGs (like damage falloff and accuracy at range). So I think the Kriss Vector needs a clearer weakness that isn't handling as that is a given for SMGs so the candidates I propose to nerf are TTK ,mag capacity , reload speed or recoil control. I personally think a Mag capacity and reload speed nerf would keep the weapon fun to use but more punishing to get caught while low/empty on ammo
just had to lmao at this comment. the gun fucking shreds all and the zoomy demolition kriss medics spam (as well as half the lobby being snipers, but that's a diff issue) makes the game feel a bit lame
battlebit players when a gun has like 0.04 seconds faster ttk than average (in exchange it has slower aim down time and higher recoil, as well as bad damage dropoff)
people only think it shreds because it's so popular so they die to it most often.
and it's only so popular because people care about ttk way more than they should
nah, it is absolutely by far the best smg until maybe the p90 which is a bit more versatile. If going into a city map then vector up or get wrecked, overall the movement bonus + medic infinite self heal is borked
there's a reason it's popular and everyone uses it (when they hit lvl)
sensationalism
even just considering SMGs, I'd say it's usually beaten by the Groza or the MP7 depending on scenario
it does have a niche, but not a very large one
denialist
nvm, groza isn't an smg
vector just doesn't seem to excel in many scenarios
have you used it much? you can laser mid range, reposition and flank with the speed, insta gib most anyone before they get 3 shots off, and drum mag can shred a whole squad
I used to use it a lot
most scenarios are close-mid range, so being able to spray 40 bullets in a couple seconds is pretty excellent imo
(accurately)
literally use it when salty as it's just pure S tier zoom zoom easy mode, take that helmet off for extra'ness
other guns still seem more desirable in most of those scenarios. What I would class as mid range the vector kinda sucks though
why choose any other SMG? the Kriss Vector is the clear easy choice in 99% of scenarios
MP7 has faster ttk from aimdown, that's the only other SMG I'd use. Expand it to other guns though and there are a lot more options
kriss - +25% fire rate and +25% bullets (plus drum option) with .25 aim down compared to MP7's .15 aim down. which is negligible really, what's that in time, millisecond? Also osprey attachment is basically a free silencer/flash hider
if times like this were truly negligible then nobody would care about the damage output of the Vector.
the Kriss just a has little in weaknesses in comparison to other SMGS at least the MP7 has a long reload to counteract it's good TTK
it's a 0.05 second difference in a general scenario
sluggish aimdown time, which I would say is quite important. Also might be highest recoil smg? not sure from memory
it is but most people don't really feel it unlike the scorpion or other high fire rate weapons
all the smg's are just beams of bullets 😄
i reckon once more people start hitting 125 then we'll have the same gripes with p90, that thing is a beast
perhaps FAL as well, that thing has huge potential
and I think the Aimdown time is less important than you state especially at close range as I can start shooting pretty accurate before the sights are fully lined up
Personally I don't think that applies to many situations where you wouldn't just be better off hipfiring
Imagine when everyone found out whats better then the vector, then they all gonna call that one for nerf aswell. 😅
What gun do you think is better
Anything better at 1v1s isn’t better at farming
P90 is worse at 1v1s but better at farming so most use that
I’d say Groza, L86A1, FAL and Scorpion (maybe even honey badger / as val) can be better than the vector in a 1v1. They all will usually beat it in ttk while having other perks, though L86 will suffer from slower ADS
It's not, it's a good SMG as it should be. At distance it's a pea shooter.
Vector still #1 gun sub 50 meters.
i prefer P90 over vector. NGL once u get use to the game vector, p90, groza, HK, M4, AK , mp5 , mp7 more or less the same. sometimes i lose duels with a support with an vector due to exo where i would win with an m4 🤷🏻♂️ have changed between all of em and its more or less a skill issue not a vector issue.
the only real nerf vector would get is it's mag capacity but even then I doubt that'll get changed. HK and p90s have been killing me more lately and that's probably due to more people unlocking them now
vector make 10 kills in the test field with 1 mag. how thats "weak" my friend, u dont need to reload to xD , nerf that garbage, thats why every one use vektor
it should keep its excellent recoil because thats how the kriss system works buut yea it needs somr sort of nerf
Idk imo just stat wise the hk is just a worse version of the ak74. Same dmg similar firerate and higher horizontal recoil.
HK has a bit faster reload but yeah
Wait until you see how many kills a mag with the M249 can get (hint: its 3-4x higher)
Vector is not special in how many kills it gets per mag
Love the denial of some people about the kriss vector truly one of a kind
yeah but the vector does it in like 2 seconds.
I'm thinking to define roles of guns a bit better it's a matter of making SMG's drop off steeper/sooner
That is just a product of fast ttk
I think SMGs would be generally just outclassed by ARs if there’s any more damage dropoff though
Yes but that's an lmg
Plus locked on support
You can't come close to the vector with that
cuz u play vector no menas its "balanced" my friend.
The average vector player will always say that it is not broken because it is the weapon that EVERYONE uses, how logical, isn't it? all the videos and players use vector is because it is "nerfed" of course my friend
0 recoil
0 aiming problems, you can kill enemies long and short. The weapon "aims" faster, a drum weapon, you can kill 10 people with a single charger, everyone uses it, why add more weapons to the game if only the most broken weapon is used
I hate that I am generally a medium player but when I pick up the vector, instant good player, 1 v 2 like a boss😂 , get so many kills that I wouldn't normally have, damn but it just make me feel so unfair to use
I don't use the vector
it has reasonably high recoil though, I'm not sure why people keep insisting it doesn't
I estimate it can kill about 6.85 people per mag. Which is above average but only slightly
I think people will use it less over time.
right... use it for a few hours, get osprey and then tell us how balanced it is
I used to use it quite a bit when I first got it
don't really use it at the moment, on medic/engineer I use the Groza instead
Thats kind of the point of an assault rifle lol. They hit harder from farther out
Yeah, but SMGs don’t really have an advantage close up either
SMGs are usable because they still have the capability to fight back to a good distance
bro u still talking garbage, u wanto to have the reason , why lose the time with people like, you.
its not "too" op. have used it plenty and once u get use to the game it duels groza, scorpion, m4, ak, p90, mp5,mp7 more or less on even ground. sure its TTK is lower(not lower than scorpion), but there are MORE accurate weps that deal with issues at 25-50+ meters much more effectively than the vector, more or less stopped using it because it just isnt OP, i have the same playstyle and more or less score if i run scorp, p90, vector etc.
also being outdueled by a support cuz it does not deal with armor that well is just a plain counter. then on the other hand that the medic can sustain itself indefenetly is just fueling the outrage that it is "OP". if it were only tied to engineers this wouldnt even come up.
…I want to have the reason? What does that mean
just unlocked it and played it for 2 hours. kriss vector is utter bullshit and needs to be nerfed as the recoil is in no proportion to the rate of fire making it perform excetionally well on all ranges. now go ahead and downplay it, as the gun makes you feel as if you are actually good at the game.
vector > p90 idk about scorpion havent unlocked it
This comment shows that he is mostly talking out of his backside
Same for p90 tbh, I went from getting a 2:1 kd to 4+:1 with it
I just hope the nerfs don't make these weapons utter trash
Its kind of warranted the gun is like rank 125 unlock, not alot of ppl have that currently
Wait wdym
Like the p90's performance
I would much rather an actual argument against my claim rather than a random rejection of it :)
It isn’t as though SMGs are faster in ttk than the other gun types, the main thing they have going for them is movement speed
The quickest ttk SMG there is, is still the 6th quickest in the game (think it gets a slightly lower if you count heavy barrels), and I’ve heard that one is going to be nerfed imminently
Though I’m not expecting the nerf to be to the gun’s ttk so that might not be too relevant to this point in particular
Cries in honey badger
if ya'll nerf the Vector thats gonna piss a ton of people off
Also complaining about the vector is just proof you get mad when you die to it and thats just being honest
like its the easiest thing to counter
just use the RPG with HEAT explosives or Impact grenades
because the vector cant hit shit at certain ranges
Or just stand far away and use the range your weapon excels at. Damage drop off on SMG's is insane.
facts
So stop bitching about the Vector and actually talk about EAC being shitty at detecting cheaters
People complain when they get shredded when they're out of their niche by a player within their niche.
sounds like a literal skill issue
It is.
SMGs also have lower bullet velocity.
Meaning they have to lead their shots more.
If they actually nerf the Vector, about 30% of the playerbase is gonna disappear
which is bad for business
Maybe, maybe not; There's still a few good run and gun weapons.
The MP7 out performs the Vector in some ways
also the people who bitch and moan about the vector are just salty and wanna see the majority of players suffer because their dick is so small and their skill is piss poor
If they reduced the unlock level for it, it might not be such a prominent issue.
I think it sucks being killed by a good weapon that you cannot use.
Also getting the vector within a week just proves my point of zero bitches
I don't want the other players to dedicate their life to this game for unlocks.
I say this as someone who had too much time on their hands, played nonstop until 2 weeks ago, and reached level 115+ with 140 hours.
I don't care for the grind.
If they made everything unlockable at level 0, making my grind pointless, I could not care less.
Unfortunately, it seems like this game is designed so that higher level weapons tend to be better.
And the Vector might be the best for its class.
But so are the other weapons.
honey badger lmao?
Look at the date
you angy hahahehaheahehaejaehaheahehaeae
Do you understand what he is implying?
He is too dented
Maybe he's new.
Bothered to scroll all the way up but not check the date
He probably just doesn't know that those weapons were nerfed.
Shame on him for speaking without even making an effort be informed though.
Honey badger still has its use cases
Very fast ttk and a quick aimdown time
Just has very poor range performance, pretty high recoil and not a lot of kills per mag for the reload time
Why would I use it over the Vector if they both have low ttk?
Honey badger has lower ttk and a faster aimdown time than the vector
In a CQC 1v1 scenario it just wins
If that is the case, that's a good niche use for it.
@noble widget Are there any other weapons that have the same or lower ttk/aimdown time as the Badger?
As Val is basically identical
FAL and ScorpionEVO both have better time to kill, with the FAL having slower aimdown time so it balances out perfectly and the scorpion having the same aimdown time
L86A1 with a heavy barrel is better ttk as well, but that has a slower aimdown time
AS VAL is identical in all stats or just TTK and aimdown?
What's the downside of using the Scorpion over the Honey Badger?
Are you kidding
Why would I waste rockets for 1 guy with a vector
And impact nades won't kill them before they kill you
I use it,it's not anywhere near good
If vector gets nerfed it'll get fucked like the ones mentioned
Yeah and then spend 4 seconds reloading and get rushed by the next guy and die
The vector needs a nerf . It's basically VectorBit 2023
Vector will kill about 15% more people for each mag and is about 0.7 seconds faster to reload, so yeah it does win on that
Vector has a drum mag
Honey badger has 28 bullets with extended
Which also fucks your recoil
And reload speed
And still you can maximum fight 2 or 3 people before reloading
The theoretical maximum for a regular honey badger is about 6 people per mag
For a vector it’s almost 7
Can’t remember how many bullets are in regular honey badger mag though
24
Yeah vector drum mag is probably disproportionately better than HB extended mag
Since attachments currently don’t properly affect your movement speed, it doesn’t slow you down even though it should. So the vector is a bit better with a drum mag than it should be due to a bug.
100% buff mp7
just unlocked the vector and used it for the first time and holy shit this thing is insane
Neat
fr lol people hate when a gun just plays well lmao
Vector is definitely the best gun overall. If u need to hit something at range u just crouch or burst fire.
all smgs are too over powered. give them half the damage
nobody should be able to kill you with a pp19 from over 100 meters away
Vector and p90 defo op but in general ar/smg recoil to low. Being able to lazer beam full auto peeps 100m+ away is fried gameplay. Feels like a clear bias was given to these weapons lmfao
yeah its another smg meta type game
but yet DMRs take two shots to the head to kill someone when it shoots the same caliber as the ssg
I think this needs to be addressed sooner than later to tbh. At the very least the vector and p90 issues kekw
just smgs in general imo. pp2000 is probably the only one i barely see used.
Assault rifles are just as fried tbh. They all need a touch on the recoil/accuracy lmao
yeah, everything needs rebalanced, dmrs for sure the only type of firearms that i know of that need a buff
if this is smgs then i dont see the argument against adding shotguns at this rate
a shotgun is just a worse smg
I'm personally getting sick of getting mowed down by these things. When are we going to get some sort of balancing? This should have happened this patch.
kriss needs either more recoil or less damage because I've been sniped by the damn thing
If they add shotguns and are fine with leaving the smgs the way they currently are the player base will have a rapid decline because you would be able to two shot someone 100 yards away with a shotgun
they could increase the spread rate so that it's not feasible at anything longer than like 5 yards
Yeah that’s what should happen, but they won’t if they’re going to leave smgs the way they are now
given how many ppl I've seen bemoan the vector it's probably gonna get nerfed
It’s not just the vector it’s every smg can beam you from 100 yards away
All smgs need their damages cut In half at the most
youre smoking
So many cases of skill issue in this Discord forum.
fr
accuracy nerf was good smgs are SUPPOSED to be good at cqc
Thats... Erm... Not gonna get banned in here so I will say "dumb" 😄
Where is the balancing in that? Then all other weps will be to OP so lets nerf them all in half too!
Making the TTK (Do you know what TTK stand for?)
SMG close are very good, noone can deny it. On long range SMGs are not that great due to the drop off in damage but atleast be some realistic or just not comment.
SMG's at any range are very good. That's the main issue here.
No they not.
After 180 hours of playing this insanely fun game, I can easily say that SMGs are very good at most ranges
On 200m + the vector does 6 damage, thats alot of shots you need to hit to kill someone on. Can we agree on that?
The issue is the accuracy and fire rate of the vektor at range. One or two bullets less in a TTK scenario when you can easily land shots at 200m is what I think most people are concerned about.
Take the drum mag off the thing and there's almost no recoil
The vector works like a vector!? Omg cancel the game!
Ppl saying its still OP at long ranged, its not. No SMG are. If ppl knew the distance and everything they got killed from they would know they most of the time getting killed within the 200m marks most of the time.
Well lets listen to @severe rivet lets nerf all SMGs damage in half! Becuase that would be a genius move! 👍
Apparently the real vector is some magical no-recoil weapon. At full auto it has plenty of recoil. But how many times have you seen someone running around in battlebit burst firing it?
But nothing is going to be realistic in this game. It's more of an arcade shooter. I'm just saying that at range, SMGs need more recoil. i don't think changing the damage model will help anything.
even in full auto, the vector is still very good at hipfire and ADS if you know how to manage the recoil
One or two less bullets? More like 11-12 more bullets to kill at that range. The gun is not very accurate and doesn’t have very low recoil.
you guys either don't play much, or havent touched the vector. I've got 1000 kills on the thing and have abused it like most people. Its an easy gun to use at range. Even easier close range
The top scoring people in every match are using the vector. That should be enough evidence right there. SMG's are powerful at range. Period
That… isn’t evidence for that. That just means it’s popular among good players
Because it's such a powerful weapon. There's a correlation there.
All SMGs are weak at range because they have a lot of damage dropoff, what more is there to it
That is not the same thing as what you claimed
It's the exact thing I claimed. I'm,finished arguing for the sake of arguing. SMG's are versatile, powerful at close range, just as effective as most weapons at range, and should be adjusted in one way or another
why are they just as effective as most weapons at range? You haven’t answered that still
(A weapon being powerful would not mean it’s powerful at all ranges, so it’s not the same thing you claimed. Not that that’s important.)
I'm also curious as to their hours and overall K/D and weapon breakdown.
I didn't do medic/vector style till around 100, and 100-120 were so dumb easy and fast. The vector meta defense blows my mind.
I normally run SMGs and dominate in short range, but struggle a lot against mid-long range
Vector shreds under 100, past that feels like pissing in wind but you still get lucky sometimes. Mp5 and other ones reach out way easier though
Once I started experimenting with ARs more and use a mid range scope with semi auto, the game turns into a point and click adventure.
Scar-H with Slip scope is nasty
It's almost like different weapons are fulfilling different niches.
Yea I don't think thats the reason this thread exists. The vector is an outlier of all smgs
I don't think the vector issue is an smg wide issue.
The Vector might be an outlier for the SMG class, but do we know how the final ARs and Snipers compare with the rest?
What do you mean by that?
It almost seems impossible to tell when their unlock level is too damn high.
Yes, all snipers are samey, FAL and g36c is good but outside of that higher ARs are meh
FAL is arguably very meta, but like 0.5% of people probably have it
People are complaining about Vector being a broken SMG, but IIRC, a big design philosophy behind the grind and unlocks was to emulate old school battlefield where higher level weapons were actually better.
But it's just something I've heard; I'm not too sure.
G36C is a nice balance of controllable recoil and time to kill, wouldn’t say it’s a top tier gun though
Basically a halfway between scar and m4 in terms of its stats
I think its better than the m4 personally
RPM wins fights in this game if you can keep on target
Yeah, I do as well
@glad rover Do you think the P90 is broken or overpowered?
Some players have been complaining about it, but when I used it in the playtest, it wasn't anything near the Vector. It was like an SMG, but with a bit more ammo and perhaps range.
Nah it just feels like a higher mag count mp5
I think its good
but not same thing as vector
P90, without considering the mag size, is a solid gun. But it has a big mag without downsides, and that pushes it up to the top in the eyes of many people.
The one downside could be that it lacks an underbarrel attatchment.
Fair
But I'm biased cause of Counter Strike Source. I loved using that gun.
Yea, where the vector can run a drum mag if it wants with very little stat hit outside of reload speed
while also shooting at 1200 rpm
Vector drum mag is a bit stronger than it’s meant to be currently. It’s supposed to slow down your movement speed, but that feature is broken
Still, vector drum mag is on par with the P90 for how many it can kill in a mag, but it then has quite a bit more recoil than the P90, and in theory looses its speed advantage, with aim punch being the one main advantage it has there.
Aim punch probably skews a lot weapon balance tbh.
I initially thought only LMGs aimpunched to give support more utility, but it turns out everything does.
Maybe aimpunch should be removed first before calling for nerfs.
If not removed, at least made lower from shots that deal less damage
Is that currently not the case? Does the single bullet from an SMG have the same level of aimpunch as and LMG or Sniper?
That's kind of ass if so.
I really wish it was just removed entirely from the game or just given to LMGs.
It seems so. Though I think snipers might specifically be given more aim punch, not sure
Damn.
Vector having almost twice the aim punch affect of most guns in the game is a big factor to its perception imo, because people feel like they can’t fight back against it
nerfing it is just gonna cause a huge drop in players
Really doubt it.
thats such a dogshit take lmao
I wish I could see a breakdown of weapons that killed me.
The community consensus is that people want a vector nerf. Nobody’s quitting because of it.
Besides, the Scorpion EVO is more broken than the vector
I can probably count on my hand the number of times a vector has gotten me.
Maybe not the vector specifically, but nerfing run and gun in general might.
Disagreed. You get 1/25th of a second faster ttk just to get easily twice the recoil issues
cope
What kind of argument is that meant to be
The MP7 is more powerful according to this chart
This kind of ttk measure is pretty bad
Yea imagine if ttk was the only thing that mattered in this game
its fairly accurate
No it’s not
It considers unarmoured bodyshots exclusively, assuming every shot hits the same place
which a majority of the shots do hit the body
m110 is hot trash, if you wanna use that kinda data idk
Doesn’t matter. It makes a bigger difference than you might think, especially when armour is involved
A decent ttk measure needs to consider the widest possible scope of scenarios and weight them to how likely they are to occur
He has a point. @stone shadow
You came in here to post graphs and argue homie
I will take that as a compliment tbh
I'm someone that doesn't necessarily think it needs to be nerfed.
I believe its fine the way it is
it kind of acts like how it does to its real world counterpart in terms of recoil and spread
I wouldn’t mind a vector nerf since I don’t even use the gun. But it would shut up all these pointless arguments that I am helplessly drawn towards.
when you die so much to a singular gun you decide to cry for a nerf
With aimpunch and higher tier weapons being locked behind a grind, it's going to be a while before a true meta develops.
My man you're real passive aggressive telling others to get off the internet.
Lets take this time to reflect on ourselves
You came into here to argue.
There's also a lot of ignorance towards the game itself. Like many snipers I've encountered didn't know about zeroing before I told them about it.
It's easier to ignore those comment than somone running at you with the vector though :p
I don’t pay attention to what guns people use, it doesn’t really bother me
There's also the fact that because the Vector is touted as broken, more players will be drawn towards it, possibly sleeping on some other broken weapons until a nerf hits the Vector.
Kind of like what happened to Elden Ring when Rivers of Blood and Moonveil were nerfed.
It’s certainly the most popular weapon for level 70+, by quite some way
To be fair, it feels like you unlock one weapon every 10 levels at that point lmao.
Yeah, people who stick to a specific class or gun type do limit themselves a lot there though
I've been getting all the weapons that interest me to 200-400 kills before I try another, but I've found myself using ARs because I've already exhausted all SMGs and PDWs.
I've exhausted most of the snipers except for the first 2 because by the time I started using recon, I already had the 3rd one lmao.
I think it was the SV-98.
Or maybe that was the 2nd one, I'm not sure.
I’ve used ARs more than any other weapon just because assault has to use them
I hate that assault only gets assault weapons. I wanted to try run and gunning with them, but the devs won't let me use SMGs or PDWs.
Yeah I’m not sure what the logic is for that. Groza on assault would be amazing ngl
I feel that.
I also would like a Primary Riot Shield weapon. The salt from the tears of my enemies would sustain me more than any medkit ever would.
The riot shield is so garbage it hurts
Current Riot Shield is too underwhelming.
Here if you are interested:
https://discord.com/channels/303681520202285057/1119564617182621767
Esp in a game where you can instant build walls
Even if you disagree with what I want, hopefully you will have some ideas that will make it anything but garbage.
I'm sure it has some utility in its current form as a gadget, but my issue with it is that it's not fun.
The only time it helps in its current state is if you’re caught in the open by surprise at mid range, and it saves you from death while you retreat to cover. This is not a common enough scenario for it to work well
Can enemies or allies shoot through the glass?
Does the riot shield protect against explosives?
I only used it a few times. I don’t think there is explosive protection and I’m not sure how the glass window works, but I don’t think it blocks friendlies
riot shield in tabg is pretty fun because you can run at almost full speed and bonk people with it, that could definitely be done in battlebit without it becoming unbalanced
Ahh, I love TABG. It would be nice if that game had a Battlefield setting.
Players will definitely find a way to complain, but that's all the more reason to implement it IMO.
this post is open since january 2023
the vector is op since january 2023
and the first message is "there are more pressing issues than balancing"
Why use anything else other than vector/groza/m4
Snipers are pointless,dmrs suck ass,other carbines take ages to unlock,other smgs are inferior and other ars same
live Vista reaction
I stopped using the vector and have solely run the groza. I'm level 86 and have tried every other gun available to me. Closest I've gotten to feeling competitive is the pp19 but nothing else is fun
The sg550 I thought would be good but my god is it bad
Can you provide me with this said evidence of yours. Thanks!
MP7/mp5/ak74?
also you got fal
and p90?
it's like more popular than vector among good players I think
I would take the time to do this, but you're braindead. Kthanks!
Haha alright 😉 You dont have the evidence 🤡
I don't have the time or energy to spend an afternoon proving you wrong. Is basically what I was saying
You just talking out of your ass at this point. "Thats the evidence" "I wont give you the evidence tho"
You could've worded that much better and not looked like a goddamn clown 🤷♂️
🙃
I'll be honest, im just done with the whole conversation. I just don't like Ben.
I don't agree with ben either, but you act like such an ass that you singlehandedly make people not want to agree with you.
But I was hoping there was some meaningful discussion on the whole smg subject, but all in all, it just seems to be "the weapon is OP" "no it isnt" back and forth
Why dont you like me?
Yeah we dont agree but when you say there are evidence and you cant back it up and even call someone braindead for it, its just dumb man. Dont say there is evidence and then you cant back it up.
Have a good day.
For the love of god please nerf this go-to weapon
And the P90 is a laser, so give that a little nerf too
Mp7 only has 30 bullets
Ak74 isn't as good as m4a1
Fal and p90 as I said take ages to unlock
Plus 950 fire rate,meaning after 1 or 2 kills max you have to reload
And I don't see the mp5 often at all
I used the mp7 for a while,yes it does well on 1v1s but very little sustainability
Reload is long,you'll get rushed and killed most of the time unless you have a good sidearm
Maybe a good change to the vector would be just reducing the accuracy stat so it loses most of its range
because right now its way too good out to like 80m
Bullet count is a bad measure
The achievable kills per mag makes a lot more sense
The Vector does beat the MP7 in this regard though, of course
Maximum MP7 kills though is about 5.5 in a mag
A lot of people in this server do swear the MP5 is meta
honestly reload speed i think matters more
accuracy too
and recoil as they all affect effective range
which affects your realistic ttk and in a roundabout way kills per mag
Whichever matters more depends on how big the differences are between them. Ttk is a bit overrated though
to an extent yeah
TTK is relevant but nowhere near as how consistant you can make the gun
No it isnt
Also armor exists
And recoil
Mind explaining what it’s useful for?
What does this have to do with the debate
That it depends on the armor type you fight against
Sustainability and downtime
3 secs reloading after 2 kills max,plus high rate of fire which makes reloading more frequent,although the vector has the 60 drum mag
You won't kill someone with light armor at the same speed you'd kill someone with stronger armor if you hit all of your shots,at the same place
Even though armor is kind of shit and the difference isn't that much
Speed>armor in this game
The more ammo the less you need to reload basically,and it does scale with rof but 2x mag size
The number I gave takes all armours into account, weighted to a rough gauge of how popular they are.
The kills you can get in a mag is what you should use for that. Using bullets per mag would only work if every gun’s bullet did the same amount of damage.
Eh, it gets up to about 65% more durability in exchange for 17.5% running speed with exo. Not bad.
I'm comparing them as smgs between eachother
Dmg isn't much different
Exo sucks ass
A change of just a couple of damage often makes a pretty significant difference.
Not that much
Even a small change makes bullets per mag a meaningless measurement. A heavy barrel is generally enough to make the ttk difference of about 20ms, and the bullet damage differences between SMGs are often a lot more than that.
I’m not sure why I’m even bothering with this as your argument here seems to be “it’s not that bad”, which is far from a justification.
What isn't bad?
Also smgs don't have these barrels
Only one that decreases damage
Using bullets in mag as a relevant stat to measure gun performance. You haven’t suggested any reason that this would be better than using the average amount of kills you can get in a mag, you’ve just said the differences aren’t much, implying it’s not a big deal.
That was an example to provide context, there are still damage differences between the guns
Yes it does. An example, right before beta release the AK damage was nerfed from 33 to 31 so that heavy barrel would take 4 bullets to kill instead of 3. Changed the whole meta and evened out the M4/AK/AR choice
I dont think that's all that changed on the ak74
That's all that changed before beta release, and since. Last before that was a velocity increase (for AK and some other AR's) on 27/07/2022. Search "in: upcoming-updates ak74"
Total hp is 100 right?
Makes sense then
Yet the m4 is still better
I don't mind the vector being a cqc king, the problem is when cqc feels like it's up to 150 meters.
At 150m it does like under half its usual damage
Plus it’s inaccurate with considerable recoil
It’s not going to win against any longer range gun so far away
Don't mean to offend. But it does just fine past the 100+ meters and don't seems to be bothered much by reaching the 150.
I don’t know what to tell ya. SMGs are just weak at those distances.
By the time it gets to about 180 meters, it’s barely above 6 damage per shot
The gun has no properties that would make it effective at mid-long range.
I guess it's sheer bullet volume, I unlocked it recently and my KD ratio is not the same.
I can just spray in the general direction where I know someone is and it usually do the job.
That doesn’t exist
It’s not a concept that will somehow improve how quickly you can kill someone
Ya'll are forgetting that assault rifles can kill up close too. Lmao
I might have explained poorly, i'm not talking about the size of the bullet, but the ammount of bullet fired and the hose-like effect it has.
It feels like painting an area with bullets.
no one forgot anything my laughing friend.
Bullets don’t have size, I wasn’t talking about that
A “hose-like effect” has nothing to do with the gun’s ability to kill someone
Painting an area with bullets means nothing if those bullets to almost no damage and most of them miss
It greatly increase hit probability
No it isn’t
It doesn’t affect it at all
This is a common misconception in many games
It’s only relevant when a single bullet is enough to kill.
Either I'm really dumb , or I'm missing something (perhaps both) but are youtelling me that firerate has little impact in a game ?
Depends what you mean by impact. To quantify the ability of a gun to kill someone, I would refer to TTK. The fire rate is already factored in for this. Fire rate does not affect hit rate.
The only other way fire rate affects a gun is in the form of aim punch, as it seems each bullet deals the same amount of aim punch, so a 1200rpm gun will do it twice as much as a 600rpm gun.
In the From The Depths community I have to explain to people quite frequently how fire rate generally isn’t an important consideration for their AA/CIWS guns, so many people seem to intuitively think it matters a lot and will make their weapons weaker to get a higher fire rate. I think this comes from the fact that planes irl aren’t armoured thickly, so getting hits often matters a lot more than the strength of those hits.
Having a high fire rate does increase the chances of you hitting a target, but that alone doesn't mean much especially if the damage is abysmal.
I do realize that the TTK already takes into account fire rate, (I'm not THAT dumb :p). But TTK is a metric that deals with "ideal" conditions where every bullets hit.
Fire rate increase the chances of hitting with a bullet considering that, when people aim, they don't aim at the same point if they miss the first few bullets and adjust they aim. as you do so, with a high fire-rate, every time your cross-hair align with your target your hit chance is higher than with a lower one (as you could be aiming at the right spot but between two shots). and even though for a similar TTK on two weapon, the one with the higher fire-rate would have lower damage per bullet... an higher hit probability, I think, compensate for that.
You speak about AA guns, and it does illustrate that quite well. It's tough hitting something that is several km above you, having a trail of lead greatly facilitate the job.
And I do realize that , if I was a more acccurate shot, this would not be an issue. Since if TTK alone is to take into account, especially at longer ranges the vector is not the best gun in the game. But I would say that it's an easier gun to manage.
And yes, aimpunch appearing to be the same for every bullet does give an edge to high firerates gun in a duel.
Your initial consideration doesn’t make a lot of sense to me. You say people aim at a different point if they miss a few bullets; understandable, though with a higher fire rate you would fire more bullets before this correction. But your explanation of why this should make a difference between guns of different fire rate doesn’t seem to relate to this, you just said that every time the crosshair is on target you’re probably going to hit.
Most guns fire at least 10 bullets per second, so I’m not sure what the part about aiming at the right spot between two shots means; in both types of gun, this implies to me that you are still aiming at each point for proportionally the same amount of time, therefore it is just as likely that any bullet fired in a given duration for either gun will, on average, achieve the same hit rate.
The higher fire rate gun will become a bit more reliable from this behaviour, but that won’t make it better or worse overall
(And of course, if we’re comparing the guns at these stated ranges then the ARs will be getting 2-3x faster time to kill generally than an SMG here, ignoring inaccuracy, so the difference would need to be very profound to match)
Hmm.
Suppose we have two weapons with perfect accuracy, no recoil, and the same TTK. The only difference is that one has high RoF with low damage, and the other has low RoF with high damage to compensate. In order for both weapons to achieve the minimum TTK:
-
High RoF/Low Damage: Needs to perfectly track the target throughout the whole engagement
-
Low RoF/High Damage: Needs to perfectly track during each shot.
On the other hand:
-
High RoF/Low Damage: Each shot contributes less, but missing a shot is less punishing.
-
Low RoF/High Damage: Each shot contributes more, but missing a shot is more punishing.
I mean ... If you want to present my point in a neat and organized way instead of spewing a wall of text that only I apparently understand ... yes you can say it like that. :p
Both need to track for each shot, just one has less correction to do in a proportionally smaller time window.
I think your second set of points is irrelevant though; for a gun with twice the fire rate and half the damage, each miss will be less punishing but it will also miss twice as often, these will cancel out to no effect.
No they're not, outclassed at range by plenty other not SMGs (m240, m4, groza, more I can't be bothered to list)
Took 2 1/2 days of medicore grind to unlock it.
Dunno why people whine, the pp2000 mini-vector and the groza aka the "vector slayer" was more than enough to compete
simple, skill issue.
People complain as vector is the best smg and its brainless easy to use with an insane ttk.
Plus you basically only die to 4x snipers vector or ak15 at this point
The ttk is pretty fast but I think insane is a bit of an exaggeration
Good to see some upcoming vector nerfs
Good to see
here i am again, and they nerf that garbage, told u, u want to have the reason