#helicopter controls seem a bit.. funky
1 messages · Page 1 of 1 (latest)
i mean its still wip so some changes are going to be made
ye
bro... did this man call bf4 heli flight mechanics... Arcadey
they are
Realistic
not some dogshit cod crap
press w to move forward
garbage
the flight mecahnics in battlebit are tilt controls
which is how heli's fly in real life
there is nothing (arcadey) about them
they should make them like BF2 with collective and all
Compared to arma or dcs? Yes they’re Arcady
Arma has the worst heli flight mechanics in any video game ever
And dcs is nearly the same as bf4 they just add alot of extra controls
Even rust has better flight mechanics than arma
Although comparing rust to Arma is an insult to rust. It's flight mechanics are actually quite enjoyable
Did you just compare DCS to BF4? 
The rotors tilt if I’m not mistaken
The entire craft tilts
Bro
How does it tilt
Tell me
What control surfaces makes it tilt forward
🤨
For now the entire aircraft tilts to move forward
We’ll see if oki changes the flight mechanics

tf, ahahaha these last 3 images
Bro said bf4 controls are similar to dcs💀💀💀
wow big difference you use wasd to tilt and turn instead of moving your mouse and instead you flip switches and hit buttons
wow
big difference
BF4 helicopters are extremely arcadey. Something I personally hate about the game. Battlebit is aiming for the same thing. It sucks, but the game has to be dumbed down enough for COD and BF4 players to be able to use vehicles.
hell using the two in the same sentance
can you abandon the heli in midflight in case you're being sniped or rpg'd?
the rotors, unless you're trying to imply it's impossible for a helicopter to pitch or roll
Why the fuck do we have people making threads over controls that they saw in a video? 
Yeah, you tilt a helicopter to fly forward. That's how helicopters work (well, in games, in real life you just do that to the rotors, but eh, game convenience).
They're not jets.
Remember this isn't a milsim. It's not feasible to try and imitate the exactly like-like behavior.
The average player is gonna crash them even with those simplified controls.
even in milsims they're not exactly complex to fly, it's just you gotta be real careful about landing
lol dude ask oki for auto_controll mode.
I just read through this and my god.... people dont know how helicopters work lmfao
I mean... the 2nd version if battlebit was a milsim and the hardcore game mode is going to be a milsim.
The helicopter controls though wont make it impossible to fly for people. I'm just saying that the helicopter would be better off flying like an actual helicopter instead of constantly looking at the ground like you're trying to drill a hole into the nearest wall that you cant see. If you ever see a helicopter in level flight they dont fly like | or / they fly level with the horizon if not nose slightly down of the horizon with the rotors tilited
The flight mechanics of a helicopter in dcs and bf4 arent really similar. Dcs accounts for weight, temperature, wind, air humidity etc. Its mental how much they account for when flying the aircraft. The ah64 is a prime example of these weather conditions effects flight performance. Bf4 is just get up and fly, you can do any maneuvers you desire and won't have any bad repercussions.
Eh. Helicopters tilt but it's mainly effect of the tilting of the main rotor system which creates more or less lift along with the direction of tilt to change the direction of flight of the helicopter. It's all on a gyro system
The lift is mainly effected by rotation of the blades but pretty sure the entire thing moves up slightly too could be wrong there
Bassically yeah
I'll be back gotta focus on something
this is bassically it. obviously the actual main body of the helicopter would rotate as well but this is just the movement of the rotor shaft
You ought to read my full text. 🗿
Obviously they don't fly like that IRL. They're not steering with a gyroscope.
Point is that it's harder to fly them like this with just a mouse and keyboard if you make them behave "correctly".
Point down, fly forward is more straight forward. Especially when you consider all the other movement.
I mean, bf4s flight mechanics did it pretty spot on and they're hella easy to fly
cyclical with mouse, collective with W/S and yaw pedals with A/D is just about as good as it can get, don't really understand what people are complaining about
once you're in forward flight the cyclical functions very similarly to a normal fixed-wing joystick
I mean tbh, the whole point of this thread was because the helicopter was full on nose down to the ground which just doesnt look right, wanted to just bring it to attention in case that was the final state of the aircraft, I've got no qualms with the actual controls themselves, just the angle at which the aircraft flys
thats how i enjoy it in bf4
love the controls there
flight feels perfect
love how each heli in bf4 feels different to fly
little bird is super light and sensitive to controls while the transport chopper flies nearly like a super heavy boat with wings (joking) but they definetly made it feel weighty. then you have the attack helicopters which are a good combination between the little birds light weight floatyness and the transport choppers heavy feel
i would love to see an attack chopper like in bf4 in battlebit
i hope with custom servers we can have custom mods to add new vehicles
maybe even custom guns through workshop