We have all those guns in our suggested guns sheet. So How about we talk about the ones we already have? Ill start. I feel that some guns need tweaks to animations and behaviors. Example: Support rifle, L86A1- Its slow reload plays two bolt foreword animations instead of one or the other. However its fast mag drop reload plays only one of them. How does that make sense? Its using the same bolt home animation as the M4 in both reloads but an extra one for the slow reload is added on to increase the time before ready.
#gun conversations.
1 messages · Page 1 of 1 (latest)
its a video game where everybody looks like blocks. If anything remove sniper glint because that isnt realistic and it makes the snipers pointless
Sniper glint will get fixed over time. To the detriment of the class or not.
sniper glint is great, nerf the m200 in a meaningful way
Sniper glint is perfectly fine. Learn to use a Red Dot/Canted Iron Sight.
Just use a 4x scope, you can see plenty and don’t get a glint
The M200 should slowly sink down/rise upwards while aiming down sights while standing. And even if it is rested against something, the recoil should be enough to cause the player to get kicked back off their ledge/rock —or at least disrupt their ability to make a follow-up shot.
What this will effectively end up doing is make finding the player via glint that much harder, even if they missed their initial shot.
....and to give players an incentive to use this gun regardless of such caveats: the M200's rounds should have overpenetrating capabilities on upto 4 consecutive targets.
You still get glint with a 4x.
It's just less noticable.
First use of my new m200 intervention. Sighting in and testing 1000yds.
That's too real-lifey
I made that little paint cut up in the beginnings to point out that the gun itself is a heavy monster. Weight stops recoil. You can compare it to the anti tank rifle made by the Germans In WW1 the rifle could only be fired from prone. This is shown in BF1 the M200 should have some small animation tweaks to at least reflect that’s it’s heavy and long.
I’ll make more cut ups when I don’t have work.
The way I see is that the game is supposed to have low poly graphics with good and detailed gameplay features. What he's pointing out is totally valid
The 408 cheytac and its 357 cheytac version are both heavy, high precision rifles BBR actually does a pretty good Game understanding of the rifle threw Unity's engine. But Its just being over used caz everyone and there grandma say "use M200! Win!"
everyone is using it because it is statistically superior in every way
highest projectile velocity and highest damage
with absolutely zero tradeoffs
low mag cap and slow gun
why did you at me
Well, irl, a bullet will cause near-lethal damage no matter what gun its fired from
whether its a glock or an m4
1: because if i just mentione Dplus then we would both come to an agreement on something and no one else would have any other perspective, 2: because your right about the M200 in my view, I wanted to see your reaction to the image i posted.
Sorry in advance if it was ill timed.
no I just mean
if there was a specific reason
as for the picture, it's a deep rabbit hole
if you balance off real-world stats you can't accurately or effectively balance the in-game weapons around things like ergonomics or portability
it's quite clear it's not being done as it stands which is something I'm largely ambivalent towards
as much as I'd like there to be a sort of intuitive connection between caliber, damage, recoil and so on, this poses more problems than it solves
And I agree with this point of view. I'd like it, the weapons the use the same ammo to be around the same damage but not exact. And the weapons defects to be some place else other the damage.
Cope. It’s a literal block game with guns it’s not hyper realistic, if you want that you can go play arma
This isn't a thread for your stupid Cope method of reaction. its looking for conversation about the existing guns so everyone might learn something new or useful about them other may not know. More over. I find it troubling that the game plays so well gun play ways with the Devs having little to no real understanding of fire arms.
There this extremely hard to grasp concept called "game balance", you might be able to find a thing or two about the topic on Google.com
And im saying other ways to game balance exist.
Like what?
Making in game currency and sell stronger weapons at a high price to balance their "better performance"?
Either you do that or you hit the realism part
Feather touch. Attachments make the weapon, not the weapon themselves. If the weapons are normalized. And attachments make slightly higher changes to weapon behavior, we can have weapons like the Famas, ACR, And 556 all doing different roles for each map. Famas has a high rate of fire, It should be uncontrollably after the first 3 rounds on auto, slap on a heavy barrel, long foregrip, and a 2.5 times scope, Got gets better automatic control, but its slower to move with and draw, switch the heavy for a long, switch the long foregrip with a canted grip and put a 2x red dot on it, Gun hands better in between.
Then it becomes the best weapon for close range and we have a new meta
Cuz most weapons that shoot the same (or similar) caliber shoot a lot slower
This is true, But Famas is only king in CQC if no ones using a CQC built SMG or another Famas, or a (properly) Designed L86 or 249. Giving players the ability to customize weapons removes the meta guns and makes meta builds for guns. Which people can find something over time that doesn't have to be the greatest but makes them happy to use that weapon in a way they enjoy.
So making an overcomplicated and harder (if not IMPOSSIBLE cuz muh realism) to balance system is better than just tweaking the values of the weapons directly?
I think your overthinking how simple or hard the system might be. You have a point. I agree. But if more weapons are added in, even more weapons will be trash canned in a short time on EA or full release some day unless something is done.
Something will be done. The current balancing makes no sense
That is true. But i still wanna post stuff about the guns we have because I can. Ill make more pictures because is something to do
maybe you should go cry to literally every single shooter because absolutely none of them are hyperealistic. go play arma if you want to cry about your fake little polygon gun being different from real life
"ooooo the pixel on my screen isnt in the exact right location and doing the perfect thing like in real life, oh wait a minute, the game is a low-res shooter and the devs have more important things to worry about"
gun conversations.
@green urchin no need to trash talk people like that.
Thank you Perseus but it’s fine. He had his point of view which didn’t help the conversation. So I won’t give his opinion any thought.
one can wonder why a game that attempts a certain level of fidelity would ignore other aspects
Can you give some examples of what’s being ignored in your point of view? Because I wander if they are more widely shared then just one or two people.
mag capacities, round remaining in the chamber across reloads (e.g. 30+1) etc etc
there's one thing in particular that irritates me to no end and it's how the end of the reload animation and when you're actually ready to fire has this awful disconnect
like it feels like there's a huge gap where the game is just not letting you fire when the animation is in the last frames but it looks as though it's finished, it feels awful
it's probably varied between guns
I expressed this as an issue with my he animation having a disconnect between animation of reload to ready, they don’t end exactly on the bolt home point. It ends when the guns exactly at fully ready.
I don’t think they devs are aware that weapons can be fired before they are properly set back in your shoulder. But yeah you are sharing some of my issues. 30+1 should be a thing, that would make sense to the fast reload and slow reload.
Also I’ve noticed that some guns need some attachments that aren’t added yet. Sad. :/
So what hes saying is make every gun be a 1 or 2 shot kill
who's saying that
You do know almost all the guns beside a small number such as the 308/7.62 guns wouldn’t break threw modern body armor? You wanna try to two shot kill someone in full modern body armor, you use AP 308. Meaning your using a heavier battle rifle, not an assault rifle like the M4
That’s Tarkov levels of realistic.
I don’t mean to go that far.
big difference between realism in damage model and realism in weapon handling animations
that said we were in damage model realism territory earlier this year before drop off was tweaked and it was fucking awesome
It was from what I heard. But that was reverted wasn’t it?
I seem to recall something being partially or wholly reverted but rifles were doing full damage way past their current ranges I'm fairly certain
That was the AR nerf. Or what was said to be a nerf. It really didn’t effect much in my view. Yes AK/ M4 could t reach out and 5 shot snipers on top of buildings 700 ms away. But as I pointed out with the Dana’s in the image I made. The guns effective range is around 500 meters.
ah the bullet velocity nerf is what was reverted
but the damage falloff is still in place
Yeah. thats right.
playing valley before that change was glorious
some dude tried to snipe and fifteen guys just turn around and start taking potshots
plinking away with ARs
the AK15 was an absolute monster
Still is but its not as highly rated as it once was.
talk of the honey badger getting a new look prompted this.
@austere gulch Want me to get the Vector Data next?
YES!!!!
Ill make it up tomorrow then.
i want an even more OP vector!!!
Kriss Vector SBR is in 300AC which is what the honey badger is chambered in. but it was never actually built. Ill see if i can find it.
OOOOO
sadly this is just the 45 ACP model, the 300 black out one is only in peoples dreams and 3D models.
Is it weird how much Oki and Larry got right with some of the guns yet left some really crazy wrongs in them?
10mm vector 🤤
10mm mp5 🤩🤩🤩
anyway feels like some guns should literally just be skins for existing guns
You do understand that 10mm SMG's are very uncommon. partly because the rounds are very uncommon choices. A slightly larger 9mm round with just that little extra powder to give it a 40's punch.
10 mm rounds. All hollow and solid slug bullets. Its to slow for Armor penetratingly rounds. They are hella chuck rounds tho.
it's literally a .40 S&W with the original, non-shortened case
Wow I learned something today. Thanks Wave! Its actually just a better 40 S&W!
they had to cut it down because women and wimps in the FBI couldn't handle the recoil 
and thus the .40 S&W (some call it the Short & Wimpy) was born
hot loads are more powerful than .45 ACP
yes. Now lets make the vector shot 40S&W for a playtest and see how fast people drop it for something else.
10mm is essentially just a really cool round
I found 10mm tracer hollow point rounds. Um... 100$ a box? NO FUCK THANKS!
10mm is costly as fuck. Why!? 
More powerful loadings can basically equal the highest performing .357 Magnum loads, and retain more kinetic energy at 100 yards than the .45 ACP has at the muzzle.

OH no. @austere gulch Bully OKI to make the next SMG a 10MM SMG.
the sig220 comes in 10mm also
and there's a few glawks
not to mention all the 1911-patterned pistols chambered in 10
D: I cant find any other SMG's that use 10MM outside the vector and UMP. wut!?
10mm colt revolver tho... 👀