#Anti Missle system
1 messages · Page 1 of 1 (latest)
you mean APS?
Might be too op
sounds like you could make a vehicle just invincible which probably isnt a good idea
nah, you would need support guys or squad leaders deploying anti missle turret, like they do with the Rally, so the vehicle are safe ONLY nearby that turret and also the turret runs out of ammo
What about aps?
Rally can be placed by anyone in the squad I believe. There isn't a specific class that does that.
last thing vehicles need are to become more difficult to kill
Wait, vehicles are hard to kill? how so?
the phrase I used was "last thing vehicles need are to become more difficult to kill"
you can, in fact, scroll up to see it
So you acknowledge vehicles are easy to kill?
vehicles don't need to become tankier, jesus, is this your first time reading or something
It actually is, glad you noticed
Having played hundreds of hours of vehicles with a friend of mine, we couldn't make anything of the vehicles in this game. You turn around a corner and 2 rpgs instantly annihilate you.
The only vehicles I see in game are used to ditch after transport, or to camp on a hill to use its turret. You're at a disadvantage using them what they are intended for.
I like the proposal of an APS. It allows a vehicle to survive more RPG's which is basically the only thing you need to kill vehicles right now. APS means you need to go through some effort building barricades, laying mines, shooting drivers, or using other explosives to destroy vehicles.
This would also allow vehicles to be viable serving their intended role, hopefully reducing people using annoying playstyles to compensate.
an APS as proposed is by definition in service of exactly the playstyle you're implying is unintended, i.e. sitting on a hill and farming kills
if the point of armor is to advance on a point, having a stationary turret that sits and swats projectiles out of the air doesn't help with that, but it does encourage sitting still and being an unkillable nuisance
I think its the difference between sitting outside of the range of rpgs, and being able to get more kills up close because you do not instantly die. I am not trying to eradicate vehicle camping, im trying to make it more common for others to play vehicles in an intended way
but taking a tank into a heavily urbanized area is suicide
Taking the tank to places where players are is suicide rn
and the proposal as written is in service of vehicle camping
play better I guess?
it takes what, three tandems to pop an MBT if you're doing what I assume is the highest amount of damage you can do (if memory serves, 43)
regular HEAT four or five?
WW3 said the same when their vehicles were way too strong, and everyone just told players to get better. Lobbies would stop filling up entirely once one side had all the vehicles. Once they rebalanced the tanks the quality of the matches drastically increased.
c4 alone is four, I think
all of these weapons require multiple hits and work at far shorter ranges than the tank can engage you at
but you want to indirectly buff tank survivability in—again—stationary positions
Statistics aside, do you encounter a lot of vehicles during your matches? Maybe we're countering points dependent on a differing perspective.
depends on the match and the map
last night yes, I was encountering a great deal of vehicles both big and small
I don't see any vehicles in my games, I can't get vehicles to work without playing in annoying way and I have a really easy time countering vehicles. It just doesnt seem like the vehicle balance is right to me.
basra for example you've got people playing far back beyond the Y-junctions on either side of the ship but also running up alongside the ship
the ones who sit back never die, the ones who mindlessly push in are usually bad
guess which one the APS would help more
in town in sandysunset vs sitting back on a dune somewhere
guess who the APS helps
Wouldn't the APS help regardless of the playstyle? it helps the campers, but it also drains enemies rockets for when youre in battle?
it's a stationary turret
you have to sit next to it or I would assume at least have the APS somewhere in the line of fire
Just to set the record straight by the way, do you agree with the way vehicles are utilised in this game right now?
depends on who uses them
Oh, so its not mounted to the tank itself then? Welp.
by and large i think vics and the people who use them are retarded but that's a problem with videogames rather than their balance
Yeah well if you make it stationary its just gonna help campers, thats true
the tank-mounted protection from e.g. BF4 was pure unmitigated cancer
I thought it was one of those cylindrical pods mounted onto vehicles to shoot down the projectiles
that's the absolute worst
I believe you, maybe projectile solutions are not it then. I still think vehicles in this game are extremely underutilised and useless
I've gotten more kills with boats on battlebits than I have with tanks and apcs
dunno the few times I've jumped in a tank I just farmed kills while people ran at me
Damn, I've got a friend who'se an aboslute pro at driving vehicles but we couldn't get anything done. Maybe we just got unlucky with our lobbies then
but then I'm used to arma where gunner is entirely separate and you're always at risk of being oneshot by either some dude at two klicks out or some chump with a maaws
Were used to about every type of vehicle that exists, boats, trains, horses, bikes, we always manage to make stuff work
keep in mind that when I jumped in the tank in BB I played like an absolute moron and just drove up to the point and started killing people
with no crew
We got a very experienced tank/vehicle crew, I don't want to get egotistical but I really dont think its a skill issue
then you may have just been playing against a lot of engineers or a better tank crew
I obviously can't speak as to why you couldn't get it to work for you
Aside from it not working for me, I've not really seen it work for anyone else, thats why your experiences are so alien to me
it's not uncommon to see the usual hill camping with 54/2 or whatever, but vehicles usually seem to have a lifespan that seems pretty healthy to me
except humvees
those are food 😈
We tried so hard to make humvees work cos they spawned so much but it was hell
2 hit, spend 5 hours flanking every time
yeah I mean humvees die fast because they're transports and they're fragile
Perhaps they should just remove the humvee with the closed off turret from their current spawns. Their gun doesnt do much for transport, and it gets used most for vehicle camping rn.
The open turret could be used for fire support if needed and otherwise just drive away
Sounds like real life
One good rocket and the tank is out
The way you're putting it sounds like you just want to be able to get in and tank shots just so you can kill more ppl instead of playing more carefully
I just want tanks to be a part of the game, right now I can't tell when im playing infantry only or regular.
my favourite
I've also never had a situation where I needed to switch to engineer to take out a tank thats threatening us, which is the case in most other games
Almost like have a nice balance of roles and ppl doing their job helps the team
They are.
Good vehicle players can get lots of kills and help capture points like chads.
Bad players complain that they're too weak
engineer is a popular class
Sorry, but non of your arguments are arguments. You're just saying im wrong and bad. Doesn't really add to the conversation.
but he's also not wrong
you've provided anecdotes and commented that you don't like certain playstyles but if you're going the "not an argument" route they don't exactly qualify either
the long and short of it is that sorry you and your friends can't seem to get vehicles to work for you but introducing limited-time invulnerability to vehicles doesn't seem like a realistic solution when my own anecdotal evidence seems to suggest that plenty of people can get them to work just fine, myself included
You're ignoring the facts and crawling back to your baseless statements of "vehicle bad, need buff"
if you charge in to a bunch of enemy infantry who may or may not be carrying RPGs, you're gonna have a bad time
but typically engineers are plentiful because it's a solid class and the ability to deal with armored threats at range is valuable
Rushes into a urban area with a zerg of medics with c4 and engineers
Dies
"Wow, apcs are bad, we need more buffs"
but yeah I mean if some tankshitter isn't even looking where he's going and drives over a bridge that even a medic can just four C4 down on, he's gonna have a short lifespan
Well okay, in that case we'll just play other games with vehicle balances we enjoy. Maybe this just isn't the game for us.
We are not rushing or playing carelessly.
sounds like you are tho
Most likely.
This isn't a vehicle-centric game anyways
either that or you've had spectacularly bad luck with team balance
We've played games from realistic to arcadish and always done well with vehicles. The only game I can think of we had problems on was ww3 but that was as infantry, as the tanks were way too strong.
When did that happen
We'd make anti-tank squads to deal with cliff-campers.
They'd quit after 2 or 3 deaths cuz they couldn't go 90/1
All the time
@quaint frost have you given infantry play any significant time yet
do you know what engaging armor feels like from the opposite side?
alone or in a squad
High fov, aware armored vehicles are hard to deal with.
wait
the color on patron changed
uuooohhhhh
Yes, its most of my playtime by far
We just really like vehicles when given the opertunity
so as infantry how do you feel about engaging vehicles
Were not pubstompers at all unless there is other tryhards or hackers. I am an objective player who does care about teamwork. Youre making so many assumptions that just arent true :/
I am not trying to be disrespectful but I genuinely do not know. The only vehicle engagements ive had is me shooting humvee drivers trying to roadkill me. Other than that all my vehicle combat was from tanks, apcs and boats
I even use engineer as a main class
yeah I mean shooting the drivers out of humvees is standard fare but unless you've experienced both sides of the Armored Question it's difficult for me to convey why there's nothing inherently wrong with the way it is now
It is what it is, banger convo.
I guess nothing is wrong with vehicles. Hopefully future changes make it fun for us, and otherwise I'll just enjoy the infantry gameplay. Just gotta hope my friends will still buy the game :/
it's a small investment and perhaps it's a matter of adjusting playstyle to the particular kinds of threats you face as a tank crew in specifically BB
Yeah putting a tank in front of 64 other people will always lead to success.