#Anti Missle system

1 messages · Page 1 of 1 (latest)

pure rapids
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it would be cool to have some kind of anti missle system/turret that you can bring around to support vehicles

devout hull
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you mean APS?

visual shadow
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Might be too op

sterile galleon
pure rapids
visual shadow
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What about aps?

scarlet urchin
eternal sorrel
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Tanks could have aps

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Like from bf4

fallow moon
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last thing vehicles need are to become more difficult to kill

quaint frost
fallow moon
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the phrase I used was "last thing vehicles need are to become more difficult to kill"

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you can, in fact, scroll up to see it

quaint frost
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So you acknowledge vehicles are easy to kill?

fallow moon
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vehicles don't need to become tankier, jesus, is this your first time reading or something

quaint frost
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It actually is, glad you noticed

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Having played hundreds of hours of vehicles with a friend of mine, we couldn't make anything of the vehicles in this game. You turn around a corner and 2 rpgs instantly annihilate you.

The only vehicles I see in game are used to ditch after transport, or to camp on a hill to use its turret. You're at a disadvantage using them what they are intended for.

I like the proposal of an APS. It allows a vehicle to survive more RPG's which is basically the only thing you need to kill vehicles right now. APS means you need to go through some effort building barricades, laying mines, shooting drivers, or using other explosives to destroy vehicles.

This would also allow vehicles to be viable serving their intended role, hopefully reducing people using annoying playstyles to compensate.

fallow moon
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an APS as proposed is by definition in service of exactly the playstyle you're implying is unintended, i.e. sitting on a hill and farming kills

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if the point of armor is to advance on a point, having a stationary turret that sits and swats projectiles out of the air doesn't help with that, but it does encourage sitting still and being an unkillable nuisance

quaint frost
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I think its the difference between sitting outside of the range of rpgs, and being able to get more kills up close because you do not instantly die. I am not trying to eradicate vehicle camping, im trying to make it more common for others to play vehicles in an intended way

fallow moon
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but taking a tank into a heavily urbanized area is suicide

quaint frost
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Taking the tank to places where players are is suicide rn

fallow moon
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and the proposal as written is in service of vehicle camping

fallow moon
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it takes what, three tandems to pop an MBT if you're doing what I assume is the highest amount of damage you can do (if memory serves, 43)

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regular HEAT four or five?

quaint frost
# fallow moon play better I guess?

WW3 said the same when their vehicles were way too strong, and everyone just told players to get better. Lobbies would stop filling up entirely once one side had all the vehicles. Once they rebalanced the tanks the quality of the matches drastically increased.

fallow moon
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c4 alone is four, I think

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all of these weapons require multiple hits and work at far shorter ranges than the tank can engage you at

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but you want to indirectly buff tank survivability in—again—stationary positions

quaint frost
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Statistics aside, do you encounter a lot of vehicles during your matches? Maybe we're countering points dependent on a differing perspective.

fallow moon
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depends on the match and the map

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last night yes, I was encountering a great deal of vehicles both big and small

quaint frost
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I don't see any vehicles in my games, I can't get vehicles to work without playing in annoying way and I have a really easy time countering vehicles. It just doesnt seem like the vehicle balance is right to me.

fallow moon
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basra for example you've got people playing far back beyond the Y-junctions on either side of the ship but also running up alongside the ship

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the ones who sit back never die, the ones who mindlessly push in are usually bad

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guess which one the APS would help more

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in town in sandysunset vs sitting back on a dune somewhere

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guess who the APS helps

quaint frost
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Wouldn't the APS help regardless of the playstyle? it helps the campers, but it also drains enemies rockets for when youre in battle?

fallow moon
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it's a stationary turret

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you have to sit next to it or I would assume at least have the APS somewhere in the line of fire

quaint frost
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Just to set the record straight by the way, do you agree with the way vehicles are utilised in this game right now?

fallow moon
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depends on who uses them

quaint frost
fallow moon
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by and large i think vics and the people who use them are retarded but that's a problem with videogames rather than their balance

quaint frost
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Yeah well if you make it stationary its just gonna help campers, thats true

fallow moon
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the tank-mounted protection from e.g. BF4 was pure unmitigated cancer

quaint frost
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I thought it was one of those cylindrical pods mounted onto vehicles to shoot down the projectiles

fallow moon
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that's the absolute worst

quaint frost
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I believe you, maybe projectile solutions are not it then. I still think vehicles in this game are extremely underutilised and useless

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I've gotten more kills with boats on battlebits than I have with tanks and apcs

fallow moon
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dunno the few times I've jumped in a tank I just farmed kills while people ran at me

quaint frost
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Damn, I've got a friend who'se an aboslute pro at driving vehicles but we couldn't get anything done. Maybe we just got unlucky with our lobbies then

fallow moon
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but then I'm used to arma where gunner is entirely separate and you're always at risk of being oneshot by either some dude at two klicks out or some chump with a maaws

quaint frost
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Were used to about every type of vehicle that exists, boats, trains, horses, bikes, we always manage to make stuff work

fallow moon
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keep in mind that when I jumped in the tank in BB I played like an absolute moron and just drove up to the point and started killing people

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with no crew

quaint frost
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We got a very experienced tank/vehicle crew, I don't want to get egotistical but I really dont think its a skill issue

fallow moon
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then you may have just been playing against a lot of engineers or a better tank crew

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I obviously can't speak as to why you couldn't get it to work for you

quaint frost
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Aside from it not working for me, I've not really seen it work for anyone else, thats why your experiences are so alien to me

fallow moon
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it's not uncommon to see the usual hill camping with 54/2 or whatever, but vehicles usually seem to have a lifespan that seems pretty healthy to me

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except humvees

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those are food 😈

quaint frost
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We tried so hard to make humvees work cos they spawned so much but it was hell

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2 hit, spend 5 hours flanking every time

fallow moon
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yeah I mean humvees die fast because they're transports and they're fragile

quaint frost
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Perhaps they should just remove the humvee with the closed off turret from their current spawns. Their gun doesnt do much for transport, and it gets used most for vehicle camping rn.

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The open turret could be used for fire support if needed and otherwise just drive away

fallow moon
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the humvees are a fun addition

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the gun seems pretty strong but they die easily too

devout hull
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One good rocket and the tank is out

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The way you're putting it sounds like you just want to be able to get in and tank shots just so you can kill more ppl instead of playing more carefully

quaint frost
quaint frost
quaint frost
devout hull
devout hull
quaint frost
fallow moon
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but he's also not wrong

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you've provided anecdotes and commented that you don't like certain playstyles but if you're going the "not an argument" route they don't exactly qualify either

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the long and short of it is that sorry you and your friends can't seem to get vehicles to work for you but introducing limited-time invulnerability to vehicles doesn't seem like a realistic solution when my own anecdotal evidence seems to suggest that plenty of people can get them to work just fine, myself included

devout hull
fallow moon
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if you charge in to a bunch of enemy infantry who may or may not be carrying RPGs, you're gonna have a bad time

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but typically engineers are plentiful because it's a solid class and the ability to deal with armored threats at range is valuable

devout hull
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Rushes into a urban area with a zerg of medics with c4 and engineers
Dies
"Wow, apcs are bad, we need more buffs"

fallow moon
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but yeah I mean if some tankshitter isn't even looking where he's going and drives over a bridge that even a medic can just four C4 down on, he's gonna have a short lifespan

quaint frost
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Well okay, in that case we'll just play other games with vehicle balances we enjoy. Maybe this just isn't the game for us.

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We are not rushing or playing carelessly.

fallow moon
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sounds like you are tho

devout hull
fallow moon
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either that or you've had spectacularly bad luck with team balance

quaint frost
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We've played games from realistic to arcadish and always done well with vehicles. The only game I can think of we had problems on was ww3 but that was as infantry, as the tanks were way too strong.

devout hull
devout hull
fallow moon
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@quaint frost have you given infantry play any significant time yet

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do you know what engaging armor feels like from the opposite side?

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alone or in a squad

devout hull
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wait

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the color on patron changed

fallow moon
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uuooohhhhh

quaint frost
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We just really like vehicles when given the opertunity

fallow moon
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so as infantry how do you feel about engaging vehicles

quaint frost
quaint frost
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I even use engineer as a main class

fallow moon
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yeah I mean shooting the drivers out of humvees is standard fare but unless you've experienced both sides of the Armored Question it's difficult for me to convey why there's nothing inherently wrong with the way it is now

quaint frost
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It is what it is, banger convo.

I guess nothing is wrong with vehicles. Hopefully future changes make it fun for us, and otherwise I'll just enjoy the infantry gameplay. Just gotta hope my friends will still buy the game :/

fallow moon
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it's a small investment and perhaps it's a matter of adjusting playstyle to the particular kinds of threats you face as a tank crew in specifically BB

scarlet urchin