#Snipers So Weak They're Not Fun or Useful

1 messages · Page 1 of 1 (latest)

alpine light
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Unpopular opinion: buff the damage on sniper rifles and limit the number of open slots for the class, or get rid of the unrealistic scope glint mechanic.

Coming from Squad, having a bolt action sniper rifle that does not one hit kill to the body... unfun and gives me no reason to not just play assault/engineer and make more of an impact.

sudden island
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you want a one shot body shot sniper ?

alpine light
# sudden island you want a one shot body shot sniper ?

Yes 😳 I've played many a FPS, squad just being the latest... and the semi auto DM rifles are two body shots, bolt action sniper is one. Same with Hell Let Loose I believe. Feels balance in both games, however the number of snipers allowed are limited. In both games, playing sniper is fun. This current iteration of battlebit, not so.

sudden island
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i feel that snipers are already annoying enough, making them one shot anywhere would be more cancer no matter if they are limited or not

alpine light
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Interesting. Currently I don't find them annoying. Pretty sure I've never actually been killed by a sniper after a few hours of playing (could not say the same about Squad/HLL).

Playing sniper however... super annoying. Spend time getting in a good spot... immediately given away to everyone on the map by glint. Make a tricky distance shot... whoops, gotta cycle the bolt and land a second shot to get the kill.

Anyways, that's my opinion. I'd like to leave the rest of discussion to anyone who would like to chime in.

reef stump
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Maybe add more ammo so this guy can actually hit shots? Snipers are plenty good. Especially the m200.

radiant prawn
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This is not a squad so don't treat the game the same way, aim for the head to get a kill which is quite easy, or snipe over 1000m to get body shot kill.

nimble hatch
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skill issue

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snipers are strong af with acog

slow aurora
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they knowing you are aiming them cause of the glint will just help your frontline, the same with body shots, its not like they will pecisely hit you back after see you

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m200 (with heavy equiped) damage by distance

marsh wind
slow aurora
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it could work if they limit snipers but in some maps the only ones who would kill a sniper is just another sniper, so free shots?

fleet thorn
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why is it always the squad players trying to turn this game into that game with more accessible graphics

wintry geyser
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hit heads

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torso buster snipers are miserable

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if you can’t hit headshots and prefer a different that’s fine but don’t ask for them to be rebalanced to accommodate you

alpine light
opal flicker
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Sounds like a skill issue

slow aurora
# alpine light You’re the first person to actually talk about glint (I mentioned two options pe...

i think its possible with a better view of bullet but it would be way harder, its my first FPS actually so i dont have others game experience but as a game where i can really be +1000m far from battle i think that yes glint is totally necessary to balance the class, but what they can do is maybe change it in short/mid range (less than 200m for example) where mid range scope like ACOG can see

test yourself in shooting range, try to see the target without any magnificant in +500m

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.
some players actually know how to hide the scope (not sure if its a bug but seems like you can hide if too close to a structure) and its a pain to find them or wait them to show theirself again

alpine light
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I definitely like your direction 👍 Also, totally forgot there's going to be a hardcore mode... hopefully they make drastic changes to the snipers in it.

wooden saddle
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I beg to differ. Bolt action rifles are great if shot in the head. the M200 does 100+ damage after a specific range, it's a bit of a slog to unlock things sometimes but once you're sniping at 1300m on Basra and are erasing kids in 1 shot (even the body) you quickly forget all the challanges it took to get there.

alpine light
wooden saddle
slow aurora
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@wooden saddle what is DMR tho? c:

wooden saddle
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designated marksman rifle. Like the MK20, M110, SVD and MK14 EBR

slow aurora
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oh i see, ty

summer lily
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I play sniper to anger myself, my squad mates, and everyone on the enemy team by shotgun sniping with 50 to 100 meters with iron sight/acog setup and shouting shotgun at them if manage to kill them.
Sniper isn't weak, just has to be played enough to find the way you like playing. (M200 is skillless issue and boring) So i run everything else because they sound different and it confuses people to hear an uncommon sniper going off next to them. (but really i just like the R700 sound design better, Its meaty and should be doing what the M200 does but nah. No one knows guns here.Facepalm_Battlebit

median crypt
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Skill issue

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Limit the amount of open slots and keep snipers as they are

fleet thorn
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don't limit anything

if people want to drag down their team and lose by sitting on a hill accomplishing nothing, let them

thorny parcel
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coming from the guy that wanted to nerf movement speed, probably so he could hit shots easier 😭

fleet thorn
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sad!

summer lily
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Patron and n patron violence? Yes please throw more money around. happy sniper picking up all the money

median crypt
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I dont really care if my team is stacked with snipers, but its really annoying if enemy team has tons of them

fleet thorn
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just shoot them

crimson mica
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Snipers are unfun because they require a cockroach mindset to be fun.
You can't make them fun.

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Take a proper gun and run into battle.

summer lily
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Sure cockroach brain. I’ll stick with my sigma grind of marksmen play style and fight with my team. Thank you.

alpine light
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🍿🫢

summer lily
plain glacier
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snipers are not weak, it a bit hard to get kills but not underpowered.

summer lily
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Time, and patience is needed to use them.

plain sedge
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Snipers are fine, I get headshots all the time. Bullet travel is almost non existent within 200ms. It should never be a 1 tap to the body to accommodate people who want more realism. Snipers are fair how they are rn

summer lily
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"Right now" New players at EA-: "I just walked out of spawn and died to a Sniper across the map that i clearly saw and started shotting at with me Starter AK and got a hit marker! This games trash! make AR's better!"
The vet community-:

meager agate
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as with each class i think the trick is unlocking more powerful weapons to realize the advantages

vapid mauve
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Snipers have glint making their ranged scopes useless

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On top of that sometimes headshots dont even kill for whatever reason

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On top of THAT you get limited mags and slow ass movement

lethal pewter
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The eternal philosophical question about the usefulness of snipers when many of them can have high KD (ex. 80/5). What does high KD mean? it means that, unlike players playing "in the assault", they do not cause the team to lose tickets 😄

crimson mica
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A KDR means absolutely nothing without context.

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You could have a KDR of 10 and someone with a KDR of 2 still could be vastly more useful.

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If 10 kills is all you got, while that other guy got like 100 kills.

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Plus getting revived being a whole different consideration.

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Sniper shouldn't be be allowed in modes like Cash Run.

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Like, why is that even a thing?
They serve no purpose besides being free cash deposits when you walk up the roof to delete them.

lethal pewter
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on cash run they are great

crude nymph
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i mean to be fair if they add 50 cal snipers they better be a oneshot kill... im sorry but things like 50BMG is an anti material round designed to absolutely demolish anything in its path... theres no way that isnt gonna oneshot

median crypt
crimson mica
rare plank
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the dmr's are actually OP...the bolts are okay, could do with like a 10-20dmg buff

celest iron
# vapid mauve Snipers have glint making their ranged scopes useless

not useless, if you know how to position and you don't ads for too long its fine. its just a way to balance which I like. I have played snipers in all of my games for the past 10 years. I have never had a game that does sniping as well as battlebit. Snipers are not overpowered in battlebit, not underpowered either. One taps to the body at over 8 or 9 hundred meters is awesome. it rewards long range sniping where kills will be more scarce. Never ever limit the amount of snipers. there is a significant portion of the player base that would probably leave if that were to be done.

radiant prawn
# celest iron not useless, if you know how to position and you don't ads for too long its fine...

I noticed lots of people in this game dont utilize strategy to fight other snipers, for example barely someone using advanced binoculars to scout enemy sniper positions, no flanking to sides, most snipers always look straight to enemy direction and get spotted because of glint, instead flanking from side, scouting and easily killing them because they never look around, on lonovo night map you can use night vision with binoculars, sniper with silencer and scout around, kill unnoticed easily from good position, most times im prone with bipod and barely getting killed because of these strategies, the problem is not the glint but how you play the game, and how you utilize strategy and gadgets given to you, for example on Valley most snipers go to wind mills, witch are easy targets from ground, 1 hit = kill and just change to binoculars so they could not see you and you can see them

celest iron
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Precisely. Most players are too lazy to figure out how to counter.

sonic knoll
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most snipers are bad but the good ones are absolute cancer

desert kraken
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Wouldnt mind snipers killing if landing torso shots at close range. Just cus way units move/etc. getting a hit to torso at close range should kill. Annoying to land a good shot within 25m only for it not to hit head, just be shredded with amazing accuracy after taking said bullet by meta-gun sweatlord.

crimson mica
desert kraken
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So RPG kills arent a thing? Idk what takes more skill - a single sniper shot or a VECTOR+RPG...hmm?

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With that argument, quick detonate on c4 is not practical, either.

crimson mica
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You're not serious now...

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Think about that again and remember the major flaw with that argument.

desert kraken
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Well make it so when I shoot you with a sniper at under 50m you get disoriented or a cripple to your aim for 2s

crimson mica
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No.

desert kraken
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Lmao good thign u arenta dev

crimson mica
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Why would they add such arbitrary mechanics?

crimson mica
desert kraken
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Guess if its not copy/pasta from battlefield its 'arbitrary'. Nice

crimson mica
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That's not an excuse to add mechanics that everyone but sniper mains is gonna absolutely be annoyed by.

desert kraken
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I'm just trying to give medium/short range snipers an incentive to play that way. Cus right now unless you are sitting 200m+ away from battle you arent getting more than a couple kills before an RPG or meta gun kills you

modern lava
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snipers are already too annoying

crimson mica
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That's why they're doing what they're doing

desert kraken
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Just delete snipers then, its a sore on the game -fun af tho

crimson mica
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I wouldn't mind, but they exist so those people pay for the game, too.

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Same reason there's no class limit on them.

sour kindle
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You could add a noscope accolade similar to the headshot one that gives extra points, then snipers will maybe frontline a bit more

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:)

crimson mica
desert kraken
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The non-bolt snipers with canted sight can probably do some damage close range. Takes a while to get their tho

crimson mica
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Why canted specifically?

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You get short sights way earlier than that.

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Most people use an ACOG, though.

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Makes it viable on medium range. No glint either.

desert kraken
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laser+canted just give a nice sight versus 3x+ scope

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under certain range maybe 25-75m

crimson mica
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Just put a red dot or whatever onto it as main sight.

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IIRC you get that much earlier.

desert kraken
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Probably right, havent bothered with it in the playtests, been all sv98 with some acog

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Damage of bolt rifles > > dmrs

crimson mica
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AK15 is basically a better DRM anyway.

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Or scar-h.

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But Recons aren't meant to be up close anyhow. That's the whole point of the class.

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If one wanted to fight on low to medium range, Recon is not the class designed for that purpose.

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They're specifically made for long range, and the AR range nerf underlines that notion.

crimson mica
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Just play medic at that point.

slow falcon
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yeah but funni

crimson relic
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hell nah

fringe mirage
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Unironically skill issue, snipers are great.

unreal timber
unreal timber
# vapid mauve Snipers have glint making their ranged scopes useless

?.. They do indeed have glint but what do you even do with that information as some random dude across the map if you're not sniper yourself. Like you aint gonna shoot the dude with your assault rifle. And you can pretty much assume anyways that any place that has big open area has few snipers... Now you just know where they are more precisely and you were trying to avoid the places where they could shoot at anyways if possible.

unreal timber
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Might be the first sniper rifles that don't always kill, but sv is very early in the unlocks.

deep schooner
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Sniper rifles in Bits, just requires more skill then alot of other games. Even more so when its not just some hitscan pull of the trigger an instant result. Patients a 4X an positioning. an its possible to get 10-1 or higher KDR. Just cant shoot at everything an expect everything to be a 1 shot. (though if the Anti-material 12.7 X 99 or larger dosn't 1 shot with a torso id feel robbed of only having like 10-20 rounds before respawn/resupply)'

slender plinth
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i think sniping is in a pretty good position as it is, tbh. if you aren't consistently hitting headshots then you're literally worse at scoring kills consistently than someone using any other type of weapon, and in a game with high on-foot movement speed (for a "tactical"/modern military shooter), combined arms, smokes, fortifications, and heavy scope glint, even if you're not a counter-sniper (in which case you can also add drone bombs by the by!) you have a multitude of ways to make headshots difficult or near impossible for any sniper who's not cheating (and don't balance your game around cheaters, ban them, obviously)

if someone can still manage to reliably hit headshots on their opponents, then it makes sense to have a long-ranged option for that skill to express itself

crimson mica
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And the requirement of hitting heads consistently to do well is a fair one, given you're not even participating in direct battle.
Otherwise everyone would be playing sniper, because that would mean it would be a broken class, if it didn't have such requirements.

slender plinth
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because, to be honest, if you step outside of individual kills and deaths

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even a god aim sniper has to use very careful positioning

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very good target selection

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and very good timing

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to actually meaningfully impact a match.

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they aren't capturing the god damn point, they literally only contribute kills.

crimson mica
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The fact that they basically don't play the objective is the main reason they're useless by default in most modes.

slender plinth
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and not even particularly quick or numerous ones.

crimson mica
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Sniper in Cash Run?
Free deposit for anyone who finds them.

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In that case, they're griefing.

slender plinth
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and, moreover, it's fine for sniping to be a weak and situational playstyle where high skill is necessary to make it work.

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it's almost like that's how niche playstyles are supposed to shake out in a well balanced competitive sandbox!!!!!!

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isn't it crazy that different things can just be... at different levels of strength and have different kinds of utility in a game designed to be fun and have depth for people to enjoy figuring out...?????

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lmao

full hollow
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sniping in Battlebit is in great spot in my opinion even in few playstyle types, mid range aggressive sniper - acog and movement if you hit headshots you can basically get kill after kill (git gud xd) long range with decent sniper is decent aswell just click heads and dont overthink positioning range etc.

it is not so easy as as val, ak playstyle to get 80 kills per game but rewarding as hell if you pull off a great play. quickscopes no scopes with movement are hella fun too

deep schooner
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Me personally, i play sniper role only to have the high power rifle with a 8X to counter snipe. The rest of the time im on objectives or trying to help secure one with the mighty Deagle. But really engineer with a DMR, or fireteam lead can do the same job with better tools.

fleet thorn
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sniping is quite ironically the best balanced class at the moment (if you ignore the m200 being head and shoulders above the other rifles)

the class mechanics, strengths and drawbacks, and gameplay are all excellent

the problem is that the role of sniper attracts braindead mouthbreathers who post up as a glintshitter on some hill somewhere, proceeds to do nothing useful then comes to the suggestion or feedback boards to post some inane shit about how glints are unfair (but curiously never "wow 20x optics on a high-powered one-shot kill rifle sure seems unfair")

celest iron
crimson mica
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"Integral" definitely is a stretch.
They provide no significant utility to the game or its flow.

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They only "importance" manifests through the fact that there's people who simply wouldn't play if they did not have the choice to sit back and shoot from far away.

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But that's important only for game sales. Not for the game quality.

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Well, one could argue that the assault class is also rather insignificant then. Though at least that one has any useful features.

slender plinth
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if there were more defensive play, then snipers would have more utility for both sides (picking counterattackers off from an entrenched position on a point OR attempting to soften one before or during an assault by picking off useful targets)

crimson mica
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Snipers will never be useful outside of elimination modes.

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But in an elimination mode where you actually gotta be careful with your life...yeah, that's a different story.

slender plinth
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being able to pick off a machine gunner in an overwatch position from outside their effective range is intrinsically useful

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and while you can do that if the circumstances permit with an AR or DMR, it's much more difficult and will generally leave that person significantly more vulnerable than a sniper slightly behind the front lines or on a wide, distant flank

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the same can be said for picking off medics from off angles, because that can disrupt the ability of an entire squad or more's worth of people to fight until that medic is replaced, leaving room for your teammates in the immediate area to move onto that enemy position and weaken their overall defense

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if the squad leader class also grew more useful and was made more recognizable, this would add another high-priority target where a sniper would have many more safe opportunities to eliminate them than other roles

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my point being that I think, currently, snipers have some limited utility, but they would have a lot more if squad leader and support developed further as classes, because they would most likely make life harder for shorter-ranged infantry on the attack

crimson mica
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All those examples would only apply in an elimination mode, though. What does it matter of the squad leader dies? What does it matter if that machine gunner dies?
It doesn't actually have any significant effect. Mostly because they'll be back/replaced right away.

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If someone was to suppress a corner using the LMG of a humvee, a sniper isn't super helpful there. Because they'll just keep replacing them.
A medic with a C4 charge, or even an engineer with an RPG at just about any range would solve this issue by just destroying the whole vehicle.

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Point is, snipers are virtually unable to tackle the root issue of anything.

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Why pick off people on B? Go there and capture it.

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Why shoot the gunner in that Humvee? Destroy the Humvee instead.

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If you add medics to the equation, most snipers do literally nothing for the team.

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Like, great, you headshotted that one guy. He's down now.
Now his ally just revives him behind cover and you accomplished basically nothing. You can't do anything about them being in cover. You're no threat to them. If you actually downed them up close, you could have taken out that medic as well. Or whoever else might be ready to revive them.

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For a sniper to serve any purpose whatsoever, they need the teamwork with the people that are actually close by. And since (normally?) no coordination happens between those 2 sides, the snipers yet again don't really actively help their cause either.

slender plinth
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what I'm talking about is about timing, here— yes, all these people can get revived, but for the length of that revive that's two more guns and additional functions provided by that target not being pointed at your teammates, which creates a temporary power differential in the immediate area, allows one squad to move in where an enemy squad was holding, and that changes the larger dynamics of the engagement between two teams

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shooting the gunner out of that Humvee creates a time gap where someone has to actively go and replace that dude, which makes a window of greater opportunity for an engineer or medic to safely C4 or RPG it without taking response fire from said humvee-mounted gun

crimson mica
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But again, what does it provide in this game? They did nothing that someone with a rifle up close couldn't have done just as effectively.

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They're literally just worse units.

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There's not one thing they do better than any other choice.

slender plinth
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except generally speaking someone with a rifle getting up close is going to get picked off by the teammates of said high value target, if they aren't completely blind

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(balancing around bad players is stupid, because trying to predict the behavior of people who don't understand the game systems in said systems is a losing race to the game's depth being compromised)

crimson mica
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Honestly, with my experience, I might be just too biased to ever think snipers actually accomplish any purpose in this game.

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But that's maybe just the reason why we have them.

slender plinth
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all of this is in defense of more aggressively positioned snipers inside or on the flank projected by their team, mind

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40x scope goobers sitting 1200m away are worthless without absolutely god-tier target prioritization

fleet thorn
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snipers are going to be targeting the same morons who die as soon as a bad guy comes around the corner with a val either way

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whenever I'm sniping on uhh construction, most of the people I'm killing are other snipers

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snipers are essentially playing a different game

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that runs parallel with the main game but has no effect on its outcome other than providing a very slow trickle of roughly equal ticket loss to both sides

deep schooner
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IMO, single shot sniper rifles should do the same damage as the Assault rifles of the same caliber, drop the scope glint, an improve the "scout" kit with scouting tools like the advanced scope auto marking enemy an posting a real time tracker for 1 second. The term "sniper" is not a weapon, its by definition any one that shoots from a long range while hiding.

proven rapids
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sniper rifles are made for the marksman of the group, meaning someone whos got a high accuracy and survival ratio. i personally dont think they need to be buffed in damage sense but maybe a reload and bolt action buff would make them a little more fun? if youre finding that the bolt actions themselves arent strong or useful enough try the marksman rifles. same damage output to the head with a faster rate of fire. this isnt cod though

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^anyone have any input on this please @ me im a huge fan of the r110 and the cheymac m200

slender plinth
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part of it might be that the bolt attachments are all multiple hundreds of kills deep

proven rapids
slender plinth
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i aim exclusively for headshots unless i'm sniping directly into active engagements where I know the tag is enough to secure my teammates a kill

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i'm just not sure that "a slightly quicker bolt that doesn't even provide straight pull" is such a strong attachment it warrants a 170 kill wall

proven rapids
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so think about it like this, it takes roughly 700 on any gun to get a FLIR, and its not even that great yet nobody is complaining about the killwall behind it. the 170 kill wall for hitting two slightly faster shots isnt that bad.

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how many people do you see that are over level 50 and using anything other than a rk1 canted grip and RDS with whatever large mag they have

slender plinth
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nobody is complaining about that because FLIRs aren't fun to use on day maps and most of the playerbase doesn't give a shit about night maps (as demonstrated by the overwhelming majority of map votes currently)

proven rapids
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flir is useful against any amount of smokewall during daytime, but my point was people dont use it regardless of how useful it is.

slender plinth
proven rapids
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take engineer for example. you cant get smoke launcher but you can get smokes and an RPG. still a VERY good combo

slender plinth
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outside of a marginal horizontal recoil reduction from the gunfighter grip

deep schooner
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IMO, Thermal is garbage at shooting from afar IE what a sniper should be doing. Now if thermal was on the drone an could mark targets for the team 🙂

fleet thorn
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at the bleeding edge, bolt-actions only have two stats that actually matter: accuracy and damage per shot

all of them are more than accurate enough so that's a wash between rifles, which leaves only damage

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stuff like recoil (lol) and mag size are just quality of life things that are ultimately pretty meaningless, you could make an argument for projectile speed mattering but even then it takes a huge gap for it to be a factor (the m200 does, admittedly have a huge gap between it and the closest runner-up)

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you should basically just be doing whatever lets you squeeze as much damage as possible out of a single hit because there's always a chance of those few extra points of damage either enabling or scoring a very lucky kill

signal blade
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6x -20x Scopes have been fixed, should be easier to hit enemies in the head once you Zero in the gun for the distance. just match the crosshair with the head(and account for lead if they are moving side ways).

mental phoenix
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As someone who likes sniper rifles, I would LOVE a 1 hit kill, but as a player against snipers, I do not want a 1hk, and with 127 enemy players, I do not want a 1hk in the body.

The reason games like Squad and such have a 1 hit kill sniper is because of limits, map size, and game play style.

Squad is built as a more realistic shooter, not an arcade shooter.

I find myself just taking multiple shots or aiming for the head only. I avg about 50 kills a match with a sniper rifle. Which doesnt seem like a lot, but when you add the range bonus, headshot bonus, OBJ bonus, your score can and will rapidly climb.

Just your idea will not fit into the game with the games current playstyle.

ionic bramble
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Snipers for me at least give no feeling of danger, just a glare somewhere far away that will probably never hit me or i'll just laser them with one of the AR's. Either way they are just the way they are and I don't see any reason to make them better/worse. No feeling of danger when either they are too far away to hit consistently and you can lay smokes or are close enough that you disintegrate them with 800 rounds/min up close or medium range

chrome inlet
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why oneshot bodyshots work in other games is because if you get shot in the limbs you can take cover, and regen in a few secs

slow falcon
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Contributes to a 127v127 HyperXD

deep schooner
# chrome inlet the thing is, in battlebit you dont heal unless you have medics around. so a bod...

Bandages stop bleed out? IE body are not that fatal, yes hitting some one hard dose make them F-off for a bit or press their luck to peak again but in the long run a "snipers" role in a team based game is Long range enemy disruption. Like as a sniper if when i pop some one in the open an they gett downed I will watch the body an wait for more medics to start running to pick them up... And OMG i have stacked up 5 bodies of people it felt like i was in some Benny hill or monty hall movie. In short single shot bolt action high power rifles are in a ok place, Sure do i wish that i didnt need as many kills to get the 4x scope an silencer yes. The "Scout" role is vary misleading though.... vary vary few "scouts" are ever in the front lines in this game. The number 1 reason I hang back is cause i hate trying to sneak around behind the enemy...getting into position.... an some squad mate spawns on me an just ||donky fucks|| everything up.

chrome inlet
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its not like other shooters where if you didnt kill him, he can just take cover and negate all your damage by waiting and regenning

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landing a hit will cost the enemy something

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its not meaningless to fail to kill.

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nah, I believe its refreshing to have snipers take skills to oneshot people.

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bodyshotting such massive playermodel hitboxes for onehits would be bullshit

deep schooner
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From what i seen, lol not always true. A little patents an its like waka-a-mole 🙂 An yeah, the player that cares about their KDR will most likely try an heal up / reposition before trying to peak again

chrome inlet
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and headshotting isnt that hard.

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sometimes their helmets save them anyways

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which is good

deep schooner
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oh yea

chrome inlet
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you dont want a class like support feel worthless to have any armor if snipers oneshot them anyways

deep schooner
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That helmet Ting can be kinda fustrating as a sniper. But it has saved me too so one tool thats good. IMO i feel like the support loosing the entire brainbucket in 1 shot is bad cause the support speed is sooooo slow that the second shot is still going to be a finisher.

chrome inlet
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I think snipers are in a good spot, bullet velocity seems to be the key to some cases of bullshit moments where with the right scope and rangefinder you could essentially become consistent at landing 600-1000m shots

deep schooner
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I love an hate the support, Sure its natural counter should be a sniper. But that is not the case.... damn vecter an VS VAL super hit TTK in short range is. An i feel like thats wrong, i mean the support is wearing all that armor an its pretty much only going to extend the TTK by like 0.1 seconds. Pistol caliber VS Kevlar should be meaningfull.

chrome inlet
#

asking the enemy to walk such a distance to counter you if you dont have unlocks to snipe that far can be a bit annoying

#

naw a support's counter is simply speed

deep schooner
#

True

chrome inlet
#

ads time of support is slow

#

get the drop and the ttk is still very good with any weapon

#

kinda wish support would have a biiiit more accuracy at long range to at least suppress snipers from landing that precious headshot

deep schooner
#

I play the support an medic for the points moslty. an as a support i try to hang back so my team can spawn on me. But man even if i have my gun up an ADS at a door or hall, its still 50/50 to kill a no armor medic with a VS VAL.

chrome inlet
#

honestly I havent found an obvious case of imbalance so far

#

just things like the bipod being a straight downgrade from other grips if theyre not on snipers.

deep schooner
#

Yeah, me neither. I just feel like wearing heavy armor for the support is not good enough for the loss of speed. just no armor an a LMG would make a huge differnce

chrome inlet
#

lmao I feel like the other classes are too fast instead

deep schooner
#

SPeed > then armor.

chrome inlet
#

I dont like when boot on the ground shooters become a game of who can mash as many movement buttons as possible to dodge bullets

deep schooner
#

hell i would not mind guns like the M82 12.7X99 being in the game lol but it should be the Anti armor kit weapon as its not ment to be used on people

#

oh yeah, dolphin diving along with Q an E mashing making enemy damn near glitch into the matrix

#

I do hope the "Scout" kit gets more tools to help them scout though. At the moment i feel like that role name should jus tbe changed to Sniper lol. As most people will assume that is what you are going to do any how. Hell i would not have an issue with the damage of DMR being pushed into boltaction damage ranges.(im a fan of the weapon gives the Accuracy, handling, control The caliber gives you the damage. IE 7.62X51 having a damage value of 70 vs no armor an 45 vs Armor, 5.56X45 nato being like 30 vs no armor 20 vs armor, an 9X19 being like 20 vs no armor an 5 vs armor would force people to think about an change tactics based on enemy team comp. To many snipers = drop armor an go for speed, to many SMG grab that Intercepter with some heavy plates.)

chrome inlet
#

if scout could have team-wide enemy pings (the red ones) instead of squad-only pings using binoculars it'd be neat

#

like marking vehicles do

deep schooner
#

OH yeah, i used teh advanced binoculars an was underwhelmed

chrome inlet
#

binoculars right now are only useful as a scope without glint afaik

#

with friends or voice comms it can become useful

#

but it'd be nice to have UI features to it

deep schooner
#

also the Drone is a good marker tool, but its hard to get marks on enemy i can stare right at then an cant mark 😦 its like damn thats the best piece of the scout kit an its better off used as a remote bomb

#

Id love to get a Version of the SOFLAM that auto marks enemy like a motion detector. As well being used like the drone & lazer mark targets for a Off map missile strike. Even if you only get 1 LATGM it still IMO would make scout feel more like they are doing what their role suggests.

#

(oh an let me be real clear, im not trying to tell The crew at Okidoki what to do with their game i love whats in so far an would just love to see more thats all)

hardy quail
#

It's insane to see all of this adversity to sniping being effective.

I played a ton of Battlefield 1. Snipers could deal one-shot bodyshots due to the sweet spot mechanic, and yet I still didn't care because

  • I could hop between chunks of natural cover when rotating between flags, minding where the scope glint is
  • I could just sit on flags which were already walled off from any kind of long-range threat
  • I could throw smokes (and constantly resupply them)
  • I could take a few pot shots to suppress the sniper temporarily (ex. I once ran up to a sniper across open-ground for a full minute, and he kept missing shots because his accuracy got dumpstered by me dealing suppression every few seconds)
  • I could stay close to medics to get revived if I did get downed.
  • I could take cover to regen health within 10-15 seconds if I got tagged by any non-lethal shot

Despite that game having perhaps the most oppressive snipers out of any Battlefield title, there was an unbelievable number of counters to them; counters that simply aren't present in Battlebit because

  • many maps lack natural cover between objectives
  • nobody plays Support in its garbage state, so resupplying smokes is a pipe dream
  • suppression's not there lol
  • health regen's not there (unless you play Medic)

This game just isn't set up for snipers to be allowed to be effective without causing misery across the board. That just sucks. While fast-paced players laud this as a victory, it further damages a sandbox that's already wrought VAL gorillas running around, doing arena FPS things, and spraying down full teams in less than a second (all while the snipers are actually challenged to "just headshot bro" for a single kill in highly situational scenarios).

#

The lack of suppression's especially funny. It's something that players hate here, but it's a counter to another thing that players hate here.

#

¯_(ツ)_/¯

#

well, two things if you count bipod LMG hill-humpers

slow falcon
fleet thorn
#

hm yes today I will advocate adding some weird blur because some spastic is shooting near me

#

I could take a few pot shots to suppress the sniper temporarily (ex. I once ran up to a sniper across open-ground for a full minute, and he kept missing shots because his accuracy got dumpstered by me dealing suppression every few seconds)

there are people who think this is a good mechanic HyperXD

hardy quail
#

I mean, if you guys hate snipers that much, then that'd be one viable mechanic for countering them.

#

though, I'd never advocate for the BF3 level of suppression that applied at extreme close range

#

Besides that, maybe suppression in general existed for a good reason? 🤔

chrome inlet
#

maps are big enough that you can take a quad bike and flank undetected to the enemy's buttcheeks

#

kill any snipers you find

median crypt
#

Depends on the mode

#

Try doing that in salhan domination etc when other team is more or less baseraping

fleet thorn
#

if your team lets the enemy team baserape you then it's a collective skill issue try harder next time

fleet thorn
#

how is this difficult for people to understand

#

all the tools to deal with snipers are already in the game, and the most effective one is quite simply "just pretend they aren't there"

chrome inlet
#

Even in frontline as a sniper I could get 50 kills and still lose because im not pushing objectives

#

Because nobody was counter sniping

#

So they had more numbers to push

#

We had a dozen snipers

hardy quail
fleet thorn
#

so what's the problem

hardy quail
#

If you were reading anything above, I made several points about how I dealt with the most oppressive snipers in Battlefield history within BF1 (which were also viable in a tryhard setting for the first time in Battlefield history). Despite them one-shotting with the sweet spot mechanic, even using 2 out of the 6 countermeasures that I mentioned could help you shrug them off.

#

My problem is that Battlebit lacks the means for many of those countermeasures, and as a result, snipers have to be in their current weak state to compensate for that

#

and as much grander result, this weapon sandbox won't scale well into a future when everyone improves at the game, when everyone is more concerned about playing to win, when "skill creep" occurs (which is the fate of pretty much every PvP game).

fleet thorn
#

but snipers aren't weak

#

they're useless from an objective-oriented gameplay perspective and have a clear drawback, but they're far from weak

#

more accurately a lot of recon players are objectively fucking garbage

#

and are typically the ones that show up to the discord making threads about how snipers should kill with a single shot to the chest or that scope glint should be removed

#

typically a large overlap with people who think DMRs should be buffed

marsh wind
#

dmrs could use a slight buff tbf

fleet thorn
#

"no."

chrome inlet
#

dmrs are fine

#

strong midrange and long range but still serviceable up close with good aim

#

bolties are fine as well

#

headshots arent so hard to hit

#

and bodyshots are still contributing to something

#

"muh dopamine from getting a kill"

slender plinth
#

(although the visual recoil on medium range scopes is a little ridiculous)

slender plinth
#

support being so weak as to be non-existent exerts a strong warping influence on the rest of the gameplay

ionic bramble
#

DMRs are in dogshit category of its own, but exactly as snipers they do no need to be buffed really. It seems that the game is in core favourable for medic/assault and yada-yada classes/playstyles. As stated several times, just ignore them. Game is not (maybe yet) Squad or arma type where you have have few tickets or even no respawns. Run and gun is what battlebit now is

median crypt
#

As it should

velvet rivet
velvet rivet
deep schooner
#

this is a 9x19 its A PISTOL CALIBER.

#

this is the 9x39 wolf.... i was not saying this is a pistol caliber when expressing the lower damage or "smg" also also if you are going to go with this round ....why not just use a real rifle round an actaully put people down...

deep schooner
#

body armor VS sub sonic caliber dose have a ton of energy..... BUT it also dose not have the greatest prenetration VS reinforced body armor, ALSO having shot a VS val in real life the recoil is nothing like a Vector OR even a MP5

deep schooner
#

IMO calling thr Vs Val a "smg" is also wrong as its not using a pistol caliber. Its a subsonic AR.

hardy quail
#

idk anymore. Despite the head hitboxes being massive in this game, I don't think "hit heads or be useless" will ever be balanced alongside a weapon roster that's significantly easier to use for quicker results.

#

Perhaps if one-shot headshots also disallowed revives, then that would make snipers incredible for actually bleeding tickets, while preserving the skill expression around them (idk if this is already a thing though, haven't noticed).

hardy quail
velvet rivet
velvet rivet
velvet rivet
fleet thorn
#

is this just a case of recon wanting their cake and eating it to

#

it is, isn't it

slow falcon
#

Why did this go from snipers to as val 💀

ionic bramble
#

val bad upvotes to the left

velvet rivet
deep schooner
# slow falcon Why did this go from snipers to as val 💀

I started off with what balance means in a game an the "snipers" role would be best suited to taking out heavy armored people, an made mention that some of the SMG (pistol caliber) weapons should suck at taking out heavy armor but they do not. Avallac is just trying to add Avalons brand of "leet" salt here. Intresting that if you are not A Avalon member apparentl you have no skill an are bad? Which is if every one is a "good" player in thier book they would not be getting 200/0 sniper kill streaks cause you know only good snipers can get that..

slow falcon
#

Kewl

dreamy seal
crude nymph
#

necro posting much

#

this convo has been dead for 2 months

#

X_X

dreamy seal
crude nymph
#

bruh

dreamy seal
# crude nymph bruh

yeah i was looking reading a clan member of mine talk in here and i saw ur message

dreamy seal
crude nymph
#

well good for you. but for the sake of a dead convo. just dont. what would a 19 year old canadian know about guns XD you probably haven't seen anything bigger than a .22

#

for referance

#

.22lr is pretty common hunting ammunition

#

.50 BMG is also common hunting ammunition. .22 lr is good for deer. 50 BMG is good for lightly armored vehicles and making half of your torso go bye bye

#

well maybe a small exaggeration unless we are talking 50 BMG explosive

#

bmg will still put holes in a jeep

slow falcon
#

Hunting with 50 bmg 👁️👄👁️

crude nymph
#

hey never said what i would hunt with it

#

but if it decides to hide. it wont be for long

slow falcon
#

Hunting with icbm when

crude nymph
#

XD

#

exactly

dreamy seal
crude nymph
dreamy seal
# crude nymph (ignores realism) but has a bleedout mechanic. (ignores realism) but has stupidl...

those things arent based on realism, they straight up video game design ideas behind them, me having personally talked with OKI. bleeding isnt in the game because its realistic, bleeding is in the game because it forces players to pace themselves instead of running through everything and anything with auto health regen or going till they reach 0. bullet drop is so you need some form of skill instead of just aiming directly for the head, even then the bullet drop in this game is basically nothing since i am able to shoot at 1400m without aiming up or zeroing in certain scenarios

crude nymph
#

did i mention the bleedout mechanic actually uses Real life timers on how long it takes to bleed out

#

unless its down to coincidence

#

which is possible

dreamy seal
#

probably coincidence

crude nymph
#

still realistic

#

: I

dreamy seal
#

but not made with realism in mind

#

after having talked with oki, anytime a thread starts and its about balancing or things that should be added, if it backs its suggestion/feedback with realism, Oki straight up mutes the whole thing. he really has no interest in making things realistic. when hardcore comes, it MAY add certain things that are intended ideas from realism because that is a portion of the crowd that want it to be that. the current casual/hardcore hybrid we have will be the casual mode when ea comes

crimson mica
#

Real life timers...for bleeding out...💀

#

How's that looking IRL?
Stop watch and declared dead after 10 seconds on the point? HyperXD

#

That'll wildy vary depending on so many things.

#

Ususally gonna take minutes tho.

#

Bleeding out isn't that quick...

fleet thorn
#

it's fucking over boys I cut my finger and I've got literally no bandages left the timer is already ticking

crude nymph
#

A bullet wound can indeed kill you in 10 seconds easily

#

You vastly underestimate how much damage can be done with a single bullet much less 3-6

crimson mica
#

A stab wound "can" kill you in 10 seconds easily.

#

A needle "can" kill you in 10 seconds easily.

#

All just a matter of what's actually hit.

#

You're not going to die from your finger being blown off.

#

Maybe if you never treat it and it gets infected on top.

#

Bullet to the head? Might just be an instant death. Could also do nothing or be a slow death. All depends on where it hits, your condition, what happens after...

#

Bullet to an artery while you're pumping hard after sprinting? That can be a quick bleed out indeed.

#

But that's probably still 15 to 30 seconds.

#

2l of blood don't exactly just instantly exit through one wound, after all.

crude nymph
#

Yeah but let's be honest here. No one aims for a finger. People aim center mass IE: chest/head. We're talking lungs,heart,basically all your vital internal organs. Your not surviving most chest wounds. Unless you get stupidly lucky

fleet thorn
#

that's cool but really what we're doing here is laughing at your statement that the bleedout timers in battlebit are intended as realism instead of just "hey 10 seconds is a nice round number"

besides, pretty sure that ain't how the bleed works

velvet rivet
deep schooner
velvet rivet
deep schooner
#

i mean i was trying to have a constructive conversation with the OP, then you Avalon fucks just come in an be all like, "GitGuD Scrubs" ..... its really kind expected that you all have 12 year old mentality an nothing productive to add to the development of a game or help At least talk about Feedback in a proper adult way.

#

So why dont you, do us all la favor. An uninstall this THanks 🙂

deep schooner
#

@velvet rivet Every time you Avalons Add on the "well i have no issues getting 200/0 with blah blah blah its skill issue on your part"(well no duh even if all snipers were 1 shot average gamers would still have issues going 80/0). You just provide the community with information that comes down to 1 simple thing.... Troll... this hurts the clan name an reputation for being "good" players cause honestly if you cant show a modicum of respect for your fellow gamer an only seek to attack them for not being as good as you are then its only natural that people like my self will just assume you all are cheating an move on... cause cheaters are not humble people they are trolls just like Avalon represents it self.....

velvet rivet
#

Good, good, let the butthurt flow through you

#

7/10 meltdown

deep schooner
#

yep thats a proper 12 year old response

velvet rivet
deep schooner
#

well im going to get back on topic.... as this BS breaks the rules.

open radish
#

funny

crude nymph
#

lol

crimson mica
#

As Wave said, point was just that your statement made no sense in this context whatsoever.

#

Or I failed to see the meaning. Dunno.

crude nymph
#

i would say the second one

#

but i mean considering this thread is almost 3 months dead

#

idk why anyone even necrod this

crimson mica
#

I just added the second to comfort you. You didn't have to agree. 🗿

crude nymph
#

XD

#

hey you said it

#

ill just take it

rain valve
gloomy scroll
#

Dang here I am thinking I got the most hated suggestionBBClown

velvet rivet
velvet rivet
crisp isle
plain frost
# alpine light Interesting. Currently I don't find them annoying. Pretty sure I've never actual...

Sounds like skill issue. Make a headshot then. 😂 dont come here and try to make this game like HLL and squad. The balanse on HLL works BECOUSE AL BOLT WEAPONS ARE 1 HIT KILL NOT JUST THE SNIPER IDIOT!. with a few exeptions it takes 2 ^^ Thats why there is a balance thats why it works - also a sniper has to be closer to the battle. in battle bit use the M200 hide on the otherside of the map were no one can hit you or find you unles other sniper . be my guest but your not getting that one bullet one kill

plain frost
opal flicker
#

u can use a medium scope to counter the sniper gleam, it was made for balancing purposes ig

#

when u die u dont see who kills u specially a sniper and a gleam helps identify that with extremely long ranges

#

but yeah medium scopes dont have that gleam and u can get some pretty decent ones to help u snipe from afar

slow falcon
#

Me when the camera still locks onto the killer

stark roost
stark roost
dreamy seal
#

its really just skill issue. there are people with more than me.

crimson mica
#

I don't think that itself really says anything.

dreamy seal
#

snipers arent weak

crimson mica
#

You can get XXXX amount with ANY weapon.

dreamy seal
#

very strong tbh

crimson mica
#

Just a matter of time.

dreamy seal
#

the thread is about snipers being weak. which they arent. headshot with a heavy/long barrel and you can kill anyone in the game. I will say that hit registration can be weird at times. i have a few clips of hitting people in the head and it says i hit body armor but that doesnt really matter

crimson mica
#

OP is clearly just missing every headshot. Snipers are fine.

#

Just meant to say that the raw kill count says nothing really.

dreamy seal
#

the only other thing that stops snipers from being more effective is the rpg heat explosive spam and the medics moving at mach 5 and being able to change their direction at the drop of a dime

crimson mica
#

I don't see how RPG's play into this.
And that's just the movement with all classes.

#

Just the way it goes without actual mass.

dreamy seal
#

medics are the fastest class in the game by far which is why i say them in particular. rpgs have essentially no drop and can you even if you are far behind walls.

eager obsidian
#

Don't touch snipers. They are OP AF coming from a sniper only player. lvl 51 Only with sniper and always top 5 points in my team. Plus having to HS is fun AF.

dreamy seal
# eager obsidian Don't touch snipers. They are OP AF coming from a sniper only player. lvl 51 Onl...

i think people who say snipers are useless is about them not having enough effect on objective play/winning the game, which to some is more important than being top 5 on the leaderboard. although getting a ton of kills could technically shift the tides of winning the game, it doesnt have as much effect when most of your kills are on random cannon fodder but when you kill the good players on the enemy team/ people who are contesting the objective, snipers can be very good and useful, as well as if you can counter enemy snipers that would be sniping your teammates who are pushing the objective

fleet thorn
#

snipers are useless for objectives yeah

but that's a choice you're making when you choose to play the point and click adventure game class

crude aurora
chrome inlet
dreamy seal
fast delta
#

snipers are lameee

devout onyx
#

As a mostly sniper main, we're plenty strong enough. Aim for the head or snipe long distance.

dark umbra
#

objective based game, snipers are a waste of a player slot most the time. I'll be honest, i usually play medic and don't res them when they get popped in back lines 😂

devout onyx
sudden root
#

snipers are good

opal flicker
crimson mica
#

kittenCry 😭 HyperXD

#

Just hit.

unique marlin
#

Laughs in 60 assist

frigid cargo
#

hit their head

nimble thunder
#

BF1's sweet spot mechanic , while unrealistic, made each bolt action have a niche. Plus, gave incentive to not be a Km away

fleet thorn
#

🤮

unique marlin
warm shard
#

Def a skill issue, snipers are super good already in the right hands, and it would definitely be way too OP if you could one shot w them

fleet thorn
#

wow almost as if you shouldn't balance a weapon type, role, or other part of the game around the teeming masses that are bad

#

and instead consider the fact that you must actually be good in order to perform good

lost ember
#

People say this, but are really hypocritical, only when it applies to them does this point get made lol

paper scroll
#

Imagine a sniper that kills with just one shot to the body, there would be people doing quick scopes and eliminating squads easily. (like me in other games)
So don't put snipers in the game that kill with just one body shot. The aim is to have fun and work as a team.
For example, you can team up with a friend and use both Snipers. When one of you spots an enemy, mark where he is and both of you shoot. If you both hit the body, the enemy dies.
It would even be quite fun. 😁

crimson mica
#

No one will ever add body one shot snipers here.

#

That's the point at which cqc sniping would become easy.

#

Rn you have to hit the head or you lose vs anything else.

fleet thorn
soft python
glacial badger
dreamy seal
#

imagine in this clip with one shot body shot, air vehicles in general wouldnt have nearly the same life time if you didnt have to aim for the head, i would easily be able to take down helis with one shot body consistently

unique marlin
#

And yeah it was my first time trying out the sniper in this game so I sucked of course

#

Definitely don't want one shot body snipers cuz that's annoying af to deal with even as a sniper

unique marlin
#

I used the ssg69,most other snipers used the m200 but the meta changes over the course

#

Just requires time to get used to and learn,which I didn't have before the playtest ended but snipers don't suck overall

opal flicker
#

Giving OP the clown emoji he deserves.

median crypt
#

Based

unique marlin
#

It kinda sucks compared to the rest

#

And most other beginner guns are fine

fleet thorn
#

it shoots bullets that kill people just fine tho

unique marlin
#

Doesn't mean it's good

#

There's a big difference between that and the other snipers

#

What do you mean with this logic?

#

You mean there shouldn't be rebalancing?

fleet thorn
#

the bolt-actions are all fine with the exception of the m200

#

there are some questionable design decisions between certain rifles but by and large it's probably the most balanced weapon type in the game at the moment

unique marlin
#

Yes,except these 2,the m200 and the ssg69

#

The one being a bit more strong and the other a bit more weak

jolly rampart
#

/s theres this cool zeroing feature you can use by holding alt and using your scroll wheel
use it

#

bring grapple hook and binos, check distance and zero scope
if anyone is stationary for a second, you get a free kill

fleet thorn
#

ssg is 60 damage?

unique marlin
#

It's not only the damage