#Tanks sniping from spawn is a problem

1 messages · Page 1 of 1 (latest)

frosty garnet
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They sit outside rocket range so they cant be hit and rack up massive kills for doing fuck all

steady lake
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I imagine they plan on adding a javelin type rocket launcher soon since helos are going to be coming to the mix eventually. agreed though, played a game where someone went 106-0 in a tank.

amber sandal
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I mean they’re not hard to avoid. The projectiles are slow and loud

ionic trout
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Is it normal to shoot from a distance because the tank is too weak?

amber sandal
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RPGs are plentiful. When I push it’s with infantry support. Otherwise 3 players with RPGs can insta melt you

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Tanks only carry 20 HE rounds, which runs out fairly quickly. Also tanks can shoot eachother with AP across map.

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I think a deployable TOW would be a nice counter to tank snipers

river grove
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This snowballs into a bad experience for everyone. Tanks dealing damage without being able to be damaged in turn is a problem.

The team with these players never gets the chance to man tanks and team against these players has to deal with dying by an unkillable enemy.

amber sandal
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I mean it’s a tank

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It’s supposed to be a force multiplier, there’s only 2 per team

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If it’s backline sniping that tank isn’t being useful to their team.

subtle heath
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can't we litter the expected routes of tanks with mines?