#people keep using tanks as snipers.

1 messages · Page 1 of 1 (latest)

trim quartz
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in more then 6 games (seperate games) i've seen people going on high ground and keep sniping with a tanks main gun and in the most part there is no counter play for this they resist to rockets enough so that when you finish your reload on rpg and subclasses your dead, going with your own tank is a waste of a tank cuz there is usually more then 1 tank and only solution is to send a full squad of 8 with is hard to convince a squad to do.

marsh atlas
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Skill issue

dusky steeple
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this is why you don’t vote for conquest

worldly crow
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Use 2 tandem RPGs to fix your problem if one is not enough

inner lily
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You just go up to the tank and kill it

worldly crow
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Yeah

granite anvil
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I thought that ranged, open-field dominance was the whole point of tanks here.

weak ice
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It is good when people are sniping ON THE battlefield
It's bad when people are sniping from main base on very narrow maps, so you can't take them down

worldly crow
simple cloud
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blame it on the armor balance its useless to drive out into the map where the battle is you will just get hit with RPG from all sides and with the none existent armor system all those rounds will do full damage and you will die quick not even mentioning tandems and C4 and the little ammo you have also adds to it

onyx prairie
fresh mason
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My brother

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What do you think tanks do in real life

dim crown
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Try to do anything else in this game with tanks. You will instantly get killed by tandems/C4/rpg heat. Being near urbanised areas with tank/apc is just asking for it. I think it needs some changes, but that's rality for now. But don't worry man, camping with tanks makes them glorified snipers, they don't contribute very much, and don't really have impact on the game.

fresh mason
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I disagree

indigo canyon
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Tank sniper here, the reason I personally do this is because if I move my tank off my distant hill, I’m instantly killed. I’ll have drones with c4, 10 guys with rockets, and have to navigate through absolute hell of terrain, all just to be out of ammo and d r a g my ass back to base to resupply (never make it back). So sitting by spawn on a hill makes life way easier. It’s less fun but the tank is just toast driving around. The repair tool being actually useful would make me want to venture out more. As for the ammo count… make resupply depots for helis to drop or have them at MAIN selected OBJ.

fresh mason
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^^

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Literally because we get C4’ed if we dare enter an urban environment

dim crown
silver vale
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Well a tank is long range and precision

pearl light
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Tanks are weak , and next to no1 plays with repair tool . So it is what it is .

inner lily
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Probably because people are afraid that their healed tank will be stolen by another person

dim crown
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Or they know that all repair does is to give you false feeling of safety while not having enough hp to survive very common tandems.

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APC is big offender here

proper burrow
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annoying asf

dark delta
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People fight with tanks from a distance not because they want to headshot 1500 meters with HE ammunition, it's basically because when entering urban terrain there are from 127 enemies at least about 80 with c4. I have no problem dealing with RPGs, it's reasonable but, with how difficult it is to navigate the terrain, the speed of the turret and the limited visibility (this game has a realistic handling system) so you don't see the tank in 3rd person like in other games, making it very difficult to watch your back (not to mention in the American tank that the turret does not allow you to see the close range of the tank with the machine gun).
My simple solution change the medic's c4 for a demolition mace. They will be able to continue breaking walls, the anti-tank will have an anti-tank role and there will not be 127,100 people with the possibility of breaking you.

static silo
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-decrease enter/exit time for engineer class
-increase repair speed
-make rpg damage increase over distance sort of like the snipers and/or increase range (easier to kill sniping tanks)

some more controversial steps:
-decrease c4 damage to tanks
-decrease maximum zoom for the tanks optics

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could also add stabilisation to the tank to make it more usefull while moving in battle 🤓

dim crown
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only make it worse for vehicles

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Tanks are camping becouse this is currently only viable gameplay, and game punishes you for playing other wise

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Game need to incentivise players to not camp and do other thinks, which it doesn't currently

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Not to mention rewarding them for it

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There is only punishment for players that will go closer to objectives

spare cloud
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Here's my feedback on mainly Tanks

  • Limited ammo means that when you're out of ammo, the trek back to main base, replenish, and get back to the action could take around 3-5 mins. That's a lot of downtime. Same goes for the MG, where your second crew would most likely just abandon the tank once they ran out of ammo.
  • Everyone has C4, and lots of it. I don't think it'd be an issue if players would only have 1 or 2 C4s, but everyone can carry enough C4 to blow a tank on their own. I'd suggest just letting you blow one C4 at a time, or limit C4 to specific classes like Assault, Engineer, and Support.
  • Tandem RPG. Thing hits harder than another tank. Maybe instead of specific RPGs, just have the engineer equip different ammo types, so they can allocate it to their needs, but limit tandem to just 1. This way, if you get hit by a tandem, you can retreat/repair or tank the rest of the RPGs, knowing its not another tandem ammo.

Ways to improve the tank's defensive capabilities could be like:

  • Reactive Armor. If hit by an RPG shell frontally, detonates a plate that counteracts the shot. Limited hits, maybe like 3 frontally, and 1 for each side? And wouldn't work against another tank shell. Not sure if this should be replenishable or not when RTB.
  • Lower C4 damage in total against tanks. I think it only takes 3 to blow up a tank in one go. Maybe double that to 6 C4s instead to survive multiple attacks.

Another idea is changing how infranty can fight against tanks. Instead of just being able to blow up a tank outright with C4s and RPGs:
C4 can only immobilize a tank. The tracks would fall out, and will require repairs. Maybe a condition that anyone can repair but slow, except for engineer who can repair the tracks quickly.
Then, once immobilized, infantry can swarm and jump on top of the tank, destroying the cupola and killing the crew.

This makes killing a tank a team effort instead of just being able to single handedly destroy one.

dim crown
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About C4, it should be replaced with breaching charge, that have same destruction, same demage to players behinde walls and on the other side of floors(just likee c4 works currently). It should not deal any dmg to vehicles, or only limited to soft-skins likle quads/jeeps.

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For Medic, Engi (he doesn't need more AT, he have HEAT, TANDEM, AT mine, and Anti-V grenade) , recon and SL. Assault should have C4, and support is to debate. IMO.

lime stratus
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tanks+snipers should be given the same treatment, can't shoot primary gun while in blue zone.

dim crown
lime stratus
# dim crown that would mean that they need to go like ~50m close to enemy if he have first p...

Better than them never leaving blue zone, sitting only on the edge of the safe zone, sniping all game while having virtually no chance of dying since they can just backup two feet into invincibility.

Would help a ton with all the blue zone snipers, as well. Force them into positions where they can get run up on.

Other things can be done to help the tanks, ie, swapping C4 on medic to C2(breaching charge), or buffing them by having resupply drops scattered around the maps, so they don't need to go back to base constantly.

That even gives incentives to hold certain points, you can have 1-2 points be a resupply point which makes it more valuable strategically than some other points, or have a neutral area which isn't an objective that has resupply. There's plenty to be done.

But first, I think forcing tanks (and snipers) out of the blue zone is the best place to start.

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Personally, I think the game is more fun with weaker vehicles. Some BF games had the vehicles become completely dominating and that wasn't fun to deal with at all, it was easy and took no skill and was immensely effective.

dim crown
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Players and vehicles stay in blue zone ONLY when enemies controll first point, that is very often not even 100m from it.

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For vehicles engaging from 100m it totaly normal. And it's not like they are invincible there, you can still deal damage to them with other vehicles/rpg

lime stratus
# dim crown Tanks never camp in blue zone if they arent forced to do so, Even on Azagor that...

that is completely untrue and you know it lol, both tanks and snipers will camp in the blue zone unless they are FORCED otherwise. Even in battlefield this was the case, there were players with KDR 150+ who did NOTHING but blue zone camp with tanks all game. in BF1 safe zone camping with the artillery truck was something that happened literally every single game. In both those games, the vehicles were exceptionally powerful and there wasn't much counterplay unless you specifically kitted yourself out for anti-vehicles, which not many players did because it wasn't fun.

dim crown
lime stratus
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I see it all the time, especially in smaller game modes like 64 or 32. Either way, if you don't do it, then changing that wouldn't negatively impact your gameplaay

dim crown