#Revive incentive and respawn penalty + more team play

1 messages · Page 1 of 1 (latest)

simple prawn
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I've noticed players rarely pick up others as A its difficult and B, when I go over to someone for pickup about half the time they give up.

Expendables should only be replenished back at main, and spawn on squad should remove expendables such as grenades and ammo if you die (or give you 2 mags of ammo and thats it) incentivize picking up people / waiting to be picked up. A medic pickup should be to 3/4 health and a player pickup to half. Medics shouldn't need to change between bandage and healing tool. This would make the game tighter and more strategic as well not just spawn in on squad and nade spam. just my 2 cents please add or crit this!

sturdy coral
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considering the amount of people who just use medic as a way to heal themselves i dont think this would work well in this game, in the casual side at least, cause if im the only person left in my squad half way across the map i do not wanna be punished for dying and not being revived cause my teams back at main running back

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i think in a hardcore game mode this might work better if the resupply was a buildable in a captured point so you dont have to run from main each time you die

simple prawn
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Im with you - re-supply at the closest FOB if you will (not main) that way the run is >1 min to the front. I am just sick of, and i do it myself spawning in on squad and nade spamming forwards in spaces like on bridge. it would be a ballance - but I feel medic class self healing may need to be nurfed or their damage etc. So many medics and no healers - or medic pickups that were not of suicides = a kill

sturdy coral
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yeah i get that, i some what agree

wide forge
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You definitely identified the issue with people hogging medic but man these changes would suck, running across map is already a hell of a boring task and this just makes that more of a pain in the ass. Keeping the frontline action going is a big part of the fun, and this slows the game down in a terrible way, not the tactical way.

I think your medic changes are kinda okay, maybe just do half health or 1/3 instead of the normal 1/4 because killing someone only to get them rezed to nearly full is pretty frustating. As china said, a lot of people like to choose medic just for the uptime, so giving assault classes some way to heal while not being op would be a potential solution, as it diverts some attention away from medic as a class. We could have it so the bandages also heal but I think it might be better to limit it to only reviving, and have it be a gadget instead. A stim or whatever works, the point is that it would limit the offensive power/utility of the person while in exchange granting uptime in combat. Maybe to avoid making it free healing it can be a temporary recovery of health, idk.

As for nade spam? Not sure, I just deal with it using buildables and smokes

Honestly, as a medic main the points are incentive enough but I can see why some just care more for the healing. Maybe a cooldown or recharge delay for self healing, that way if you stay out of combat like a medic should, you aren't really affected as much.

Really, being active as a medic is probably the turnoff for most people, they forget they can toss a medkit onto the ground, and their teammates don't even notice it being there to heal from it. People aren't gonna be a medic if they wanna play a traditional shooter, it's just hard to get players to switch to being a medic no matter what game. Making it so less people hog medic is about the best that I can cook up atm.

Extending the drag range to make revives safer would be nice, I feel that should be done to make it more common

simple prawn
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I totally hear you - wanted to see what others thought of medic and revive function. Yes - maybe a 2m drag / grab range would be the solution.

dim nebula
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What about adding defibrillators to medics

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You charge it up and instant revive

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Depending how long you charge it, it's how much the player will be healed up to

dusky falcon
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So you want the game to be unnecessarily boring af?

dull wasp
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The game is to fast for medics to be able to keep up, and yes i do to self healing more then healing others, as i see it, speed of the game vs item swaps leaves you to vulnerable that people opting to self heal rather then healing others. With so many players and so little downside to loosing a ticket and also to get full ammo again, YES people will end them selfs quick, this also comes with the fact that one of your team members might be in a better spot to spawn in on. I tend to stick with 64v64 but you dont stay alive long enough to make some classes useful, Its a run and gun play style and i love it.

fierce dew
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What about giving people ability to give up only if there is noone close to them. Or if they have less than 50% left time to die?

dull wasp
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Cant force people to do revives and your gonna end up pretty pissed if people run towards you and then dont pick you up

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If the revive is rewarding people will do it, if nothing is lost people will 9-10 times run by you. Sure there are a few of us that do revive and heal cause i think it helps my squad and we stay alive longer.

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Balance of tickets worth and gameplay is very hard, NOT alot of games get this right

fierce dew
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Add points for reviving and add ability to scream something like: Medigck!

dull wasp
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How you gonna stop 127 people to not give up is very hard

dull wasp
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Its hard to deal with for sure yes

dim nebula
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What if they add assignments, revive certain amount of people to get a cool skin, clothing etc

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I think it would be cool

fierce dew
dim nebula
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Like revive 300 people and you unlock a cool clothing that has maybe an extra health pack or 2 more bandages or something

fierce dew
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But, you have only 3 medkits.

dim nebula
fierce dew
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True, better than nothing.

dull wasp
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people just statpad to unlock then its back to normal hihi

dim nebula
fierce dew
dull wasp
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But squad points would be a good idea

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maybe perks later

dim nebula
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Yeah, point system sucks ass as of right now

fierce dew
dim nebula
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Achievement? No go, means nothing

dull wasp
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Its still in dev stage, thats why feedback is so great

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Maybe faster air drops or uav with em squad points, make the SL kit worth doing yet not to make is to OP, just get the ideas going

dim nebula
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Uav, good idea

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But there's no minimap

dull wasp
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NO calling in art and bomb planes though

dim nebula
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Are there no plans of making a minimap?

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I don't see why not

dull wasp
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i use the map alot but anyways

dim nebula
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Yeah but that's a waste of time in a battle

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And you don't see enemies

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Information is key in games, I don't see why not adding a minimal, there's no harm, also makes spotting more useful rather than saying THERE HE IS! and you don't even know where they are

dull wasp
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it could be used for SL only, it can be tactical or squad based

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game is to quick, no need for it, the second you look down on it your shot hehe

fierce dew
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Or to point at enemy to mark em for some time.

dim nebula
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Wish there was 3d spotting not just an area where the guy is

fierce dew
dull wasp
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squad can mark, medics can middle mouse to let people know your comming

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3d spotting is not gonna work with no hud

dim nebula
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In bf4 the enemies would be highlighted red on the minimap and a little red star or arrow above them you could see them through anything for a few seconds

dull wasp
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and u cant fill up your map with even more markers

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half the time i miss an enemy cause his hiding the all friendly markers in front of me

dim nebula
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True

fierce dew
dim nebula
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Would be useless, no one would notice

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It's too fast paced for people to care about

fierce dew
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Maybe, but that sound not this bad.

dull wasp
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mm viop solves that but i spent 5 mins with it on and people are just yelling random crap so of it goes

fierce dew
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At least make it more noticeable.

dim nebula
fierce dew
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How can you say if the dude laying on the ground gave up or just waiting for help?

dim nebula
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They should remove the setting to turn it off and just make it so you can adjust the volume

fierce dew
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Hey, how does voice chat works?

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Did i turned it off somehow?

twin ferry
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im with you on the nerf nades on spawn, the grenade spam in corridors is insane, but i dont want the game to slow down too much

dim nebula
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It's stupid, you're hopping on a team based action game and you're not even using the most fundamental key in the game

dull wasp
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The body should dissapere at the point of respawn would solve that

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people wont wait for anything, just how most shooters go

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maybe not Squad as much but still

dim nebula
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Or an option for if you want to be revived or not, not just hold down the button and your teammate wastes his time

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"Accepting revives"

dull wasp
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u cand fill the screen with more markers and if most people have voip of then its gonna be hard to fix

dim nebula
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Nah, it will be on the body if you can revive you will and if you don't see the option, it looks like they're dead

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It will look like a downed enemy

dull wasp
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when u fight over 1 point and your in the back, you end up having to look at 127 dots of friendlys if ur running toward the cap, NOW add people who wants to be picked up, yikes hehe

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126 dots, cant see ur own hehe

dim nebula
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Not dots, it's just on the body if you have the option to revive then you can revive them, if you don't then it means they are not accepting revives

dull wasp
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If u make it squad based with a "medic" marker on the map then im ok with it

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But you want to make people get something out picking people up, if there is non to very small price then people just wont move to get ya and staying alive in this laser show is very hard

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If your close and its on peoples bodies, yeah... might work