Not being able to spawn on any points for half the game and constantly running across the map if teammates are dead/in combat isn't the greatest thing icl.
especially in frontline where controlling the zones is the most important thing to do and you cant spawn near any of them half the time.
i think it should be reworked but i don't know if thats the best thing to do. thoughts?
#Spawn system
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imagine trying to take over enemy territory but enemy keeps on spawning non-stop
" if teammates are dead/in combat "
no, having people duplicate while you are shooting at them is not a good idea
" spawn on any points "
This is usually because there is an enemy player in the capture point, kill all the enemies inside the zone and you can spawn
there are also buildable rally points that you can spawn on even if enemies are near, as long as it's not damaged
I think that's part of the design. It's meant to be an evolving frontline conflict. yell at medics to revive
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frontline doesn't allow squad spawn points IIRC
just spawn in vechicles :/
spawns are plentiful if you are proactive about securing them, yadda yadda system is fine.
my medics run past and ignore the revives 💀
you cant spawn on vics and it keeps telling me the buildable spawns aren't available in frontline
yeah i understand why its a part of the game, but running 400+ meters every game just to get into combat and dying with medics ignoring the revives isnt the most fun thing
yeah it's annoying to be on VC asking for a revive while red backpacks run past you
Yell at everyone to revive
Spawning seems inconsistent sometimes I’ll see a player get a spawn who I’m actively shooting at and pick up two kills. Other times I’ll be trying to spawn and I can’t, not because my teammate is in the lof but because the enemy is in proximity, six floors above them. It makes maps like lonovo and construction miserable to play.
i hope in future we can revisit spawns on objectives by:
Decrease capture zone by 50% an block spawn once enemy inside.
200% of radius you can spawn but slower if enemy around.
Have you thought of it being suppression or line of site based rather than area based?
Just from experience I imagine it works like a cylinder, and people below and above you can block spawning. From skybox to floor?
not every solution will improve server performance.
True.
What axis is it tied to? Is it horizontal and vertical?
The spawn radius tied to players.
most people play medic for self heal and movement speed, not because they want to revive/heal instead of shooting.
I know, that's why you need to yell
Half the time when I revive randoms I end up dying because they’re yelling and not calling out who killed them. Let’s not encourage that lol.