#ARMOR UPDATE

1 messages · Page 1 of 1 (latest)

deep totem
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-Now there's no more "armor damage", which effectively nerfed snipers and the Unica really hard, but buffed the Fal and the G36 (Snipers can't one-shot exo helmet and need 3 bullets to kill through exo armor)

-It basically works as extra hp but only if struck directly to the hitbox

-Armors are still BUGGED in ffa where armor of enemies of the same nation will block 100% of the damage ALWAYS (See the unica example: 2hp armor blocking 60 damage)

@potent root since you're awake

bleak garnet
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Slightly increasing the HS multiplier of snipers should be able to fix some of the balance issues.

Some snipers might not be able to oneshot supports to the head anymore.

deep totem
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But I don't have it

obtuse halo
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No its good nerf

bleak garnet
acoustic tulip
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if it's just the one support set of armor that can survive a headshot then that's pretty good

bleak garnet
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Only the heaviest set of armor can do that, no?

acoustic tulip
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how much is the heaviest helmet?

deep totem
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if the sniper deals ~60 damage then the 25 hp helmet can block as well

deep totem
bleak garnet
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Only support can use it. 37 yeah.

acoustic tulip
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yeah the L96 maxes out at 135 damage with hbar

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cool

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that's actually pretty neat, even as recon main I'm not gonna complain because now that helmet just became very powerful

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inb4 all snipers get 2.0x hs multiplier HyperXD

tepid gale
frail lance
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fuck the snipers

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i think this is a decent change

acoustic tulip
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it will probably push even more snipers into using the m200, inshallah it will be nerfed

obtuse halo
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There will be new reason to play support.

To be bulletproof

frail lance
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nerf to unica make me sad

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buff unica

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just a tad

acoustic tulip
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support as the tanky slow dude works for me tbh, it's a fairly decent niche

frail lance
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have you guys tested regular armour yet @deep totem ?

snow frigate
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very good post naro poggers

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👍

sweet rock
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W info

deep totem
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we just wanted to make sure it was consistent and show how much the snipers/unica got nerfed

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and the bug, ofc

frail lance
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ok

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we need a unica buff

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:(

acoustic tulip
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deagle still pops heads tho right

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or wait no the pistol multiplier is 1.2?

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oof

deep totem
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any helmet will save you against a deagle

acoustic tulip
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intredasting

deep totem
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the weakest one will leave you with 4hp though

acoustic tulip
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12 armor?

deep totem
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yes

acoustic tulip
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hm

deep totem
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Deagle deals 108 to the head

acoustic tulip
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yeah

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I forgot the multiplier was so low for pistols

deep totem
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I honestly think they should be higher for the hand cannons, they even have their own category in-game

acoustic tulip
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yeah that's true

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could probably bump them up to 1.5

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purely for the memes

lethal dust
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increase hs multiplier for snipers and pistols tbh

frail lance
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pistols? you insane?

lethal dust
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yes

clever trellis
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M200 still 1 shots exos with heavy barrel

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So ecks dee an indirect buff to the already meta sniper HyperXD

potent root
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@deep totem that seems fine

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There is no longer separate armor damage, wasn't intended to be already

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When you play support, you lose heavily speed

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you should gain from armor perspective

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TTK would be much more stable since there is no armor - body damage seperation

shut coral
night dagger
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So sniper is bad now against armour and support actually has a use, also no helmet is no longer meta?

clever trellis
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No helmet died with speed nerf

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But 12hp helm is still useless HyperXD

acoustic tulip
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m200 nerf m200 nerf m200 nerf
inshallah it will be nerfed

pulsar estuary
acoustic tulip
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either that or perhaps the m200's strength should be reevaluated, lower bullet velocity but keep high damage, or lower damage

would be really nice to have it brought more in line with the other rifles

pulsar estuary
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nah bro, keep m200 great

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It was already nerfed (BV used to be 1700m/s)

frail lance
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nerf it more

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make the BV to 1

hasty junco
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Damn support is a living tank xd

clever trellis
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support armor when they have to fight more than 1 guy HyperXD \

deep totem
deep totem
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All that time wasted on the l96

clever trellis
hasty junco
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Its my most used sniper 😭

slim totem
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Fuck snipers

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Idgaf if i have to be slow af

deep totem
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No more being sniper bait.
M200 still oneshots 💀
M200 more meta than it already was lmao

slim totem
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Wait what

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Fuck snipers bro

bleak garnet
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I'm okay with it the way it is now, since it's only supports that'll be able to take a shot to the head.

hasty junco
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why is the m200 rank 32 wtf

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with the 10x exp tests everyone is like rank 70 dokhsoi0jh[fh

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should be rank 80 or smth

deep totem
# frail lance make the BV to 1

Fun fact: the bullet velocity can be changed on the fly but it's all kinds of bugged.
If you set it to "very low", the bullets become hitscan but with 20x more drop, so you have to aim super high HyperXD

night dagger
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Wait so it’s hitscan if the velocity is very low and you like zero end it so like if a guy 50 meters away your zero end is 1000m?

deep totem
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It feels like the weapons are shooting down but with hypersonic bullets.

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Even the tandem is affected.

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But if you go the other way and increase the velocity, things work normally and the drop on the tandem is literally the same, it's just faster.

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Either way, the velocity only increases, it never decreases for some reason

hasty junco
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acr even weaker now HyperXD

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I miss the old acr when it had 800rpm

potent root
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There is no such a thing as 'changing velocity while alive'

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Changing zeroing only changes the angle, not velocity, now I wonder how did you made it up

potent root
hasty junco
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it was ether 750 or 800

potent root
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It was always 700

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never was changed

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since it was added to game

hasty junco
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really?

potent root
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You guys are seriously making up stuff lol

hasty junco
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I swear it had faster rpm

potent root
hasty junco
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let me find a old ass pic

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or vid

deep totem
# potent root How do you change bullet velocity on fly?

There's a parameter that Goim was messing with while the server was live and it was messing up the bullet trajectories.
Either reducing or increasing the variable only increased the velocity, but changed the drop accordingly.

potent root
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It had more bullets I believe, we changed it.

potent root
deep totem
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It was so funny having basically hitscan bullets, but having to aim super high to hit anything HyperXD

deep totem
hasty junco
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no one used acr back then its all m4 and ak ogjkiodjhrfh

potent root
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Stop making stuff up lol

hasty junco
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I guess I have dementia

potent root
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It's not only you lol

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I make an update about some backend changes, some of you ask why something is buffed or nerfed. No It wasn't changed at all, I write it down if its the case on #dev-wip

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I normally do ignore and don't mind but hearing that shit from people I actually do listen hurts and makes me think one more time next time when you guys suggest something

hasty junco
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oldest pic I could find is this, but it doesn't show ehh whatever

hasty junco
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the acr did 30 armor dmg before update, now it does 25 so its a nerf but not a huge one

hasty junco
bleak garnet
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Only startup commands worked for the fps of the server.

frail lance
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Oki its fun to make shit up

sinful sleet
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"-It basically works as extra hp but only if struck directly to the hitbox"
Can someone clarify this for me?

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as opposed to being struck where?

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What is the difference?

midnight cove
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like if you have an armor plate on the chest getting hit in the chest works as extra hp but getting hit in the legs wont

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I guess

sinful sleet
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Oh.

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Good update

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Does that mean the "armor damage" category in gun stats is removed?

sly star
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Yes

sinful sleet
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So instead of body and armor damage, they just have one damage now?

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Good change.

sly star
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It’s easier for ttk and stk calculators, that’s for sure

sinful sleet
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Damage was too convoluted before imo, harder to balance when there is different armor HPs

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definitely.

deep totem
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it was just an oversight

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Oki's version of the game was different

midnight cove
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hope the m200 was also just an oversight

sinful sleet
deep totem
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thought you need the heavy barrel for that

midnight cove
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it's extremely anyoing with that bullet speed and dmg that you can't counter with any normal rifle

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being forced to play sniper just so you can kill that one guy in the enemy backline is not cool

midnight cove
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how?

deep totem
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smokes, movement, cover, getting closer, battle rifles

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many ways

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if they're so far away that you can't reach them, they're not doing anything in the first place

sinful sleet
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Is the exo helmet the support class helmet?

bleak garnet
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Yep.

sinful sleet
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I always thought support was annoyingly hard to kill

bleak garnet
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Not really. Support is slow and very easy to counter.

midnight cove
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smokes are a temporary solution which works in some cases but it's not really a counter but just a 'you don't get shot for 10 sec'. getting close and cover is basically impossible depending on the map

bleak garnet
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I honestly have more trouble with full speed engis and medics.

sinful sleet
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they just take an annoying amount of ammo to kill lol

bleak garnet
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'annoyingly hard', it's not hard at all. But yeah, it takes more ammo than other classes, if you don't aim for weak spots.

midnight cove
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support and medics are fine but I really hate the m200 on certain maps

bleak garnet
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Bodyshots aren't advised.

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Shoot the limbs or head.

sinful sleet
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you're funny Goim

bleak garnet
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I'm the funniest.

sly star
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@deep totem Thought you might be interested, but I got confirmation from Oki that bullet drop is interpolated

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From what i believe, this is a unity AnimCurve.EaseInOut

deep totem
sly star
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In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points.In engineering and science, one often has a number of data points, obtained by sampling or experimentation, which represent the values of a function f...

deep totem
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I know what interpolation IS, I just don't understand in what way it is used to calculate bullet damage drop-off

sly star
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Ohhhh

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mb

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hold on gotta do something

sly star
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Okay so basically Oki sets two points for all the weapons: (1) a point where the damage is 100%, and (2) a point where the damage is less than 100% (for ARs it's 35%). Then he uses interpolation between those points to calculate the damage dropoff as it changes from the max (100%) to the min (whatever he sets, like ARs which are 35%)

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That creates the graph as shown above

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So like, for instance, an M4A1 starts dropoff at (x1, y1)=(50, 30) and ends dropoff at (x2, y2)=(300, 10.5)

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10.5 is 35% of 30

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Then everything in between is interpolated

deep totem
sly star
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Yeah, makes it a lot easer

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So the issue is that I'm trying to recreate each equation for each weapon

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So I need to know how it's interpolated

sinful sleet
bleak garnet
sinful sleet
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I guess