Basically:
~~-If the armor damage is LOWER than the armor current HP, the damage is fully blocked.
-If the armor damage is HIGHER than the armor current HP, the armor will only block damage based on it REMAINING HP, and the player will receive the leftover ARMOR damage (so if a weapon deals 25 armor damage and you shot an armor with 12hp, you will deal 13 damage cuz 25-12=13). ~~
-The headshot multiplier is applied BEFORE the armor reduction, so helmets take increased damage for cuz Oki said so 
~~-The NORMAL damage is NOT USED as long as you hit armor, only the ARMOR damage, which is kinda stupid imo especially when some weapons have very different values for both stats.
-ONE VERY SUPID AND BROKEN EXAMPLE: If you're using the Unica and you shoot an enemy to the FACE, you'll deal 72 damage. HOWEVER, if they're wearing a helmet that has 1hp left and you hit the HELMET, you'll deal 107 damage and ONE-TAP them.~~
ARMOR HAS BEEN UPDATED https://discord.com/channels/303681520202285057/1059629722931302501



