#theres no point in using the medium range scopes on ARs

1 messages · Page 1 of 1 (latest)

shy perch
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title

cosmic rivet
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True and confirmed

modest schooner
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@shy perch get better

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¯_(ツ)_/¯

shy perch
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wtf

modest schooner
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Joke aside, nobody uses medium range scopes on ARs and SMGs in shooter games, if you are using, you are weird already, games gives you to option to use it however, there is no point making this post since it's known by everyone @shy perch

serene agate
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Idk man slip is nice

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It's a 3x I think?

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I have a shitty 1680x1050 monitor from 2008 can't see shit past 70m

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On the scar h they are pretty good

dense nebula
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I often use a low magnification medium scope on ak-74

austere gate
unique hill
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I used Acog with Scar H, but I was tagetting 300+m players with it, on semi

Currently, I'm using HK419, with red dot

modest schooner
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I wont lower the recoil just so you guys can use med range on ARs

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Either get better or don't use it at all

serene agate
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is he using full auto spraying HyperXD

median robin
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Use Fal with with acog in full auto

serene agate
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I 2 shot burst

modest schooner
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I only played COD 2019, recoil wasn't exist compared to Squad or Battlebit

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of course people will use med scopes on ARs if recoil is easy

median robin
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Most weapons are endurable to full auto with an acog in use

serene agate
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idk .

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what gun was he using ?

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val ?

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thats all he uses anyway

median robin
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Val has pretty high vert. Recoil

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He uses HK in some of his video, which has the least amount of vertical recoil

modest schooner
austere gate
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Those are all fair points. Just wish they were a bit more accurate at ranges but hey its your game lol

modest schooner
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They are accurate

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Weapons on Battlebit is super accurate lol

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pretty much they are laser

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We had problems with people ability to kill people with ARs like snipers because of accuracy

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Eventually we increased the bullet's damage drop over distance but accuracy left alone

unique hill
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515m..

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semi with Acog

modest schooner
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Scar can be used as an DMR

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So yes you can use Acog with it

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but wouldn't be good idea with auto

unique hill
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It's uncontrollable with acog

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for me at least

modest schooner
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Good, you shouldn't able to beam people with full auto with ARs already

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What is the point of DMRs and Snipers if you can just beam with people with ARs across map and control the weapon

unique hill
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No no, I understand that, which is why it was always in semi, I even did cqb with it in semi too

serene agate
unique hill
austere gate
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Maybe a mounting feature that provides better recoil control for auto at longer distances but have it animation lock you for a period of time between transitions

serene agate
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long time ago tho

modest schooner
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All weapons has characteristics, stop suggesting making one weapon serves all cases

unique hill
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Yeah pre-nerf it was great 😛

modest schooner
austere gate
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An AR is that weapon irl though but I understand the need for balance

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Full auto m4 is a beam

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not at 500m obviouly but out to a distance

modest schooner
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This is a game, we have multiple weapons, each must has pros and cons

unique hill
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I've now switched to the HK419, as I can actually control that on full auto better..

modest schooner
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On conquest I play m4, on small map, I play honey badger

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SMG for smaller maps, med maps AR, sort of camping maps, sniper (m200)

unique hill
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I like the P90 for CQB mostly, AS Val was fun too

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I'm waiting to see if Larry adds my suggestion of the PDRC..

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as I just like the way it looks

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.<

shy perch
serene agate
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try the slip

median robin
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Slip is perfect if you want a little more zoom than the pkas

shy perch
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^

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idk i feel like there’s too much sway and random bloom recoil on the medium scopes

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to the point there’s actually no use

analog yacht
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I do not use medium range scopes on ARs and SMGs in shooter games

modest schooner
modest schooner
shy perch
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damnnnn

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i wouldn't take that if i were you

modest schooner
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He plays with controllers

shy perch
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oki

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what r ur thoughts on my other suggestion

modest schooner
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I don't know your other suggestions

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this one is not a suggestions actually

shy perch
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this is feedbacjk

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suggestion abt

modest schooner
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just a statement saying, recoil is too much for med scopes on weapons

shy perch
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this suggestion

modest schooner
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Never

shy perch
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damn.

modest schooner
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People already saying, how did I get shot

shy perch
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😭

modest schooner
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on top adding that would be super confusing and more destructive

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Just because it's cool doesn't make it a better game

shy perch
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true

serene agate
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oh thats a weird system but alr

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xd

modest schooner
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@serene agate
@shy perch
Sounds like skill issue honestly, only thing I can suggest is just get better.

serene agate
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ay I didn't say its bad or shit

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its just weird xd

modest schooner
# serene agate

That ain't the case lol, I uploaded the video literally shows it's not the case

serene agate
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idk they tested stuff is this false too?

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ah ok

modest schooner
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Armor damage is applied to light vehicles, not players tho

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The video is wrong or shipped version is wrong

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the damage system shouldn't suppose to work like that

median robin
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If its only applies to vehicles isnt the text is on weapon stats misleading?

modest schooner
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Checking the code now, vehicle damage was LV Damage

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Light Vehicle Damage
Heavy Vehicle Damage

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Armor damage was used for like drones, MDX, rally points etc

placid basin
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That's why I said "it's broken"

modest schooner
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Armor damage is not actually for armors, it was shifted to other things like

serene agate
modest schooner
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Only thing I can think is shipped version is wrong somehow

placid basin
modest schooner
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because that's not how it suppsed to work

static badger
placid basin
static badger
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Ty

modest schooner
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but you guys recorded video that proves that's the case

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Ok found it lmfo

serene agate
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oh?

modest schooner
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Because I named it Armor damage but it was actually reserved for Drones - MDX etc other stuff, It seems I am using that value for armors on shipped version but in editor code, it uses body damage as base.

placid basin
modest schooner
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So it's my fault I named it badly and for testing purpose like 2-3 year ago, I left a code that uses armor damage for testing purpose but in editor code it doesn't use thatr

static badger
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so all this time, I could've been doing more damage all along?

modest schooner
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yea

placid basin
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So a massive oversight?

static badger
placid basin
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I mean, it happens

modest schooner
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I will remove the armor damage section since it was pitched for only rallies - mdx etc

placid basin
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But I've been saying that armors were broken for a long time and nobody listened 😭

modest schooner
modest schooner
static badger
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Also, why do enemies players trigger Anti-vehicle mines on foot?

modest schooner
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Now it's only damage

signal kayak
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👍

modest schooner
static badger
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I wish I could record

modest schooner
static badger
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i knew i wasnt going insane

modest schooner
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Will fix and push to live version

placid basin
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About this thread:
I use a medium scope on the ak15 👍 really useful

signal kayak
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This went off topic pretty hard.

signal kayak
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It was useful lol

keen skiff
main void
static badger
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that's illegal

reef kelp
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@modest schooner are you gonna address the class "problem". Assault class seem useless while medic is overpowered. Will you adress those issues or let it slide as you like the way it is.

static badger
modest schooner
keen skiff
lime reef
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SL class best class wdym play

keen skiff
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xD

static badger
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and support is op with all that armor

modest schooner
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Assault has its own gadgets, medic is most popular because of medickit, SQ is reserved for some gamemodes (more hardcore)

keen skiff
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its just better assault thats limited to one xD

lime reef
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give support more love

main void
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im sure doki have other things to work on, armor, weapons and balancing comes later? But, what's more important is buffing Famas.

keen skiff
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yeah what i figured SQL would be more for

main void
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Doki read what i said

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its important

modest schooner
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SQ is pretty much reserved for hardcore gameplay

lime reef
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yep

main void
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also dont give support any love

keen skiff
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^

lime reef
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you dont get any love

keen skiff
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keep just 2 LMGs

lime reef
main void
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Jellisy shat up

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u gotta know that u have skill issues rn

lime reef
signal kayak
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Support only having two main guns is what's keeping a lot of people from playing it more.

main void
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it is

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its in your name

signal kayak
lime reef
main void
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What we need, is the balance of Battlebit

keen skiff
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last i recall
any new content like LMG's are for early access

so well have to wait

main void
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and Doki needs to work what benefits the best of Early access

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so Support stuff should be at bottom

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Famas at top

keen skiff
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(please wait till like 3 months after EA to add LMG's)

modest schooner
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I play assault (medic) in Bf4 all the time, does that make engineer-support- recon useless class? No. having medickit is more preferred for most people so it's choosen.

lime reef
main void
main void
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like u said doki, it heavily depends on how the maps, gamemodes

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are

static badger
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when i'm playing with teammates, they're always crying about the lack of ammo

main void
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ya then there should be a supporter among them

lime reef
static badger
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Assault is literally just a lighter Support class

main void
static badger
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minus the lmg

signal kayak
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Problem is that nobody wants to play support at the moment. But thankfully I don't have that issue much, it seems like recon is the most affected class by the lack of support though.

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Since they run out of ammo quickly.

modest schooner
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You have grappling hook on assault for example, if you are a monkey, that gadget is essential

lime reef
signal kayak
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Anything else is heresy.

main void
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people want support to be buff because it's useless

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i think support rn is really good for the ammo supply

modest schooner
signal kayak
lime reef
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im not going to say it here

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im triggered yes

signal kayak
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It makes me think of maquia jumping like a monkey while dunking on me.

static badger
main void
signal kayak
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A lot of people like the class.

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In my clan there's even a few support mains, but some are playing other classes mostly because of the lack of weapons.

static badger
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add that with the 2-shot lmg, and you have a machine that just ends up on the leaderboards within seconds

signal kayak
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The movement speed is a big downside to having that much armor, but I think that's a fair tradeoff, considering how many shots you're able to endure.

main void
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can supporters only wear heavily armor?

lime reef
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no

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they could wear something lighter

static badger
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"normal" armor

signal kayak
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They don't get the same speed as medic or engi, but they can get much faster.

static badger
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and the santa hat

modest schooner
main void
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doki any weapon patch, update or whatever soon?

modest schooner
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for what reason

keen skiff
# modest schooner I play assault (medic) in Bf4 all the time, does that make engineer-support- rec...

i think one of the issues is how plentiful health is in those games+regen (if your on core modes)

the healthboxes/ammoboxes in BBR
it feels like no one knows theyre on the ground unless you point it out to a huge group (mainly healthboxes though this applies to ammo too)
and you dont need to look at the healthbox and hit F and or press a switch weapon key in those games to restock ammo/supplies

medics on the big playtests are basically useless and never heal even when asked (thought they probably need to learn/just started playing) lol (MED are true medics who heal!!)

BUT in BF4 healthboxes are everywhere so you can regen without need of a medic near by most of the time
and the AOE the box has so you dont need to focus on the box itself which keeps it a bit more fast paced

tho i personally like how the ammo/healthboxes are in BBR as is and health system
but im more taking this in a perspective of the other side in a way
again i like the current system but i do think classes need some type of tweak of some sort (not sure what but maybe more passive stuff?)

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tho all that could be skill issue on new players not knowing mechanics yet at all xD

keen skiff
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yeah saw that awhile ago which would be really helpful
but still am iffy on the model of the box even with a UI change

but will wait to see what you come up with for the UI before judging

fallen hinge
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if the scar-h doesn't shoot in the face with two bullets...

placid basin
lime reef
keen skiff
lean zodiac
placid basin
placid basin
reef steeple
fallen hinge
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eagle oneshot in helmet now ?

lean zodiac
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equal damage so nope

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unless oki is pushing unfucked armor hp goofiness

placid basin
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The only weapons that will be changed are those that have different armor and normal damage values

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So, from the top of my head:
Fal
Unica
M249
Groza
All snipers

reef steeple
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Long barrel

signal kayak
reef steeple
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lmao

placid basin
signal kayak
placid basin
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All the others got nerfed

reef steeple
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Fal is meta now

signal kayak
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Anyway, brb.

fallen hinge
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The val needs nerf

static badger
fallen hinge
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no, he didn't

serene agate
fallen hinge
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wha??7?7?

serene agate
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Xd

static badger
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the difference is that EVERYONE LOVES IT because it is suppressed out of the box.

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so you have more people rushing you with it

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just like how you have at least 60 people on either side main-ing with an AK74 or M4A1

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its not OP, there's just more of it.

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So you die to it more.

fallen hinge
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You can start shooting at the person c val first. You can shoot exactly at the head of the person with val
You can play as a sniper at 1000 meters and hit a person in the head with val

but you will NEVER kill him faster than he kills you, even if you go first.

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I basically don't die much, because I play on QD and in safe places, but 99% of the time I will be outgunned by Val, Sniper or a grenade

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also, 0.75MS TO KILL MAN

autor FloppyCDdrive

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A normal person has a reaction time of 200-250ms, a trained person has 170ms, cybersportsmen's have 120-150ms. It is impossible to outshoot an as-val if you don't play as-val

reef steeple
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That doesn’t account for bullet velocity

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Or varying armor

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Or damage dropoff

fallen hinge
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If the bullet speed was like Groza, then this parameter could still be counted, but no, Val has a very high bullet speed

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The drop in damage can also be ignored. You're not shooting with a conditional Kriss vector at 100+ meters, are you?)

reef steeple
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As val is 560 m/s velocity

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So you’re correct

fallen hinge
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Val needs nerf

reef steeple
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One note is that the damage starts to dropoff at 50m

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But since it’s 35dmg you have a bit of buffer

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Idk how bbr interpolates the dropoff so I can’t be accurate as to where it’s still effective

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Also it’s different with headshot mult

median robin
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if you select val it's like you choosing peaceful difficulty mode in minecraft

static badger
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all I need is a deagle

lean zodiac
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i play sniper at point blank HyperXD

lean zodiac
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i also fucking hate it HyperXD

static badger
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no need for ads or a laser beam

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just click

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and if you're running around with a REM700: Red Dot + Laser makes it a shotgun

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with slugs

median robin
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I feel like I need to add an addition to Ren's paragraphs, which is you can kill an Val user but only when they are unable to use their weapon (I.e if they are healing themselves, reloading, or out of ammo)
If they have their weapon out, ready to use, you have no chance to outgun them only if you get creative with grenade or you use an as-val too, which is not that great :/

Val needs damage reduction and if Oki is going to add back the armour system, make the val's armour damage to be 10-20 because that ammo flies quiet slow because, you know it is a subsonic ammo.

static badger
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am I the only one who uses REM700 like a shotgun?

fallen hinge
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use msr

static badger
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no

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a boom stick should go boom

fallen hinge
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msr has the highest speed on the second shot. I mean, you will make the second shot faster than on a conditional m200

static badger
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idc, damage output + scare factor

median robin
fallen hinge
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wha

median robin
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good and?

lean zodiac
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you said it should have low armor damage because its subsonic

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🗿

median robin
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yes because this is a game 💀

lean zodiac
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and games are a lie HyperXD

median robin
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indeed, nice observation

wispy pollen
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Just leave us the option to use it. Doesn't mean we have to. Better to have the option than to take it away.

fading coral
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Before the damage range on SMGs was killed I used medium range scopes on them as well and semi auto fire. I previously had a 2kd in BattleBit and most of that was from AK74 with a medium range scope.

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I’m not a “COD Player”

modest schooner
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@fading coral You have been begging for shotguns since I met you

modest schooner
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I know there is a 'COD Player' inside you see12

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That toxic lobby killer

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I know it's inside you hidden

fading coral
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People that complain about shotguns are just bad

modest schooner
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away from publicity

fading coral
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It’s a skill issue

signal kayak
modest schooner
fading coral
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I have more time on Hardcore BF4 than any CoD game lol

serene agate
fading coral
serene agate
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xd

analog yacht
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but not anymore?

fading coral
analog yacht
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ok

fading coral
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It’s like 1.8 now or something

analog yacht
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thank you

fading coral
analog yacht
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you rarely play

fading coral
median robin
fading coral
median robin
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no, you spitting facts not him

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I like shotguns too

fading coral
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You’re now promoted to head of design

median robin
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Ok

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o7

fading coral
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I want shotguns on my desk by lunch time.

analog yacht
median robin
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I can't craft them, In my country its illegal to have such weapon as a civil

analog yacht
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thank you

median robin
serene agate
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xdddddd

median robin
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Xd

median robin
median robin
cosmic rivet
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wtf has this thread turned into?

velvet cave
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in Semi Auto the scopes are alright, in full auto, even with bursts, you can't hit much.

And don't even get me started on if the target is moving xd

signal kayak
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Let's see how long it can keep going.

fading coral
fallow zenith
static badger
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if you can't beat em, join em

fallen hinge
radiant flicker
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I'm all about recon, I find the prisma and acog the best. Any others I should try?

fallow zenith
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IDK your take on long range scopes, but I find using the 8x to quickscope at 100-200m is very nice; also works great if you know where enemy is and fast peak from cover

radiant flicker
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Love em on big maps, use the 15x and a delta to switch and hit shots up 800-1000m a lot.

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Medium has no glare and is cleaner for smaller maps

fallow zenith
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was gonna suggest 15x with delta, but I see you are already there

radiant flicker
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I really wish i could have the zeroing inc and dec on scroll without it changing sites. But also i'm having a weird problem where sometimes i get sway right after zooming in that doesn't go away even with full stamina.

fallow zenith
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does your mouse have the side buttons for your thumb?

radiant flicker
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Yeah i've got those bound already, been using alt but i might just change up my keybinds for it.

fallow zenith
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If so, I use side buttons for increase and decrease zero respectively and use reserve scroll wheel for changing optics

radiant flicker
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Also crazy thought but do top sights on high zoom scopes give off glint, i'd assume no but sometimes it seems that way.

fallow zenith
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IDK, but this should totally be tested

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because you can (if you don't run into idle sway issue) zoom in with high zoom scope at a target's head and change to the top or canted sight and the zero will stay, so shoot immediately and it will hit like you do for high zoom sight

radiant flicker
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Do you know if crouch or prone changes sway cuz it seems like i can quickscope standing but id assume they should reduce it

fallow zenith
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I'm not sure, but in my experience it does nothing to idle sway

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only with bipod

radiant flicker
fallow zenith
radiant flicker
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Yeah i held off using the high zoom scopes until i realized i could do that.

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You can line up shots first and stops you from getting tunnel vision

fallow zenith
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i might try this

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thank you for the tep

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tip

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when I unlock 40x, this will be quite fun...

radiant flicker
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It's probably also good on medium scopes that have the top sight slot