#class mechanics in bbr is wonky

1 messages · Page 1 of 1 (latest)

buoyant light
#

nerfing specific classes is not the move, buff the other classes to make other classes more worthy to play.

engi speed was very nice but now everyone is just going to play medic.... so nerf medic? whats next? why not buff the other classes so they have some better purpose to play

vestal meadow
#

@buoyant light had an idea about giving assault the clothing of engi so with a few adjustments that class could be the fastest

#

Engi still stands out with its rpg but now assault has an actual purpose: 110%+ movement speed

unkempt tundra
pale violet
severe drift
#

We don't need Engi speed, it reminds me of COD to much to be zooming around, on your own

#

having assault become some super slick zoomer would be the most annoying shit ever

#

just like engi is

#

right now, playing support means you essentially just fall behind not just your squad but your entire team, idk why this obsession with speed

#

the speed difference is freaking massive

#

mind me saying absurdly so for such a game

unkempt tundra
#

Fastest is relative. Regardless why should it be engi carrying mines and rpgs? I agree there's an upper limit to movement speed that I find enjoyable but I don't think it's too fast presently.

severe drift
#

Support essentially, has the drawbacks of a class that it freaking isn't and never has been, why is it considerably slower than an engi?

#

Try this out, pick support and just run behind your squad

#

see how far they get before you reach any flag

#

Right now there's no logic for any single class to be slower than any other, change my mind

#

It's painfully arbitrary.

unkempt tundra
#

I'm not disagreeing with that. There could be some small differences depending on armor and/or loadout but sure support doesn't need to be full tortoise mode. Wearing light armor for more speed with the drawback of tanking fewer shots is a fun mechanic imo.

severe drift
#

Probably unifying all armor usage is the most logical choice

#

let all classes kit themselves with the speed they want

unkempt tundra
#

Yes I don't see why not. The differences could be cosmetic.

#

That being said, perhaps a heavy ammo box still has some drawback compared to a light one.

severe drift
#

Then apply the same logic to RPG carriers

#

idk what deserves more drawback, but shooting missiles seems stronger than an lmg

#

or giving ammo

#

cause I guess as well carrying medical supplies isn't lightweight

unkempt tundra
severe drift
#

It's the heavy ammo box aka the focus on why support should be slow that puzzled me there

#

tweaking weight should have a logic to it I guess

#

there's many things that might deserve that tweaking

unkempt tundra
#

I think the baseline is, if something is so slow it makes it boring to play, it needs tweaking.

severe drift
#

fair

unkempt tundra
#

But I've barely tried support so I couldn't say.

severe drift
#

it's more an issue of keeping up with the rest of players than a mobility issue for me

unkempt tundra
#

It's annoying missing all those caps on a fresh map 😛

severe drift
#

having my squad literally be in the flag while I'm half a kilometer away when we spawned in the same spot is lame

#

medics, snipers, engis, everyone is there

#

supply is getting there

#

lmao

unkempt tundra
#

But sometimes it feels like 80% of the team get stuck in the human blob at start and some don't?

severe drift
#

that's a different topic I think

unkempt tundra
#

True.

light bough
# severe drift Right now there's no logic for any single class to be slower than any other, cha...

I agree with this. In fact, this whole speed vs. armor tradeoff is a complete failure because (1) speed is a permanent trait on your soldier that makes it easier to play your cover and do quick peeks, (2) armor is a temporary trait, and when you lose it, you'll be both slow and squishy. Better to just unify speed and armor choices across all classes (or even just make speed/armor identical on all classes).

#

It's a miserable experience to play Support. The LMGs are just less reliable versions of ARs, and the slow movement speed (from both the guns and armor) make me feel like a free kill.

#

Medic is faaaaaar more liberating to play.

light bough
#

Why not buff other classes so that they have some better purpose to play?

Tbh, it's hard to suggest any solid changes when I don't even know what the devs want for their game. If they want BBR to be a fast-paced arcade shooter with high player agency, then they should buff everyone else to be as potent as the Medic. If they want a slower, methodical tactical shooter where you depend heavily on your teammates to do anything, then they'd nerf everyone down to be as weak as Support.

#

The game's currently striking this weird mix of having CoD pacing with hardcore mechanics (bleed, no passive health regen, realistic and slow reload system, etc.). Makes it hard to tell what their vision for this game is (and if this is their vision, then the mechanics just don't synergize well, and they're evidently creating a myriad of balancing issues).

severe drift
#

Tying those things together is probably one of the things that will help shine the design decisions, I think there's a lack of cohesion with many of the key things that make a shooter stand out and separate good from great

#

I don't think those are big challenges and I seriously hope they are addressed at some point in one way or the other

#

But I have to be honest, I consider BBR to be a generic shooter, I'm not sure if that was intended, but I kinda think it's the skeleton of any modern shooter, still needs many things on top to be a real IP

tulip cypress
#

Also, medic self bandage speed and ranger armor should go, those two things just pile up on an already extremely good class and make it even better

severe drift
#

The fact that Medic is the strongest class is puzzling in a way, it's the most basic class and yet it's the strongest, but we have armor and that didn't help anything

severe drift
#

Items are not limited enough for them to become something that makes you pick a class, I guess between c4, AP mines and claymores there's nothing much that would be impactful

Weapons as well could be making a difference but right now support could be carrying an SMG and I wouldn't even care