#not a fan of how the game currently decides who's in combat and who isn't

1 messages · Page 1 of 1 (latest)

rose forge
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From what I've experienced it seems to be a simple proximity based thing, which I get

Also, I understand there will literally never be a perfect solution outside of an ai which evaluates every single player in the server and then is able to predict the future, so basically impossible

BUT

how about instead a system based on when that player last got shot or was in the general direction of where someone was shooting (IE suppressive fire / missing) system instead, cuz this current system seems to not account for people on different floors, so that screws it up too, I think this will be a better way to do it

And if it turns out my theory on it being based on proximity is wrong I guess this would all be for nothing

thorny brook
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true this sometimes my friend will have just gotten finished killing a guy a second before and i can spawn on him but other time hes been out of combat healing in a corner for half a minute and i still cant spawn on him

blazing sparrow
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It combination of, last got damage, proximity and amount of enemies can see him, if someone is aiming towards him, game will not let you spawn on them.

desert yacht
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I think it’s fine