— Destructibility
Sometimes it's hard to know if an object is distructable in front of you. Whether it's the floor/ceiling or wooden boards near the construction site. Sometimes the environment is simply unreadable. Or at least, it is not clear why some of the small objects cannot be broken either by an explosion or by transport.
— Weapons
Pistols are useless. Slow and weak. If this is again a bias towards realism, then it is worth considering your views. Let the pistols fire and reload quickly, and deal damage ignoring armor. Yes, it's powerfull — give them only 2-3 magazines in stock.
— Respawn
It often happens that you run to the player to revive him, and he gives up. Or you are already bandaging him, and he gives up. Or you drag him to a safe place, and he gives up.
It is clear that the player wants to quickly break into the battle again, take car, return to his comrades, change equipment, and so on. But maybe rework this?
Suggestion:
-If the player is bandaged, then he cannot surrender and the timer does not end until the animation ends for any reason.
-If the player is dragged, then the timer goes on as usual, but the player cannot surrender, of course, only applies to allies.
-If you marked a player that you are running to help him, then the timer goes on as usual, but the player cannot surrender while this mark is in effect (mb 5 sec) and the one who marked is still alive.
