— Visibility
Due to the peculiarities of the visual part of the game and the different types of weather, it is sometimes difficult to distinguish a player from a distance from you.
The outfit of the players is approximately the same, it differs in a shade. It's realistic, but we're here to play the game. You should add more distinctive details to the outfit. Sometimes i distinguish mine from enemies only by the mark above my head. And, about marks...
— Marks
You added customization for the interface, It's cool, but not enough. We rarely see such games where a large number of players are in a narrow space. This issue has not been studied in gamedev.
After playing for 12 hours, I realized, I can't look no more at the icons of my teammates through the walls and through the kilometers of empty spaces. And if these marks are disabled, then we return to the problem of distinguishing our own from others (Visibility).
You should add a setting at what distance from the player the allies' marks will be visible. Or make a smarter system that will change the display radius of markers depending on the map and display only those allies who are within the radius of the point you are defending.
— Explosions
I would like the radius of all explosions to be increased. And explosion damage ofc.
Yes, I'm still afraid of the claymore, but I'm not afraid of quad bike with C4. And this is not correct.
— Transport
Almost all vehicles in the game are used to move from one point to another. This is reasonable given the scale of the maps, but at the same time, too boring. When the car arrives at the point, its function ends.
It seems to me that some of the vehicles need to be given new functions so that players hold on to their transport. Possibility shoot from windows? Add new machine gun or grenade launcher ? Transportable medkit or ammo? Or maybe a transportable spawn beacon? (yes, pls!)
As a reference, I want to suggest Heroes and Generals. Pls, think about it.