#Ammo count

1 messages · Page 1 of 1 (latest)

feral scaffold
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I've noticed that some of the weapons, such as the AK15, honey badger, and MP5, all have 24 to 25 rounds in their magazine, instead of your average 30 rounds which is compatible with the magazines on all of these guns. This is infuriating sometimes when youre missing 5 bullets you could use to kill a guy in front of you. What would the reason be to only have 25 rounds in these few guns?

fringe lodge
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realism

eager raptor
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In the case of Honey Badger, 24 rounds + long reload time is meant to balance out the fact that it's nearly instakill up close. Would be broken if it had any more uptime.

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(tbh, any 3-shot kill weapon that shoots faster than 700 RPM is broken anyway)

thin bloom
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Balancing weapons be hard

wind wing
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The val in question

wind wing
fringe lodge
wind wing
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The val.

fringe lodge
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this fella wants all the guns to be the same bullet sized making lmgs weak af and short ammo ars op

wind wing
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Wut

fringe lodge
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not you

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the OP

wind wing
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That's not what he said

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You goofy ahh

fringe lodge
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which would make them op

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plus we have extended which does that already

wind wing
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Thank fuck you aren't in the balancing team

fringe lodge
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nah but fr though as val with extended would be like 36 bullets if the normal got raised to 30 and atm its op af and that would make it even more op

wind wing
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The val uses 20 rnd mags irl

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You dumb fuck

fringe lodge
wind wing
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Vector shouldn't even have 40 rnds

fringe lodge
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but in game it uses 20

wind wing
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Because

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20 is stock

fringe lodge
wind wing
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30rnd aren't even val they're sr3mp mags

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Or goofy ahh asm val

fringe lodge
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honey badger is also just the as val atm

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so it still applies

wind wing
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Here's an idea

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Just make it not the fucking val