#Attachment

1 messages · Page 1 of 1 (latest)

paper cairn
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I think unlocking gun's Attachment is too hard. I'd like to use very nice customized gun.
Besides, this game has Brilliant many attachments.
But this attachments unlocking system
-like "Kill 950 guys, and you can be happy with suppressor, boi."-
makes not to build up our guns perfectly and doesn't satisfy users.
Most of users will give up until unlocking these attachments.
I think it is waste of these resource…

P.S. i'm not talking about player skill, i just talk about if it be easier, it's not bad

sterile pewter
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I would agree but depending on the map you can rack up kills pretty fast, you just have to be in the right place at the right time

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yea i like how its set up

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It can either be super easy to rack up the kills you need or super hard just depends on if your at the right place at the right time or the wrong place

brisk bolt
paper cairn
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wow really
I don't play this game so much what with time and more…
Anyway I am not good at playing
so I can get about 10~20kills/1game with a gun.
It seems a long way.
and Mainly Problem is
Kill count is separated a gun and a gun.
When you're low level rookie, you will unlock gun and gun.
But even you found your latest favourite gun, you must get 950 kills AGAIN.
How fool it seems I don't want to do that and don't want any rookies to feel.

sterile pewter
paper cairn
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I hope that

paper cairn
# brisk bolt you can max out a gun in like 10 hours minus the camos

not offense but I don't want to take 10hours for each My loving Gun.
It will take over 100 hours for unlocking. I'll get bored before I unlock them moreover 1playtest is held few hours.
I'm in Japan so I can't play so long.
What I saying is not only mine, some players have too.
and How do you think
A game that needs to cost 100hours+Level Up to enjoy?

brisk bolt
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The attachments don’t really do much anyway

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They just slightly improve the gun

daring hatch
brisk bolt
daring hatch
brisk bolt
daring hatch
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so it's a tad better for range

brisk bolt
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Yeah but the m200 with heavy barrel can almost 1 tap

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It’s mad

daring hatch
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keyword almost

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we going for 800m shots here

paper cairn
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I'd like to see customized gun 🥺

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This is just my opinion but
if The system will look like CoD MM2, it is good. however this game balance is not same at MW2 so it'll be needed to be balanced

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I think that game's system was easy and balanced

brisk bolt
paper cairn
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Emotional Damage?

brisk bolt
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nvm it does 77 damage and does one tap over 850meters

paper cairn
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||sorry for joking||

paper cairn
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All guys agree with now unlock system?

halcyon sluice
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Some unlock could be tied with achivement instead of raw kills

paper cairn
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like some BF1's wepons?

compact hare
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There is times where you can get like 10+ kills though just by being in a good spot and you have to remember there looking to release this game fully, in my opinion many players will enjoy this because it gives a level of progression without a runesccape level of grind

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i think they should focus on what attatchments actually do for a weapon like i unlocked a bipod on m249 and when deployed it felt like it still had more recoil than standing up with the basic stubby grip

paper cairn
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well, if it'll be improved, the time is far?

compact hare
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Likely, i dont think they have a massive team

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for what it is, its pretty darn polished

paper cairn
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yeah

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that is actually true

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i hope this game will be loved game

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not like a game which begins playtest since selling

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ah
i want to tell not how attachment is but just use them

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i wanna see a gun with suppressor and more🥺

halcyon sluice
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You can always try them in the shooting range to see if the grind is worth

paper cairn
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hmm ok i'll try it

paper cairn
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well, I tried them
so what i can say is attachments is actually not strong as game balance breaker
But they're strong.
for example, M4 with Tactical(Muzzle Device) & Vertical Grip & Acog
can shoot about 50m enemy with FULL AUTO.
and Sniper Rifle with AUTO COCKING Bolt
makes like Marksman Rifle

I dont know how they works in Battle but
These plus effective(also how it looks) should be able to use for light player or easily.

stone plank
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10-20 kills per game ? Man you should up your game

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The best attachments are 100 -300 kills no point to try and unlock a 950 attachment that is useless

paper cairn
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I dont use same gun all time😋
i dont know how this score, but my all kills per game is 50kill🤔

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hehe

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anyway, i think if they can get more easily, it's not bad

paper cairn
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moreover if want not to get bored users, there're many choices
for example, making nice camo and unlock system like #1057889720379637871 message

Besides, i doubt why can't use many attachments easily for each gun
frankly speaking, i hate unlock system.
why cannot make up gun in early? it makes gap between veteran player and newbie.
having fun type is different among players. who enjoy with strong gun exists, also who enjoy with nice looks gun exists.
they should be able to use EASILY.
whatever how it works

sullen flare
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I generally hate making comparisons between similar-ish games, but if Phantom Forces can let you use a virtual currency to unlock stuff you want early I think BattleBit needs a similar currency

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preferably a currency that you gain from winning and losing games and not being able to just buy it with real money

paper cairn
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i agree with this idea

upbeat cedar
sullen flare
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sadge

paper cairn
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sadge

sterile pewter
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sadge

paper cairn
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i hope Mr. Oki reminds this

sterile pewter
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Maybe make it like in bf4 where you can open crates and unlock attachments for different weapons and camos

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Like mastering your gun

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After you reached I think 500 kills on bf4 you would get gun specific attachment crated where you could get any attachments

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Or 250, idk but I think it's a better idea than implementing cash like from Phantom forces

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Yeah, they were called Battlepacks like every 100 killed I think lets say you used the ak5c, aftwr 100 kills you would get "ak5c Battlepack", it would contain 5 items, attachments and skins, I think this would be a good feature, right now, I think it's stupid having to get 900 kills for a silencer or something, I read it on another forum and yeah, I think it's ridiculous having to get 800+ kills just to have a decent attachment, the battle packs would make it so you could get one of those attachments way early on without having to grind all the kills, looking from a perspective of someone who can play max 2 hours a day or even a week, 900 kills is almost impossible,

winged dock
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attachmenets r not hard wtf 😭

sterile pewter
winged dock
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there's suppose to be a grind for somethin no?

sterile pewter
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Yeah I guess but somepeople don't have the time

winged dock
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everyone is playing on set playtets

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everyone has the same amount of time

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i barely play and I dont find the attachements to be crazy to get

paper cairn
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hmm i don't think so
well, would u tell me about "barely play " more specific?

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how often?

winged dock
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u think i can play when the servers r offline?

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we're all restricted to the same playtest times

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Played 4 hours in the past 3 months

paper cairn
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4hours in the past 3mon?!
how many attachments have u unlocked?

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i might have played more than u, but i couldve unlocked unlike guns' attachments with 40~60kills

unreal jungle
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You do know in COD 700 kills is a maxed out weapon the difference is this game actually tells you the kills needed

worldly portal
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Unlock attachments with rank, bruh.

winged dock
winged dock
worldly portal
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What about an attachment rank? With every level you get access to more attachments. You increase attachment rank with kills.
Sound's not this bad.

worldly portal
sterile pewter
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Yeah, the game is pretty hectic

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Just need to sort of focus what's infront of you, lower the opacity of objectives

worldly portal
sterile pewter
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Remember, movement and aim isn't the key fundamentals of being a good player, flank the enemy team and get behind them

worldly portal
sterile pewter
unreal jungle
frank rover
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I think that all guns should come with at least a rds/kobra... some iron sigths is terrible depending on the amount of stuff going on

unreal jungle
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Thought you meant you was having a hard time

winged dock
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all g bro 😭

hasty heart
halcyon sluice
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We could have à mix of everything... Achivement to unlock some skin/parts, rank give token to unlock the one needed on a specific weapon and so...

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And keep a nb of kills for everything else

sterile pewter
worldly portal
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Dismol, crazy, badass, apocalyptic, savage, sick skills, smokin sexy style.

paper cairn
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or u think newbie shouldnt be able to use attachment until can get kill 450~?

worldly portal
unreal jungle
sterile pewter
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Ik

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That's what I'm saying

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I like his playstyle

prime gust
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Maybe instead of battlepacks which are sometimes annoying when don't what you need, a credit system would be better? Small requirement(kills or levels or something else) and some credit price would give a player a choice of what attachments they. Also adding challenges with atachments reward wouldn't be a bad idea. Something like get 30 headshots to get scope or get 30 kills when prone to unlock bipod.

sterile pewter
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They said no credit system

worldly portal
paper cairn
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challenge system sounds good

glad storm
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I don’t like the skins being kill related

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I’d honestly not mind a free battle pass

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Key word free

glad storm
paper cairn
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btw what's different between 👍 and ✅

sterile pewter
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Both are good

prime gust
# worldly portal We say NO! To credits!

Didn't mean payed credit system. Something similar to BF Hardline would work in my opinion where with each level you earn some points that can be spent on weapons,atachments etc.

sullen flare
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exactly

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dont make it something you can buy with legal tender

sterile pewter
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It was a fun game, don't get me wrong

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But how you needed money to get guns and then buy the same gun on the other team if you didn't have a gun license

paper cairn
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yeah level, or credit system are nice idea

lyric patrol
brisk bolt
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I remember a official Chinese post addressing this