#Why Assault should be removed entirely or repurposed.

1 messages · Page 1 of 1 (latest)

rocky parrot
#

Each class in the game fits a key role but assault fits a role that is barely impactful and in my opinion would have a really hard time becoming as valuable as any of the other classes.

Trying to make it fit might be more trouble than what is worth and maybe reimagining the class entirely would be more productive.

#

It's redundant, it's worthless, it's the Assault class.

ebon shoal
#

how about letting the assault classes do the objective a little faster ? like capturing ?

rocky parrot
#

I don't think we need stuff that makes stuff faster and more zergish, hence why I think Assault is just a bad thing to have when everything is meant to be very assaultish

#

A big issue in BBR is that even tho the largest player size modes are not the only modes, stuff that would indeed improve things in smaller modes becomes irrelevant or gamebreaking in the big ones

#

as in, capturing flags faster

#

So we're really looking for changes that work in a big macro 100+ teammates frame

ebon shoal
#

then maybe let the assault class have all of the weapons (except from bolt action sniper rifles and support exclusive ones) other than that I cant think of an reason to pick assault maybe adding tools exclusive to the class might work ?

#

or maybe placing some cover should not spend that much squad points or maybe none ?

rocky parrot
#

There's guns galore for every other class so giving assault the full pass wouldn't really change anything

#

and support seems like the guy to build stuff since they build it instantly so cover and deployables goes to them I think

ebon shoal
#

yeah I do agree on that

rocky parrot
#

As exclusive tools they have the pickaxe but it's laughable

ebon shoal
#

but Im just throwing some ıdeas nothing more

rocky parrot
#

yeah, I honestly think Oki could do with a whole book or two in design ideas to be fair

ebon shoal
#

or maybe a poll made my oki could get some potential fix for the class ?

rocky parrot
#

I honestly hope there's something like that at some point, I think most work is being done on the back end so far

#

until helis are properly released I wouldn't expect any balance changes

ebon shoal
#

no need to rush things as long as they just keep going at it they ll do a good job

proven moss
#

I could say. Assault is stale i never touched it. I played only with recon, Engi, medic and support rest of the classes are feeling stale as fuck.
I think adding proper kamikaze drone and disabling option to mount objects to recon drone.
But as gimmic recon drones could spot players like tank apotter can.
Also we can add granade lunchers and shotguns only for assault.
Faster build time and revive time Would be nice too

rocky parrot
#

I think one of the big points behind assault is making a class that is accessible and everyone can enjoy using as a noob killer, I think that's cheesy and redundant

#

but yeah

#

there's many small things that could change

proven moss
#

I had whole essay how to make proper not op kamikaze drones but also fun with stats etc

#

But i was banned before i released it

rocky parrot
#

I honestly like the idea of drones, the new assault shall be baptized as the Drone Operator

#

And should focus on building, drones and shotguns

proven moss
#

Nah

#

Because drone would be one-two time use

rocky parrot
#

Nono, what about an entire drone operator setup

#

that you can build for other players even

#

decent cooldown but reusable

proven moss
#

Nah that would be nice for hardcore

rocky parrot
#

I think it would make it fresh for any mode

#

No game really has had time to "adopt" these new popular war thangs

proven moss
#

But oki would need to implement new movement mechanics

rocky parrot
#

Between armbands and drones BBR could be quite the unique piece

#

sure it wouldn't be free

proven moss
#

Battlefield and ww3 has kamikaze drones

rocky parrot
#

yeah but I'm thinking a reco drone an actual kamikaze drone and the one that drops mortar rounds

#

and remove the cheese of placing mines on top of a drone

proven moss
#

Not this type

#

Im thinking flying Rocket type

rocky parrot
#

that's the kamikaze one

#

biggest of the bunch I gather, maybe the reco is bigger

#

the kamikaze drone is essentially a missile

proven moss
#

It would be nice for assault because you cause panic in enemy team and ez kills with weapons

rocky parrot
#

Assault 🤮 Drone operator BBcool

proven moss
#

USA has 2 types of kamikaze drones tho

#

One of power of grenade and one of power same as javelin

#

10-15s fly time and 300-600 range max would be fine

#

For battlebit playerbase

rocky parrot
#

just made a suggestion for the drone operator

proven moss
#

If i make suggestion about drones i will be down voted

rocky parrot
#

I'll bite the bullet and keep campaigning

proven moss
#

You forgot?

sly steppe
#

idk i always use assault cause of the ammo pack only reason i play it. if people would drop more ammo or you could pick up guns from fallen soldiers, i would see no reason to play it at all.

sly steppe
#

with ulimted ammo

proven moss
#

But still i play medic and no one giving me ammo

sly steppe
sly steppe
rocky parrot
#

having ammo for support work exactly like health for medics is to me the most obvious way to improve the "ammo economy"

#

ofc with the current limitations, no infinite rockets, nades or mines

wide fossil
fiery thorn
#

What about two primary weapons for assault?

wide fossil
#

I guess if they could be dmrs then maybe

ebon shoal
paper meadow
#

useless

narrow kernel
#

Maybe like an array of small perks, faster reloads, more ammo carrying, slightly faster movement speed, faster regen etc

rocky parrot
#

I'll say this again, I don't think anyone wants super soldiers running around, Assault is conceptually redundant and gives the wrong ideas

#

we don't have the limitations to make an assault class worthwhile without it being some sort of super soldier

wide fossil
#

You can go in the middle

rocky parrot
#

yeah but technically isn't that every class

#

why would you have a class that is just better at killing in a game all about killing

wide fossil
#

Uhhh

#

You can buff some stats

#

Like movement speed and reload speed

#

Little things

rocky parrot
#

as you said, it should be in the middle is the middle objectively superior to how other classes will perform at killing?

wide fossil
#

The other classes would be the bottom

rocky parrot
#

would assault be better at killing than other classes, cqc

wide fossil
#

Increased damage would be a horrible idea but movement speed and stuff would be more realistic

#

As in realistic to make

rocky parrot
#

raw speed buff would not be realistic, would be gamebreaking

#

there's a plethora of things that should define speed, as in armor and other gear

wide fossil
#

A speed buff really isn’t that game breaking

rocky parrot
#

sure, subjective

wide fossil
#

Yes you could go faster which would allow you to wear better armor or smthn but then you couldn’t play as another class

rocky parrot
#

I think I'd rather have any other class that fits into the squad mechanic

wide fossil
#

I think the big thing would be that all the other classes have an item and the assault would be a completely different design

rocky parrot
#

Assault is the type to play like a lone wolf, it makes no sense in a game centred in squads

wide fossil
#

Although the buff thing would be interesting I think it’s a completely different design and also the drone thing you suggested would fit the gameplay way better

gaunt cedar
#

assault like the name suggests that its simple gunner class, maybe like add lmgs to it or smth, its a very basic class

next geyser
#

Assault could be a grenadier class instead

paper meadow
#

Not happening

gaunt cedar
#

assault could have more ammo by default

hoary tapir
#

Assault removed and smgs added to support

ebon ridge
#

I actually use assault quite a bit, I like being somewhat fast and having an ammo kit. I would play support but its too slow.

#

I do think changes need to be made to tweak assault but not turn it into something entirely different

hoary tapir
#

I don't think assault is needed, it should be support but you can have lighter armour and all

olive mulch
#

this is largely a problem of weapon availability

#

if both engies and medics can use assault rifles what's the point in playing assault

#

the class has no actual niche

hoary tapir
#

I still stand with adding smgs/carbines to support and giving lighter armour to them so you can swap between tank with lmg or light with smg but you still have that ammo pack to support your teammates

#

Only thing lacking is some sort of support weapon like grenade launcher or mortar, that's what makes a support player

#

Or some kind of deployable wall that you don't have to build

#

Like the ones from R6