#Why Assault should be removed entirely or repurposed.
1 messages · Page 1 of 1 (latest)
how about letting the assault classes do the objective a little faster ? like capturing ?
I don't think we need stuff that makes stuff faster and more zergish, hence why I think Assault is just a bad thing to have when everything is meant to be very assaultish
A big issue in BBR is that even tho the largest player size modes are not the only modes, stuff that would indeed improve things in smaller modes becomes irrelevant or gamebreaking in the big ones
as in, capturing flags faster
So we're really looking for changes that work in a big macro 100+ teammates frame
then maybe let the assault class have all of the weapons (except from bolt action sniper rifles and support exclusive ones) other than that I cant think of an reason to pick assault maybe adding tools exclusive to the class might work ?
or maybe placing some cover should not spend that much squad points or maybe none ?
There's guns galore for every other class so giving assault the full pass wouldn't really change anything
and support seems like the guy to build stuff since they build it instantly so cover and deployables goes to them I think
yeah I do agree on that
As exclusive tools they have the pickaxe but it's laughable
but Im just throwing some ıdeas nothing more
yeah, I honestly think Oki could do with a whole book or two in design ideas to be fair
or maybe a poll made my oki could get some potential fix for the class ?
I honestly hope there's something like that at some point, I think most work is being done on the back end so far
until helis are properly released I wouldn't expect any balance changes
no need to rush things as long as they just keep going at it they ll do a good job
I could say. Assault is stale i never touched it. I played only with recon, Engi, medic and support rest of the classes are feeling stale as fuck.
I think adding proper kamikaze drone and disabling option to mount objects to recon drone.
But as gimmic recon drones could spot players like tank apotter can.
Also we can add granade lunchers and shotguns only for assault.
Faster build time and revive time Would be nice too
I think one of the big points behind assault is making a class that is accessible and everyone can enjoy using as a noob killer, I think that's cheesy and redundant
but yeah
there's many small things that could change
I had whole essay how to make proper not op kamikaze drones but also fun with stats etc
But i was banned before i released it
I honestly like the idea of drones, the new assault shall be baptized as the Drone Operator
And should focus on building, drones and shotguns
Nono, what about an entire drone operator setup
that you can build for other players even
decent cooldown but reusable
Nah that would be nice for hardcore
I think it would make it fresh for any mode
No game really has had time to "adopt" these new popular war thangs
But oki would need to implement new movement mechanics
Between armbands and drones BBR could be quite the unique piece
sure it wouldn't be free
Battlefield and ww3 has kamikaze drones
yeah but I'm thinking a reco drone an actual kamikaze drone and the one that drops mortar rounds
and remove the cheese of placing mines on top of a drone
that's the kamikaze one
biggest of the bunch I gather, maybe the reco is bigger
the kamikaze drone is essentially a missile
It would be nice for assault because you cause panic in enemy team and ez kills with weapons
Assault 🤮 Drone operator 
USA has 2 types of kamikaze drones tho
One of power of grenade and one of power same as javelin
10-15s fly time and 300-600 range max would be fine
For battlebit playerbase
just made a suggestion for the drone operator
If i make suggestion about drones i will be down voted
I'll bite the bullet and keep campaigning
You forgot?
idk i always use assault cause of the ammo pack only reason i play it. if people would drop more ammo or you could pick up guns from fallen soldiers, i would see no reason to play it at all.
It is worse support then
well play with me then 
i think the main issue rn is that ammo boxes are just not visible enough and most players die to quick anyways to make use of it
having ammo for support work exactly like health for medics is to me the most obvious way to improve the "ammo economy"
ofc with the current limitations, no infinite rockets, nades or mines
I think your drone idea was interesting to replace assault
What about two primary weapons for assault?
I don’t see that much of a use
I guess if they could be dmrs then maybe
or how about letting the class to capture the points from a bit further like plus 5 meter capture range ? (you can change the number)
useless
Maybe like an array of small perks, faster reloads, more ammo carrying, slightly faster movement speed, faster regen etc
I'll say this again, I don't think anyone wants super soldiers running around, Assault is conceptually redundant and gives the wrong ideas
we don't have the limitations to make an assault class worthwhile without it being some sort of super soldier
If it was stat upgraded it wouldn’t be either no stats or way too much
You can go in the middle
yeah but technically isn't that every class
why would you have a class that is just better at killing in a game all about killing
as you said, it should be in the middle is the middle objectively superior to how other classes will perform at killing?
The other classes would be the bottom
would assault be better at killing than other classes, cqc
Increased damage would be a horrible idea but movement speed and stuff would be more realistic
As in realistic to make
raw speed buff would not be realistic, would be gamebreaking
there's a plethora of things that should define speed, as in armor and other gear
A speed buff really isn’t that game breaking
sure, subjective
Yes you could go faster which would allow you to wear better armor or smthn but then you couldn’t play as another class
I think I'd rather have any other class that fits into the squad mechanic
I think the big thing would be that all the other classes have an item and the assault would be a completely different design
Assault is the type to play like a lone wolf, it makes no sense in a game centred in squads
Although the buff thing would be interesting I think it’s a completely different design and also the drone thing you suggested would fit the gameplay way better
assault like the name suggests that its simple gunner class, maybe like add lmgs to it or smth, its a very basic class
Assault could be a grenadier class instead
Not happening
assault could have more ammo by default
Assault removed and smgs added to support
I actually use assault quite a bit, I like being somewhat fast and having an ammo kit. I would play support but its too slow.
I do think changes need to be made to tweak assault but not turn it into something entirely different
I don't think assault is needed, it should be support but you can have lighter armour and all
this is largely a problem of weapon availability
if both engies and medics can use assault rifles what's the point in playing assault
the class has no actual niche
I still stand with adding smgs/carbines to support and giving lighter armour to them so you can swap between tank with lmg or light with smg but you still have that ammo pack to support your teammates
Only thing lacking is some sort of support weapon like grenade launcher or mortar, that's what makes a support player
Or some kind of deployable wall that you don't have to build
Like the ones from R6
