#Medic is way too valuable

1 messages · Page 1 of 1 (latest)

grave lion
#

Medic's infinite healing from health kits is way too OP, and the faster revive time should instead be its own gadget. Let the player choose whether they want slow revives with bandages or a fast revive with a defibrillator or some other gadget.

#

Also, make that fast revive a finite resource. Have only 4 or 5 charges to it, and maybe have it replace grenades instead of a gadget so that when resupplying it costs grenade points vs any other points. Grenade points are worth more and are fewer than bandage points I think, so that would be good for balance.

#

Or make it it's own resupply category with a very limited number of points available.

#

I feel like with making Medic even more of a specialist role, other roles like Assault and Engineer will gain more popularity. Maybe even limit the amount of medics allowed per squad to 2 players instead of whatever it currently is. Having 20 medics around in an intense firefight (especially long-distance engagements) leads to stalemates and frustration.

tired thunder
#

I beg to differ, you spend so much time on healing and reviving that you're one less gun and solely the medic. I think it's pretty fair, because you can kill faster than a medic can revive. But, if the medic is skilled, they pull the corpse into cover and revive.

inland girder
#

if medic chose to use its de-fib than they wouldn't be able to heal there bleed

grave lion
#

Defib wouldn't replace bandage ideally

inland girder
tired thunder
#

Also, there's no natural regen, so that means there's only two ways to heal: medic holding their kit and kit on the ground(finite)

grave lion
#

I just think healing and health is in a weird spot rn

tired thunder
#

I like its weirdness, it adds a unique play style

grave lion
#

well of course

#

I feel like some polish would make healing more than just hold right click behind a corner

tired thunder
#

Idk about you, but I'm having a hectic healing experience being on the frontline medic

#

But my experiences are from 127vs127

grave lion
#

I've been playing 64x64 lol

tired thunder
#

Yeah, I can imagine there's more long range fights in 64x64. 127x127 is just a swarm vs swarm over here

#

It's great

grave lion
#

tru

gilded wigeon
#

maybe if they didnt implement a hardcore health feature into a game that plays like call of duty it wouldnt be an issue

fading glen
grave lion
#

valid

#

That could work

fading glen
#

I think discouraging medics to revive teammates because it takes a long time in such a fast paced game would be a bad thing, but dont really know tbh

grave lion
#

That's a very good point

#

I just think giving the medkit ammo would be a good idea

#

even if it equals to like, 2500 hp healed

#

or 5000

fading glen
#

that's reasonable as well, yea ^

grave lion
#

and the idea of making fast res a gadget would be to encourage using it

fading glen
#

and it would encourage the use of the support class even more

grave lion
#

yeh

#

maybe give the defib gadget like 10 or 12 charges idk

fading glen
grave lion
#

fair

fading glen
#

but god ideas overall

grave lion
#

thank

#

my main goal is to blow up is to get the gears turning on ideas for game balance for the class that I think needs the most work rn

#

I feel like the class system is the biggest thing that needs polish right now, the gameplay itself is already extremely solid and fun but there aren't eally any big distinguishing features separating the classes from one another, other than medic and engineer

#

maybe I just need to play more and experiment more but that's my biggest takeaway from the ~6 hours I've played so far

tired thunder
#

From my 86 hour experience, here's my personal breakdown of the classes:
-Assault(As its name implies, the assault class. You push forward with tools to keep you going forward.)
-Medic(It's the Medic Class. I go speed, max speed build and max fire rate.)
-Engineer(Explosive Class with a repair tool!)
-Support(Unique Light Support and Light Machine Guns with a bunch of consumables. I love me some claymores.)
-Recon(The Sniper Class)

charred rune
#

Lmao cry hard..... medic Supremacy....the fact that oki buffed medic(4 months ago) says it all.

untold blade
#

medic is imo the most fun class

#

i fell in love with dragging people from fire to cover and healing them

#

its just such an appealing class

tired thunder
#

I find it fun to grab your teammate and pretending to throw them into cover

umbral prism
tired thunder
#

It's hilarious that you can just steal an enemy

tired thunder
smoky ridge
#

i can tell

untold blade
#

trust me, the amount of fun i've had with proximity voice chat and dragging enemies and friendlies alike is unparalleled to anything i've ever played

fiery mortar
fiery mortar
muted vault
#

My friend and I come from Battlefield, and we usually play other classes (Support and Engineer). However, we've switched over to being Medic mains for BBR because their current kits give them a hilarious amount of solo-carry potential:

  • They can self-heal, so they can recover to full HP between engagements after taking hits, whereas other classes are perma one-shot kills after taking hits and bandaging themselves.
  • They have high mobility, which allows for fast peeks + fast hopping between pieces of cover to make you an incredibly slippery target.
  • They have access to the fastest killing weapons in the game; 3-shot kill 800 RPM weapons just throw all weapon balancing out the window. This and the previous points make them the uncontested best dueling class.
  • By nature of the role (reviving and healing), it's the most necessary pick since the whole point of the game is to make the enemy lose tickets faster than your team does. This makes them the best supportive class, which isn't bad by itself, but they shouldn't be the best duelists at the same time.
#

Perhaps Medics were tuned like this on purpose to act as a reliable backbone for their team. However, this tuning has led to them being the only class that you need for everything that isn't anti-armor (and you can sorta handle that with C4 too!)

tired thunder
#

I was thinking of making medics even less spongy, kinda like making them glass canons

#

And if Snipers take Medics out too easy, compensate Medics with more speed

muted vault
#

Also, maybe the devs envisioned more varied team comps being effective in a coordinated setting, but I'm not seeing this. Last I checked, premade squads on Twitch were running 8 medics for Infantry Conquest. I imagine the situation isn't much better in normal Conquest.

tired thunder
#

Yeah, the weapons gotta get balanced more heavily and exaggerate the characteristics of each class more

keen rock
#

One of rare situations when I agree with OP

fading glen
# muted vault Also, maybe the devs envisioned more varied team comps being effective in a coor...

With an organized squad, diversified classes can make some sense. Some of the things you listed above are things that almost every class have besides healing and faster revives (meaning it's just the same as the other classes with the benefit of self healing). I think a good start towards nerfing medic solo play potential is to give medkit an ammo that would have to be supplied after x number (2500-5000hp) that could be resuppliable and make maximum health after self healing fall off which could look something like: 100 -> 100 -> 85 -> 70 -> 65 -> 65 -> 65... A friendly medics healing would be able to exceed your self healing maximum if they were to heal you. Not being able to sprint while self healing should 100% be removed.

fading glen
#

Thoughts on removing access of the automatic pistols and heavy caliber pistols from the medic?

untold blade
#

so it doesnt really make sense

#

imo at least

slate aurora
#

tiny, minuscule

untold blade
#

fax

fading glen
#

Yes it’s insignificant, but I think it’s a start towards balancing medic

#

@slate aurora ^

slate aurora
#

Why are you trying to balance something that's already well balanced?

#

giving ammo to healing? god no

fading glen
#

What is you’re reasoning for saying medic is balanced? Almost everyone is playing the class, meaning it is out of balance relative to other classes.

slate aurora
#

They're playing it cause it's good, and the others are bad, don't ruin the good, improve the bad

fading glen
#

Ok that's reasonable to say. But I don't think it's reasonable to bring other classes to the strength of medic the way it is currently

slate aurora
#

That's exactly what we need

#

giving ammo should be stronger, engi is fine and assault is a mess anyway

fading glen
#

We need prenerf bipod, frag rockets that 1 shot, prenerf drone that didn't have weight, etc?

#

If we dont got that far, I dont see the reason to play other classes still. It would end up being like playing an irritating game where every class has utility/characteristics that make the game unfun for others.

slate aurora
#

You're presenting the wrong solutions cause you're focusing on killing

#

Sure support can kill better but that's not what I want to do

#

I want giving ammo to be as easy and important as it is health

#

Sure engi can kill better, but it already does something very important and it does it well, buffing ammo would indirectly buff engi

fading glen
#

I would definitely be down for that in hardcore, or something similar. ^

slate aurora
#

I don't care, I don't know, increase the amount of rockets they can give, make ammo boxes to be infinite with a maximum of 3 thrown at the same time, make them see who needs ammo like it does health to medics

fading glen
#

Make ammo boxes infite = infinite rockets and grenades = negative infinite fun for oposition.

#

I'd be ook with being able too carry more ammo though

slate aurora
#

then change that and tie it to the player not the ammo box

#

I'm not saying give infinite stuff obviously

bright terrace
#

I never seen support dropping ammo box on ground 💀

fading glen
#

I saw 4 boxes on the ground last playtest xd, all at the same time

fading glen
slate aurora
#

buffing support is easy, just make ammo stronger, it's not really an issue

#

That's subjective and there's somethings that are inescapable

#

some people really run out of ammo before they die

bright terrace
#

When i asked support for ammo they ignored me

fading glen
#

Once I do I ask someone to spawn on me as support and I'm back in business

slate aurora
#

playing engi I constantly run out of ammo, we're living on a low ammo economy compared to how prolific giving health is

bright terrace
slate aurora
#

Best buff to support, make the ammo economy stronger

fading glen
#

Are you playing movement speed engi?

slate aurora
bright terrace
#

Or make ammo refiling from radius

bright terrace
slate aurora
#

Remove assault, make ammo stronger, Nerzul 2023 for game designer

fading glen
#

I don't see how that's possible unless you're putting up 100+ kills

bright terrace
#

Or give cool equipment for assault

slate aurora
bright terrace
#

Make assault only one With kamikaze drones

#

But i think we should make assault feedback for it

slate aurora
#

Still not enough

#

Assault with a drone seems counter intuitive

#

the fact an Assault class exists in such a state baffles me to be completely honest

#

Why is it even there

bright terrace
#

Ok i will make assault feedback

slate aurora
#

Shift building focus from support to new class centered around building and having unique deployables

#

Ef freaking Assault, BURN IT

#

Make new assault be the only one with a shotgun, middle finger to all them haters

#

Building and shotguns just go too well together

untold blade
fading glen
untold blade
#

i dont think so

#

what do you want to nerf 💀

#

like

#

????

fading glen
#

Medic:

  • Medic is not able to heal himself while running.
  • Giving the medkit an ammo counter that can be resupplied. Ammo capacity could range anywhere between 2500 and 5000 hp depending on what is thought to be balanced.
  • First aid crate resupplies bandages consumes less squad points.
  • Remove access to automatic pistols and heavy caliber pistols.
  • Remove access to smoke grenade launcher (making assault the only class with it)
untold blade
#

"medic is not able to heal himself while running"

my guy, a medic is trained to do that, a medic knows how to heal themselves

#

i can agree with the smoke grenade launcher

#

but

#

the rest?

#

nah

#

the 20 medkits already disappear quickly enough if you have lots of teammates dying

#

so overall, i disagree

fading glen
#

you lost me at "a medic is trained to do that"

untold blade
#

you know damn right what im saying

fading glen
#

is braindead, yea I know damn right

untold blade
#

💀

#

sure

fading glen
#

💀

untold blade
#

i still dont agree

fading glen
#

anyways gg agree to disagree

untold blade
#

the G18 isn't even that good

#

and heavy calibers are only viable if you have good aim

#

i barely see people use them

#

(unless they are sweats)

muted vault
#

This right here is what I'm talking about.

#

Medic offers too much utility and fragging potential to be passed up. This is all while Support is underdeveloped (bad guns, low movement speed, useless niche), and Assault is redundant (no notable utility to speak of).

bright terrace
#

you have option to resupply at will

muted vault
#

Resupplying only becomes useful if you're the kind of guy going on 20-man killstreaks in every life. The vast majority of people don't even need to be resupplied, since they die before using up their (already plentiful) pile of magazines anyway.

#

None of them really take time to search for that ammo either.

#

And the heavy armor is only good for a couple of gunfights before it wears out, and you become squishy again. It's disposable. Meanwhile, Medic self-healing is infinite, and these guys can go on for up to 20 killstreaks while shrugging off a few hits from bad peeks.

bright terrace
#

They are good ok

#

highest kill streak i got was 65kills

#

but i get 30-55 normaly

#

i play medic

muted vault
#

Well congrats, but you're definitely an exception and not the norm

bright terrace
#

i'm bad at this game

muted vault
#

65 in one life?

bright terrace
#

no

#

in one game

muted vault
#

ah, then that's not what I'm talking about

#

talking about killstreaks in a single life, not kill count within a match

bright terrace
#

highest killstreak i got was 10

bright terrace
muted vault
bright terrace
south sky
#

skill issue

charred rune
slate sky
#

L takke

grave lion
coral harbor
muted vault
#

nice job prefiring through smoke at a choke with 10 people in it

#

nothing of value was contributed to this discussion

muted vault
#

or maybe there is; you're clearly stacking up on Medics with your team for a reason

#

¯_(ツ)_/¯

slate sky
slate sky
#

thats crazy bro.

#

@muted vault i wouldnt take that if I were you

coral harbor
muted vault
#

idk what your deal is, but if I'm not allowed to give feedback because I'm not some 10 K/D clanstacker living in a bubble, then enjoy being one of the 10 people playing this game within a year, when the rest of us go unheard

#

and maybe catch me when I'm cheesing this game with Medic on my normal setup, and not playing Support on a laptop with a touchpad while I'm on vacation

#

¯_(ツ)_/¯

north fjord
#

he mad

#

💀

muted vault
#

not mad; this crayon-eating "skill issue" snark is something I've seen in countless indies that died

north fjord
#

nah you are fuming

coral harbor
muted vault
echo elbow
north fjord
north fjord
coral harbor
ocean breach
muted vault
north fjord
grave lion
#

closing this post cus holy shit yall are so angry

#

touch grass

north fjord
#

aint closed yet

echo elbow
# coral harbor

I honestly see you guys from avalon playing and think "how am I, a guy that plays like shit and doesn't even abuse the meta, getting higher K/D and kpm???" lmao
That guys is just malding for no reason

echo elbow
#

BR ones are pretty average

north fjord
#

eu is playing on normal mode

#

and asia is tryahrds

echo elbow
coral harbor
#

@smoky ridge

smoky ridge
#

lol this is funny

#

thanks for the laughs friend