#Medic is way too valuable
1 messages · Page 1 of 1 (latest)
Also, make that fast revive a finite resource. Have only 4 or 5 charges to it, and maybe have it replace grenades instead of a gadget so that when resupplying it costs grenade points vs any other points. Grenade points are worth more and are fewer than bandage points I think, so that would be good for balance.
Or make it it's own resupply category with a very limited number of points available.
I feel like with making Medic even more of a specialist role, other roles like Assault and Engineer will gain more popularity. Maybe even limit the amount of medics allowed per squad to 2 players instead of whatever it currently is. Having 20 medics around in an intense firefight (especially long-distance engagements) leads to stalemates and frustration.
I beg to differ, you spend so much time on healing and reviving that you're one less gun and solely the medic. I think it's pretty fair, because you can kill faster than a medic can revive. But, if the medic is skilled, they pull the corpse into cover and revive.
if medic chose to use its de-fib than they wouldn't be able to heal there bleed
Defib wouldn't replace bandage ideally
then this makes no sense
Also, there's no natural regen, so that means there's only two ways to heal: medic holding their kit and kit on the ground(finite)
I just think healing and health is in a weird spot rn
I like its weirdness, it adds a unique play style
well of course
I feel like some polish would make healing more than just hold right click behind a corner
Idk about you, but I'm having a hectic healing experience being on the frontline medic
But my experiences are from 127vs127
I've been playing 64x64 lol
Yeah, I can imagine there's more long range fights in 64x64. 127x127 is just a swarm vs swarm over here
It's great
tru
maybe if they didnt implement a hardcore health feature into a game that plays like call of duty it wouldnt be an issue
I would rather just take a slight self healing nerf so after you've healed yourself to full 3 times the amount you can heal yourself slowly falls off. Could look something like: 100 -> 100 -> 85 -> 70 -> 65 -> 65...
I think discouraging medics to revive teammates because it takes a long time in such a fast paced game would be a bad thing, but dont really know tbh
That's a very good point
I just think giving the medkit ammo would be a good idea
even if it equals to like, 2500 hp healed
or 5000
that's reasonable as well, yea ^
and the idea of making fast res a gadget would be to encourage using it
and it would encourage the use of the support class even more
I think it's fine to just be bandages to both stop bleading and revive tbh, just like squad
fair
but god ideas overall
thank
my main goal is to blow up is to get the gears turning on ideas for game balance for the class that I think needs the most work rn
I feel like the class system is the biggest thing that needs polish right now, the gameplay itself is already extremely solid and fun but there aren't eally any big distinguishing features separating the classes from one another, other than medic and engineer
maybe I just need to play more and experiment more but that's my biggest takeaway from the ~6 hours I've played so far
From my 86 hour experience, here's my personal breakdown of the classes:
-Assault(As its name implies, the assault class. You push forward with tools to keep you going forward.)
-Medic(It's the Medic Class. I go speed, max speed build and max fire rate.)
-Engineer(Explosive Class with a repair tool!)
-Support(Unique Light Support and Light Machine Guns with a bunch of consumables. I love me some claymores.)
-Recon(The Sniper Class)
Lmao cry hard..... medic Supremacy....the fact that oki buffed medic(4 months ago) says it all.
medic is imo the most fun class
i fell in love with dragging people from fire to cover and healing them
its just such an appealing class
I find it fun to grab your teammate and pretending to throw them into cover
yes lol
it's better to steal an enemy and have a screaming match and end up crying from laughging
It's hilarious that you can just steal an enemy
this has to be a troll
I'm the biggest troll
i can tell
but yknow thats the shit i appreciate about this game, it implements stuff other games deem as "useless"
trust me, the amount of fun i've had with proximity voice chat and dragging enemies and friendlies alike is unparalleled to anything i've ever played
Wierdness is good sometimes and medic is kinda wierd which is good
Same
My friend and I come from Battlefield, and we usually play other classes (Support and Engineer). However, we've switched over to being Medic mains for BBR because their current kits give them a hilarious amount of solo-carry potential:
- They can self-heal, so they can recover to full HP between engagements after taking hits, whereas other classes are perma one-shot kills after taking hits and bandaging themselves.
- They have high mobility, which allows for fast peeks + fast hopping between pieces of cover to make you an incredibly slippery target.
- They have access to the fastest killing weapons in the game; 3-shot kill 800 RPM weapons just throw all weapon balancing out the window. This and the previous points make them the uncontested best dueling class.
- By nature of the role (reviving and healing), it's the most necessary pick since the whole point of the game is to make the enemy lose tickets faster than your team does. This makes them the best supportive class, which isn't bad by itself, but they shouldn't be the best duelists at the same time.
Perhaps Medics were tuned like this on purpose to act as a reliable backbone for their team. However, this tuning has led to them being the only class that you need for everything that isn't anti-armor (and you can sorta handle that with C4 too!)
I was thinking of making medics even less spongy, kinda like making them glass canons
And if Snipers take Medics out too easy, compensate Medics with more speed
Also, maybe the devs envisioned more varied team comps being effective in a coordinated setting, but I'm not seeing this. Last I checked, premade squads on Twitch were running 8 medics for Infantry Conquest. I imagine the situation isn't much better in normal Conquest.
Yeah, the weapons gotta get balanced more heavily and exaggerate the characteristics of each class more
One of rare situations when I agree with OP
With an organized squad, diversified classes can make some sense. Some of the things you listed above are things that almost every class have besides healing and faster revives (meaning it's just the same as the other classes with the benefit of self healing). I think a good start towards nerfing medic solo play potential is to give medkit an ammo that would have to be supplied after x number (2500-5000hp) that could be resuppliable and make maximum health after self healing fall off which could look something like: 100 -> 100 -> 85 -> 70 -> 65 -> 65 -> 65... A friendly medics healing would be able to exceed your self healing maximum if they were to heal you. Not being able to sprint while self healing should 100% be removed.
Thoughts on removing access of the automatic pistols and heavy caliber pistols from the medic?
the G18 isnt really that good, and heavy caliber pistols are only good if you have good aim
so it doesnt really make sense
imo at least
It's honestly an insignificant change
tiny, minuscule
fax
Yes it’s insignificant, but I think it’s a start towards balancing medic
@slate aurora ^
Why are you trying to balance something that's already well balanced?
giving ammo to healing? god no
What is you’re reasoning for saying medic is balanced? Almost everyone is playing the class, meaning it is out of balance relative to other classes.
They're playing it cause it's good, and the others are bad, don't ruin the good, improve the bad
Ok that's reasonable to say. But I don't think it's reasonable to bring other classes to the strength of medic the way it is currently
That's exactly what we need
giving ammo should be stronger, engi is fine and assault is a mess anyway
We need prenerf bipod, frag rockets that 1 shot, prenerf drone that didn't have weight, etc?
If we dont got that far, I dont see the reason to play other classes still. It would end up being like playing an irritating game where every class has utility/characteristics that make the game unfun for others.
You're presenting the wrong solutions cause you're focusing on killing
Sure support can kill better but that's not what I want to do
I want giving ammo to be as easy and important as it is health
Sure engi can kill better, but it already does something very important and it does it well, buffing ammo would indirectly buff engi
So maybe a Squad like ammo system where if you are bellow 2 mags of ammo when you die, you will only respawn with 2 mags? And if you are above 2 mags of ammo, you respawn with the amount you died with? Something like this for ammo?
I would definitely be down for that in hardcore, or something similar. ^
I don't care, I don't know, increase the amount of rockets they can give, make ammo boxes to be infinite with a maximum of 3 thrown at the same time, make them see who needs ammo like it does health to medics
Make ammo boxes infite = infinite rockets and grenades = negative infinite fun for oposition.
I'd be ook with being able too carry more ammo though
then change that and tie it to the player not the ammo box
I'm not saying give infinite stuff obviously
I never seen support dropping ammo box on ground 💀
I saw 4 boxes on the ground last playtest xd, all at the same time
that's reasonable, yea. Still makes it nowhere near as strong as medic. Medics typically die before needing supplies either way
buffing support is easy, just make ammo stronger, it's not really an issue
That's subjective and there's somethings that are inescapable
some people really run out of ammo before they die
When i asked support for ammo they ignored me
I do fairly often, maybe 2-3 times in a game playing as medic.
Once I do I ask someone to spawn on me as support and I'm back in business
playing engi I constantly run out of ammo, we're living on a low ammo economy compared to how prolific giving health is
10+ times if i fight alot
Best buff to support, make the ammo economy stronger
Are you playing movement speed engi?
no, I terraform the map
Or make ammo refiling from radius
Medic
Remove assault, make ammo stronger, Nerzul 2023 for game designer
I don't see how that's possible unless you're putting up 100+ kills
Or give cool equipment for assault
Redundant or limiting the fun
Make assault only one With kamikaze drones
But i think we should make assault feedback for it
Still not enough
Assault with a drone seems counter intuitive
the fact an Assault class exists in such a state baffles me to be completely honest
Why is it even there
Ok i will make assault feedback
Shift building focus from support to new class centered around building and having unique deployables
Ef freaking Assault, BURN IT
Make new assault be the only one with a shotgun, middle finger to all them haters
Building and shotguns just go too well together
there's nothing to balance
When almost everyone is running the same class, you don't see a problem with it?
it's a fun class, do you want to take away the fun?
i dont think so
what do you want to nerf 💀
like
????
Medic:
- Medic is not able to heal himself while running.
- Giving the medkit an ammo counter that can be resupplied. Ammo capacity could range anywhere between 2500 and 5000 hp depending on what is thought to be balanced.
- First aid crate resupplies bandages consumes less squad points.
- Remove access to automatic pistols and heavy caliber pistols.
- Remove access to smoke grenade launcher (making assault the only class with it)
"medic is not able to heal himself while running"
my guy, a medic is trained to do that, a medic knows how to heal themselves
i can agree with the smoke grenade launcher
but
the rest?
nah
the 20 medkits already disappear quickly enough if you have lots of teammates dying
so overall, i disagree
you lost me at "a medic is trained to do that"
you know damn right what im saying
is braindead, yea I know damn right
💀
i still dont agree
anyways gg agree to disagree
the G18 isn't even that good
and heavy calibers are only viable if you have good aim
i barely see people use them
(unless they are sweats)
This right here is what I'm talking about.
Medic offers too much utility and fragging potential to be passed up. This is all while Support is underdeveloped (bad guns, low movement speed, useless niche), and Assault is redundant (no notable utility to speak of).
you have heavy armour
you have option to resupply at will
Resupplying only becomes useful if you're the kind of guy going on 20-man killstreaks in every life. The vast majority of people don't even need to be resupplied, since they die before using up their (already plentiful) pile of magazines anyway.
None of them really take time to search for that ammo either.
And the heavy armor is only good for a couple of gunfights before it wears out, and you become squishy again. It's disposable. Meanwhile, Medic self-healing is infinite, and these guys can go on for up to 20 killstreaks while shrugging off a few hits from bad peeks.

They are good ok
highest kill streak i got was 65kills
but i get 30-55 normaly
i play medic
Well congrats, but you're definitely an exception and not the norm
i'm bad at this game
65 in one life?
ah, then that's not what I'm talking about
talking about killstreaks in a single life, not kill count within a match
highest killstreak i got was 10
you are playing at usa?
Yup, US servers
yeah on usa servers they have only bots
skill issue
Wait u.s players are bot?
L takke
for why
Skill issue?
@muted vault
nice job prefiring through smoke at a choke with 10 people in it
nothing of value was contributed to this discussion
or maybe there is; you're clearly stacking up on Medics with your team for a reason
¯_(ツ)_/¯
LMAOO
?
this discussion it self is not contributing to anything
idk what your deal is, but if I'm not allowed to give feedback because I'm not some 10 K/D clanstacker living in a bubble, then enjoy being one of the 10 people playing this game within a year, when the rest of us go unheard
and maybe catch me when I'm cheesing this game with Medic on my normal setup, and not playing Support on a laptop with a touchpad while I'm on vacation
¯_(ツ)_/¯
not mad; this crayon-eating "skill issue" snark is something I've seen in countless indies that died
nah you are fuming
I had a 1.90 kd last week man
all because the devs chose to listen to a vocal minority of players that don't represent the playerbase accurately
ong
the devs recent changes has gone for causals what are you chatting
10kd?
he think you dale ong
ong
can't play with friends I guess 
Nice, looking forward to how the game changes further with this heuristic 🙏
heuristic is not the word to use there
aint closed yet
I honestly see you guys from avalon playing and think "how am I, a guy that plays like shit and doesn't even abuse the meta, getting higher K/D and kpm???" lmao
That guys is just malding for no reason
answer is brazillian servers
But NA players are the bots
BR ones are pretty average
true but brazillians are also bots
eu is playing on normal mode
and asia is tryahrds
Idk, whenever I played on NA the game just felt easier
same when I play in Br server
@smoky ridge

