#Hard-core game mod thoughts

1 messages · Page 1 of 1 (latest)

viscid temple
#

Personally I am looking for too this mode when it releases.
Conquest I think will shine and in general I believe the pace of the matches will be slower and longer. No complaints with that from me haha
The limitations and requirements for squads and operating vehicles will be very interesting.

What do you guys think?
(I haven't seen much talk about it so I'm curious)

novel ether
#

No weapon damage drop off, actual bullet drop for all weapons, tank MG isn’t an inaccurate peashooter, tanks die easily from the sides and rear but are invincible from the front, IFV have accurate and deadly cannon, limit the class availability of snipers, remove glare for scopes

#

You spawn at objectives and base only

#

Headshots (not a helmet hit) always a 1 shot

#

Spawning in takes a bit longer (2-3x the time)

#

XP gain is doubled

#

Hardcore for me is not only that you die faster, it’s also more realistic

worn whale
#

32 VS 32, 16vs16
Imagine in 254 players. Im aint playing on 254 Which possibly would be more frustating Instead of hardcore

outer badger
#

Fast ttk
max 3 shot kill

feral kiln
#

That 254 player sounds fun in consept. I really don't think it would be fun to play at this player size in hardcore. 64/32 would be the sensible in that scale. At least have a 'Friendly Fire' mode turn on to encourage players to where the fire. It should yield the same lethality as to killing an enemy.

viscid temple
worn whale
#

Ssssh dont let the devs hear it... Im also kinda curious about that too

#

Probably crap ton of teamkills

#

and dudes with vietnam flashbacks

viscid temple
viscid temple
feral kiln
#

If teamkillimg was a thing, at least allow players to forgive a team kill. Don't let the game punish a player by mirroring the same damage back towards the teamkiller.

feral kiln