What helicopters do we need?
Helicopters. Under the video on YouTube, I left a joyful comment about the appearance of helicopters, but now I want to admit that monotony and boredom awaits us.
What is the problem? Helicopters in their mechanics want to be made similar to those from BF4, but after spending several hours today on the battlefield, I came to the conclusion that although the controls will be familiar to almost everyone from the BF4, BF2042, GTA5 and San Andres series of games, they will quickly get bored . There will be no challenge, it will be impossible to perform some aerobatics (for example, a funnel is when a helicopter spins around one point and keeps this point in sight, very convenient). To be honest, we will be limited by many conventions.
What do I suggest? Make helicopters more realistic so they have more in common with those from WarThunder (2018), Rising Storm 2: Vietnam (2017) and SQUAD (2019). This will significantly increase interest in aircraft, but at the same time set the bar. But do not be afraid, a few tens of minutes will be enough to learn how to take off and land quickly enough. In this case, we will get interesting ways to complicate the life of the pilot. For example, if you knocked out the tail rotor or the tail itself, then the helicopter will be able to continue flying for some time, but due to the jet moment of the propeller it will rotate around its axis (you can see examples on YouTube in any of the games listed). And what will happen to the helicopter if its engine is broken? In some BF4, you would just fall, breaking to death. But in more realistic games and in life itself, a helicopter is able to make a safe landing without an engine due to the flow of incoming air, which spins the propellers, preventing them from falling. This is called autorotation. There are word limits, so thanks for reading!
(с) Translated with Google Translate
✅ - yes, good idea
❌ - no, i don't like learning new
#What helicopters do we need?
1 messages · Page 1 of 1 (latest)
Half and half tbh.
I would like the helicopters to not be too arcady/floaty, but at the same time having too much realism is not good for an arcade game like BBR (maybe it'll be nice for the hardocore mode).
Making so the helies have solid and mostly accurate physics with a pinch of acadiness would be the best choice.
Therefore, I suggest not to go crazy and take control from WarThunder or Racing Storm 2: Vietnam.
You will need to assign the following default controls for maximum flight control:
Q and E - turns around the axis
WASD - forward/backward/left/backward tilts, Shift - gas (although helicopter engines operate in approximately the same rpm range, so this is essentially an increase in propeller pitch)
CTRL - decrease throttle (decrease propeller pitch)
BUT GENERALLY MINIMUM HERE ☝️
In order for the control to be "complete", and each mouse action to have an analogue and a method of correcting with a key, this allows you to correct errors when the mouse fails to work.
I used to play Elite Dangerous with flight assist turned off, and I can safely say that anything more than a BF4-complexity level of controls is not good for the game, but I do like the more accurate movements and having the option to take over certain automated controls.
Helicopter control in the game is identical to BF4
BUT... More realistic physics are being added, although my friend was able to fly in and land in Racing Storm 2 the first time. I checked this half an hour ago. You just have to be careful at first.
project reality controls 😎
I prefer Unturned controls. So even the Dumbest Player can use it well after litterally 10 minutes of struggling...
Rn only helicopter we saw is Blackhawk.
But I dont think he will add a Attack Helicopter
only transports for now
Only Transport
I dunno really.
The Blackhawk gonna have miniguns. But not controlled by Helicopter's Pilot, It'Ll be controlled by Passanger.
And he probably give that helicopter a maybe machinegun?
man we do need transport dont we
I know the helicopter but Im not a developer
Helicopter control will NOT be difficult for any implementation, the same buttons. But the physics of a helicopter in Unturned can be compared with a train that "flies" along the rails, absolute garbage that has no right to exist in this world
LOL
enhanced mechanics:
the vehicle has separated health. this makes it easier but also more difficult to kill a helicopter. focus firing something will kill it faster, but spread out damage can let it tank a lot
countermeasure system. the jammer provides a good chance of defeating incoming missiles, but makes locking on faster and lockon range longer.
the decoys are limited in number and need you to manually cue theme at the right time, but are much more reliable.
guidance mechanisms for the missiles. the laser missile requires you to hold the laser designator on target, but cannot be stopped by decoys. this does warn the target of the laser being pointed at them though. the IR missile can be stopped by decoys, but can be fired and forgotten.
Well.. I think we have confirmation on Lock On Missile Launcher, That means ... Anti chopper And yes, It'll gonna have countermeasure...
https://youtu.be/hH6DaahphyQ?t=6117 "I will say yes, We will add them"
In case you missed it, here's our Developer Q&A from September 23rd, 2022.
Here we will discuss questions presented by our community, providing answers on aspects such as servers, helicopters, what some of our inspirations were, goals, strategy around funding, and much more.
#BattleBitRemastered is in development for PC and will be available i...
Just for helicopters
AND we are gonna have flares.
AND more missile launchers.
I mean
I was thinking vehicles could be equipped with both jammer and decoys
Jammers make it more likely for a missile to just miss, but the lock on range and speed is faster.
Doesn't change how far your rocket motor goes though!
Mmm looks good idea really
Flares are simpler and much more common than jammers
and they'd have limited ammo, which is good for balancing
yeah fair, maybe jammers only for attack helicopters?
flares have a limit number of shots stored and can be reloaded at special areas on bases. means air vehicles can't sit around forever
no permanent airspam hell
Yes, and just a few rockets, just like irl
like, 16 HE and 16 AP
and the autocannon only has 120 ammo
something like that
autocannon system stores ammunition based on loadout. with fewer hardpoi ts loaded with rockets, you can have more bullets
at base the gun has about 900 rounds ammunition.
missiles are another Hmm.
ok.. i jsut showed mine :>
They already confirmed there won't be attack helicopters
Humm. Well, in that case then no jammers, just a limited number of countermeasure shots
I think the maps are too small for such monsters. Helicopters will fly over a 4x4 km map very quickly, and Osprey is 2 times faster than conventional helicopters (300 km/h vs 600 km/h)
по этому предлагаю ввести апачи и ми24/ми28/ка52 как боевые, хотя хз как они вообще в игре будут и нужны ли они вообще
а на счет управления - однозначно как в War Thunder, наиграв пару тысяч часов в нее, и н`ное кол-во часов в вышеперечисленные игры, могу сказать что в WT самое лучшее управление вертолетов, оно логичное, реалистичное и в целом приятное
Так и будет:
Боевые: Ми-28 и Апач
Разведка: наверное, только Литл бёрды, а может нет
Грузовые: Ка-60 и то UH-60, а вообще не помню. Это всё со слов @silk wyvern, которые это рассказывал полгода-год назад.
тогда круто будет. а управление как планирутся