#What helicopters do we need?

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void brook
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What helicopters do we need?
Helicopters. Under the video on YouTube, I left a joyful comment about the appearance of helicopters, but now I want to admit that monotony and boredom awaits us.
What is the problem? Helicopters in their mechanics want to be made similar to those from BF4, but after spending several hours today on the battlefield, I came to the conclusion that although the controls will be familiar to almost everyone from the BF4, BF2042, GTA5 and San Andres series of games, they will quickly get bored . There will be no challenge, it will be impossible to perform some aerobatics (for example, a funnel is when a helicopter spins around one point and keeps this point in sight, very convenient). To be honest, we will be limited by many conventions.
What do I suggest? Make helicopters more realistic so they have more in common with those from WarThunder (2018), Rising Storm 2: Vietnam (2017) and SQUAD (2019). This will significantly increase interest in aircraft, but at the same time set the bar. But do not be afraid, a few tens of minutes will be enough to learn how to take off and land quickly enough. In this case, we will get interesting ways to complicate the life of the pilot. For example, if you knocked out the tail rotor or the tail itself, then the helicopter will be able to continue flying for some time, but due to the jet moment of the propeller it will rotate around its axis (you can see examples on YouTube in any of the games listed). And what will happen to the helicopter if its engine is broken? In some BF4, you would just fall, breaking to death. But in more realistic games and in life itself, a helicopter is able to make a safe landing without an engine due to the flow of incoming air, which spins the propellers, preventing them from falling. This is called autorotation. There are word limits, so thanks for reading!
(с) Translated with Google Translate
✅ - yes, good idea
❌ - no, i don't like learning new

acoustic raft
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Half and half tbh.

I would like the helicopters to not be too arcady/floaty, but at the same time having too much realism is not good for an arcade game like BBR (maybe it'll be nice for the hardocore mode).

Making so the helies have solid and mostly accurate physics with a pinch of acadiness would be the best choice.

void brook
# acoustic raft Half and half tbh. I would like the helicopters to not be too arcady/floaty, bu...

Therefore, I suggest not to go crazy and take control from WarThunder or Racing Storm 2: Vietnam.
You will need to assign the following default controls for maximum flight control:
Q and E - turns around the axis
WASD - forward/backward/left/backward tilts, Shift - gas (although helicopter engines operate in approximately the same rpm range, so this is essentially an increase in propeller pitch)
CTRL - decrease throttle (decrease propeller pitch)
BUT GENERALLY MINIMUM HERE ☝️
In order for the control to be "complete", and each mouse action to have an analogue and a method of correcting with a key, this allows you to correct errors when the mouse fails to work.

acoustic raft
void brook
azure creek
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project reality controls 😎

fleet island
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I prefer Unturned controls. So even the Dumbest Player can use it well after litterally 10 minutes of struggling...

twin pine
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we

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need

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unturned controls

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and

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Mil Mi-8 (most used heli)

fleet island
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Rn only helicopter we saw is Blackhawk.

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But I dont think he will add a Attack Helicopter

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only transports for now

twin pine
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that is a gunship

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but most mi-8s are used as transport

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that photo just looked cool

fleet island
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Only Transport

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I dunno really.

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The Blackhawk gonna have miniguns. But not controlled by Helicopter's Pilot, It'Ll be controlled by Passanger.

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And he probably give that helicopter a maybe machinegun?

twin pine
fleet island
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IDK aight?

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Im aint a developer

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Maybe both of the teams get the Blackhawk

twin pine
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man

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maybe dis

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mh-6 little bird

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for transport

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mi-8 (transport)

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@fleet island

fleet island
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I know the helicopter but Im not a developer

void brook
# twin pine unturned controls

Helicopter control will NOT be difficult for any implementation, the same buttons. But the physics of a helicopter in Unturned can be compared with a train that "flies" along the rails, absolute garbage that has no right to exist in this world

fleet island
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LOL

hardy heron
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enhanced mechanics:

the vehicle has separated health. this makes it easier but also more difficult to kill a helicopter. focus firing something will kill it faster, but spread out damage can let it tank a lot

countermeasure system. the jammer provides a good chance of defeating incoming missiles, but makes locking on faster and lockon range longer.
the decoys are limited in number and need you to manually cue theme at the right time, but are much more reliable.

guidance mechanisms for the missiles. the laser missile requires you to hold the laser designator on target, but cannot be stopped by decoys. this does warn the target of the laser being pointed at them though. the IR missile can be stopped by decoys, but can be fired and forgotten.

fleet island
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Well.. I think we have confirmation on Lock On Missile Launcher, That means ... Anti chopper And yes, It'll gonna have countermeasure...

fleet island
# hardy heron enhanced mechanics: the vehicle has separated health. this makes it easier but ...

https://youtu.be/hH6DaahphyQ?t=6117 "I will say yes, We will add them"

In case you missed it, here's our Developer Q&A from September 23rd, 2022.
Here we will discuss questions presented by our community, providing answers on aspects such as servers, helicopters, what some of our inspirations were, goals, strategy around funding, and much more.

#BattleBitRemastered is in development for PC and will be available i...

▶ Play video
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Just for helicopters

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AND we are gonna have flares.

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AND more missile launchers.

hardy heron
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Jammers make it more likely for a missile to just miss, but the lock on range and speed is faster.
Doesn't change how far your rocket motor goes though!

fleet island
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Mmm looks good idea really

acoustic raft
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Flares are simpler and much more common than jammers

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and they'd have limited ammo, which is good for balancing

twin pine
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my version of Mil Mi-8 (Not Done)

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We need this

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in battlebit

hardy heron
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no permanent airspam hell

acoustic raft
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like, 16 HE and 16 AP

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and the autocannon only has 120 ammo

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something like that

hardy heron
fleet island
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@twin pine😉 I think Its coming

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Not yours one but made by Larry

twin pine
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ok.. i jsut showed mine :>

leaden coral
hardy heron
brittle flicker
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Boeing v-22 osprey

void brook
atomic pecan
# void brook I think the maps are too small for such monsters. Helicopters will fly over a 4x...

по этому предлагаю ввести апачи и ми24/ми28/ка52 как боевые, хотя хз как они вообще в игре будут и нужны ли они вообще
а на счет управления - однозначно как в War Thunder, наиграв пару тысяч часов в нее, и н`ное кол-во часов в вышеперечисленные игры, могу сказать что в WT самое лучшее управление вертолетов, оно логичное, реалистичное и в целом приятное

void brook
atomic pecan