#Declining Performance
1 messages · Page 1 of 1 (latest)
YES
127v127 runs bad (even on potato) but not worse than any other game on my PC (my PC is shit)
one of the reasons why i would prefer playing on 64v64, 32v32 servers (it is also less chaotic)
would be cool if battlebit had a benchmark so we can keep track of this
my guy
i have an integrated graphics chip, and this game runs fine
Game runs impressively well considering it's using Unity and it has 240 players in a single map
even in fights of like 60-80 players my fps on a shitty machine doesn't go below like 45 fps
I have fps issues too i get periodically mostly handle able ive made my own post to see if the high priority is messing up smt
You get less fps the more things getting put into the code. Fps was super high before we got easy anticheat. It's just how it is with unity. There will be small teaks probably but not like it was before
yeah before easy anti cheat fps was twice as high for me
same
not twice
but lost prob 30 fps
i have uhd620 runs smooth for me
runs at around 15-30 (127v127) fps at potato settings for me
my specs are i3-7020u, hd620, 8gb ram
i get 60 fps 1080p low
i am lucky
GTX 460, 20-30 ON A̸͆͝b̸͛͊s̸͐̊u̶͛͋l̶̋͋u̷̾͘t̴̆̒e̵͂͝ ̸̑̂C̵̀̑h̴̡͋a̷̔͐o̷͐̇s̴͑̃ But I actually get 60 Stable FPS with this bad boy On a More calm areas... I even can able to speak on Discord... (Intel core 2 Q9500)
But Probably everyone having issues when everyone gathered same spot, Started to spamming bombs or rockets or Machineguns'n stuff..
It appears sandy sunset is more laggy than the other maps
PROB.
Noticed my GPU and CPU haven't been utilised fully during the playtests. I run the game on Potato or Ultra and I get the same performance with my GPU sitting around 40%-70% usage. Have an AMD RX 570 8GB with Ryzen 7 2700
also experienced a regression in performance
You have better rig than a lot of people lol
Some people here running 2nd and 3rd gen intel with integrated graphics
That's the thing though, I feel like I should easily be able to push 200+ fps but majority of the time my GPU and CPU are barely utilised to their maximum in game
Well it’s 254 players server and there is barely anything for your gpu to render
Your cpu can never be fully utilized because games tend to run on multiple cores but not threads
Unless you have a dogshit cpu (not in your case)
I get 500 fps in the shooting range but the second I join a 254 server it goes like idk 120-160 fps or smth but I don’t have fps counter currently
weird that an rtx 2080 cant keep up with the updates
2 months before i had an average of 80-100 fps
with ultra settings
now i play on potato and on some maps i even go below 30, the average varies around 60-80 now
and this is complete utter bullshit or a fat troll
as example, how would you render at the same time as running physics simulation?
that already implies being async aka multi threaded
multiple threads
Maybe but games benefit from physical cores
You can try it yourself, manually assign 2 cores to the game vs 2 threads on the same core and you will see which will give you more fps
its weird indeed but yeah performance has been on the decline a bit
dont know what it is honestly
Perfectly repeated, good boy. Yes obviously physical cores increase performance, they are the sole reason asynchrony exists
That’s what I said the first time or meant to say
Perhaps I wrote it like an idiot
🐒
you can enable it in the settings
having drops to 70 fps with a 3070/i5-10600k/32gb ram was able to run the game with over 200 fps half a year ago i dont know what got fcked up but its not my end