#Declining Performance

1 messages · Page 1 of 1 (latest)

rapid drum
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Just wanted to let you know that every playtest it seems that performance "fps wise" takes a small dip, not sure if it has anything to do with back end stuff or servers but it might be something to look into

stiff arrow
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YES

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127v127 runs bad (even on potato) but not worse than any other game on my PC (my PC is shit)
one of the reasons why i would prefer playing on 64v64, 32v32 servers (it is also less chaotic)

marble iron
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would be cool if battlebit had a benchmark so we can keep track of this

spice plinth
crude siren
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Game runs impressively well considering it's using Unity and it has 240 players in a single map

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even in fights of like 60-80 players my fps on a shitty machine doesn't go below like 45 fps

sturdy plover
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I have fps issues too i get periodically mostly handle able ive made my own post to see if the high priority is messing up smt

orchid valley
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You get less fps the more things getting put into the code. Fps was super high before we got easy anticheat. It's just how it is with unity. There will be small teaks probably but not like it was before

stiff arrow
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yeah before easy anti cheat fps was twice as high for me

rapid drum
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not twice

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but lost prob 30 fps

edgy bough
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i have uhd620 runs smooth for me

stiff arrow
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runs at around 15-30 (127v127) fps at potato settings for me
my specs are i3-7020u, hd620, 8gb ram

edgy bough
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i am lucky

true creek
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GTX 460, 20-30 ON A̸͆͝b̸͛͊s̸͐̊u̶͛͋l̶̋͋u̷̾͘t̴̆̒e̵͂͝ ̸̑̂C̵̀̑h̴̡͋a̷̔͐o̷͐̇s̴͑̃ But I actually get 60 Stable FPS with this bad boy On a More calm areas... I even can able to speak on Discord... (Intel core 2 Q9500)

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But Probably everyone having issues when everyone gathered same spot, Started to spamming bombs or rockets or Machineguns'n stuff..

sturdy plover
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It appears sandy sunset is more laggy than the other maps

true creek
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PROB.

vagrant maple
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Noticed my GPU and CPU haven't been utilised fully during the playtests. I run the game on Potato or Ultra and I get the same performance with my GPU sitting around 40%-70% usage. Have an AMD RX 570 8GB with Ryzen 7 2700

wooden wolf
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plus1 also experienced a regression in performance

bronze wave
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Some people here running 2nd and 3rd gen intel with integrated graphics

vagrant maple
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That's the thing though, I feel like I should easily be able to push 200+ fps but majority of the time my GPU and CPU are barely utilised to their maximum in game

bronze wave
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Well it’s 254 players server and there is barely anything for your gpu to render

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Your cpu can never be fully utilized because games tend to run on multiple cores but not threads

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Unless you have a dogshit cpu (not in your case)

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I get 500 fps in the shooting range but the second I join a 254 server it goes like idk 120-160 fps or smth but I don’t have fps counter currently

full pilot
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2 months before i had an average of 80-100 fps

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with ultra settings

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now i play on potato and on some maps i even go below 30, the average varies around 60-80 now

full pilot
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as example, how would you render at the same time as running physics simulation?

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that already implies being async aka multi threaded

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multiple threads

bronze wave
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You can try it yourself, manually assign 2 cores to the game vs 2 threads on the same core and you will see which will give you more fps

rapid drum
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dont know what it is honestly

full pilot
bronze wave
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That’s what I said the first time or meant to say

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Perhaps I wrote it like an idiot

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🐒

stiff arrow
dusty kindle
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having drops to 70 fps with a 3070/i5-10600k/32gb ram was able to run the game with over 200 fps half a year ago i dont know what got fcked up but its not my end