#River

1 messages · Page 1 of 1 (latest)

ashen basin
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Nice map

rotund turret
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This map was really fun. I guess people didnt vote for it in the poll because they havent played it?

subtle delta
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Probably best map, barely get too play it though, definitely in it's element on inf conq and 8v8 gamemodes

stark ridge
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Sharing Feedback

Dom 32vs32, the play area is extremely narrow for no reason. Parts of the main building are unreachable for the opposing team (very problematic in my opinion, being able to look at the objective while being in an unpushable place). I hope that the team borders on this map are pulled closer to the spawns so this isn't a problem. If your thought that there is now too much space after changing the above, remove some of the SW play area as it is entirely useless.

stark ridge
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Proposed changes, lines could be drawn even more extremely imo

serene grove
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Sharing Feedback

Conquest 127v127, I have the feeling that US side seems to have an advantage. I'm not sure based on what, but haven't played games on this where RU has won.

I'm quite curious what win percentage data on this map looks like

cursive sparrow
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Bug at night variant where helicopter can get stuck under the map behind the cargo hull in A.

wooden meteor
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Bug, can get stuck between the crane wheels

short brook
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Can the rain sound be changed to be less similar to the buzz of a rally point? I sometimes have difficulty differentiating between the two

plush plank
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It's possible to prone in those block on the crane making you impossible to spot.

quaint wave
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Just thinking about how cool and simultaneously pointless the fights at B building are. Can't wait for squad spawning to be finally removed so it can play like the proper epic siege it was designed to support.

dull temple
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Too many campers on the cranes, they stay up there for the whole match, the problem is not so much getting sniped, but the fact that they then don't go and get the objectives!

quaint wave
# dull temple Too many campers on the cranes, they stay up there for the whole match, the prob...

You can blame the spawn system + squad point system for this. If players couldn't just respawn off of one another or use the efforts of frontline squad members to get a free box of supplies, they would have a much harder time nesting there for the whole match.

Making squad points into individual objective-based points would not render such a strategy unviable, but it would at least require them to actively engage targets in the objective area to gain points instead of just taking potshots at random people in the distance.

light palm
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2 of us got stuck here, spawning on someone

simple trail
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Weird floating sideways grass