#MultuIslands

1 messages · Page 1 of 1 (latest)

lapis forge
#

BB_Map_MultuIslands
[2x2 km map]

**Description: **
Group of Islands with developed infrastructure on it.
You can discover here several towns, private villa, power plant that supply energy to whole island along with Sea port and Military base with underground water tunnels for secure storage of boats.

Map locations and biome
West-North part of Pacific Ocean

Starter tips:
• Water vehicles is one of most faster way to travel across whole map.

Icon:
https://cdn.discordapp.com/attachments/1029840174764527717/1132758118737121371/DIscordIcon.png
Loading Screen:
https://cdn.discordapp.com/attachments/1029840174764527717/1132758119919919214/LoadingScreen.png
Minimap:
https://cdn.discordapp.com/attachments/1029840174764527717/1198346003447828690/MainMap.jpg?ex=65be91af&is=65ac1caf&hm=59e30cdf8ae99f8eafe4ec90b9f6352ddeee68970f8d9e8911a84514e99d7f6f&
satellite map:
https://cdn.discordapp.com/attachments/1029840174764527717/1134878764069826620/screen_4096x4096_2023-07-29_16-11-06.png

lapis forge
#

**History of updates:**
2022 Aug 28 - Release of map V3.
2023 July 23 - Remaster of map V4;

formal vector
#

First time ever, since playing this game, after easy 300h, I had to increase gamma two fold to be able to see anything comfortably on this map. (Edit: In APC) .The ambient lightning is very bad. Mist and vegetation only add to that. This shouldn't happen in a FPS game. Even DustyDew, ma known for bad visibility, offers better experience.

agile sigil
#

First impression on playing a match on it - it's too damn big! Rotating to other points takes so long, and dying sets you back so far it feels like. Unless you just juggle squads to respawn. The action on the map is kinda meh, it feels like I was more just looking for loners/squads running across the big ass plains and getting more kills doing that than I was actually even trying to get to the points and capture them. It just feels very empty, devoid of players. Not too many decently sized fights or places to pick at enemies.

cloud dove
#

^ As revan said , Rotating to other points takes so long, and dying sets you back so far, it feels like another version of sandy judt with a different layout but instead of desert its bush, aesthetic/look wise map looks great but gameplay i feel like its just a map like sandy ill avoid in the future

misty compass
#

can you please take a look at objective points for 127vs127 domination atm its so russian favored its crazy

mystic pollen
#

Vehicles get stuck on the divider causing cars to block both sides of the road.

misty parrot
#

on E if the windmill falls down you can climb on to the wings and prone inside, can still shoot out, not sure if you can be shot inside of it.

plucky stone
#

@unkempt scarab

unkempt scarab
#

I had this issue also.. Real odd, I'm guessing it's the same mechanic of when a building is falling down, but I don't feel it should happen at a plane crash site

#

While streaming I was wondering wtf was going on.. >.<

spice narwhal
#

I remember a building collapsed like at objective B or something, and somehow it happened at the plane crash

unkempt scarab
pallid saffron
#

Just wanna say, this map's objectives, are way too spread out.

mystic pollen
misty parrot
pallid saffron
#

vehicle play is good and all, but its not when people will just drive off without you

formal vector
wispy sedge
#

The layout with C on the plane feels much nicer to play than the other.
It has a clear direction infantry follows meaning more frequent sustained fights and cohesive pushes.
The layout with the objs lining the coast makes people scatter and fights are limited to the cities.

wintry copper
#

Currently with the new rework on Multi Islands on 32 Rush I have some concerns : 1. First objectives are heavily favored in the attackers side, seems like the roles are reversed and the team has already planted the bomb before we even get on point. (Not a bad design and is kinda cool, will need to watch over it as time progresses) 2. After both objectives are destroyed from the games I have played 98% of my team dies to the fog because they don't understand how far the objective is and just end up dying. Funny to watch.

spark sorrel
#

There is no way into the center water points of the map from Russian spawn side. meaning you cannot use the attack boat to actually attack anyone on points or be involved in any objective defense or capture currently.

wintry copper
#

I have attempted to play more Multu since I last posted and here is what I have found:

  1. First point still a very chaotic point from playing within Rush, but it is not horrible. Wish there was more parts of the building that can be blown up and the terrain on the defense side I wish there was just something else there.
  2. I cannot play on the map past the first objective (I have only tried sniping on this map). The few times I have played on this part I just haven't had an enjoyable time and at this stage just leave whenever I see the map.
  3. I never played Rush Multu to begin with so I don't have any bias about how it was before hand. I knew Multu got released but it is not a map that is ever played in 32 lobbies. Most played maps by far are : District (the old one), Tensatown, Namak (which I cannot stand), and Valley.
elfin plaza
opaque ridge
#

No infantry resupply at carrier deck

scarlet quest
#

Нельзя проплыть на большой лодке, она садится тут на мель

wintry copper
#

No textured added to asset on first point on rush 32 on defense side. Don't have the picture for it but it is the two piece window that leads into a bedroom or office space.

feral dome
#

you can't move while standing up in this box

fading aspen
#

One message removed from a suspended account.

fading charm
#

Finally got to play this layout of the map, I loved it. Felt like the flow was much better and had to spend less time driving to the frontline.

Small detail but the land bridge to the north lets RU move their vehicles between sides of the map very safely while US can only do that with the APC and even then it's very slow.

cold sentinel
#

Crashed Plane flag is a death trap, I've seen entire teams stuck over there forgetting there are other flags to capture!

#

Do you prefer the old or the new version of the map?

formal vector
#

Old Multu was amazing, the new one is a joke

young dirge
#

I dont disagree, the new one is fine but it plays a bit single lane into the c point

livid niche
opaque ridge
#

there's a rock in us spawn 1 in rush, that for whatever reason you can climb vertically, also the odd banana zone needs to be removed for the sake of balance it's easy to snipe from the US spawn 1 over watching A
With Too little, to no counter fire, cause there's a perfect concave sorta like a crows nest on the ridge after the spawn