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keen shore
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We're taking a fresh approach to the original design. The bunker objective that was previously isolated by the water was moved to the center of the map beneath the radar station. We thought it was too dangerous for players to cross the frozen gulf to capture it, so now, players who prefer close quarters combat will fight underground while those using medium to long range optics can take control of the radars above.

The single tall radar tower is now multiple radars, each with roof access. A single tall radar tower was too easy to defend and provided too strong a vantage point. The new radar structures have smaller rooftops with less cover, making snipers more exposed. Plus, snipers can counter each other between radar towers.

The number of pine trees has been reduced to open up the terrain and create better opportunities for medium to long range engagements. Players can also follow roads that focus more on close to medium range combat, as well as better minimize exposure to sniper fire.

keen shore
keen shore
#

Previously Frugis was very compact and confusing. Players were surrounded by identical-looking buildings above ground and forced to navigate a maze-like underground area.

The Frugis rework is a direct response to those issues.

First of all, the map will now feature a proper subway system. The subway area is larger, more straightforward, and far less confusing to navigate. In total, there will be 5 metro stations — 2 connected to each team’s HQ, and 3 main objective stations:

A — Southern Station
B — Central Station
C — North Station

Station B (Central) is the largest station and is designed to support intense combat with up to 254 players.

The subway line itself contains 3 lanes:

One small red lane
Two blue lanes
A technical tunnel located between the tracks

Each station contains two levels:

The tube/platform level
The transit area above

Every station also features one or two main exits.

Now let’s talk about the city itself. The city is now twice as large as before and features several new, distinct points of interest.

D — Bank

The previous bank was very small, while the new bank includes a proper underground vault area that is easier to defend, multiple functional floors, and rooftop access.

E — Park

A large park located between the river delta. Controlling this objective gives teams a direct view over all major bridges.

F — Museum

A brand-new point of interest designed to diversify combat locations across the map. This 3-floor building offers strong vertical combat opportunities.

As you can see, the reworked Frugis is designed to support every gameplay style:

Snipers and tank players can fight around Objective E and the surrounding forest areas.
Medium-to-long-range infantry combat is focused within the city.
Close-to-medium-range players will find intense engagements underground in the subway system.

The city itself now features wider streets, more open space, and additional green areas to create a more varied and dynamic environment.