#Schedule 1 cannot recruit dealers
27 messages · Page 1 of 1 (latest)
I think only the "host" is able to do this but this is a dedicated server so there is no host
Dealers should unlock based on your connections w/ the related NPC ~ I dont believe this ever depended on the Host accepting the deal 🤔 Which one isnt recruiting?
hmm 🤔
As a test, can you download the save (under saves) and load that in Multiplayer on the client?
-> Download the save to %localappdata%low\TVGS\Schedule I\saves
-> Ingame, invite a friend at the Title Screen
-> Load the save
-> Have your friend try to talk to Benji, then you try as the Host running the save
Just lemme know which works, I can talk w/ our Dev about getting a command to do this for Admins in the event it does depend on Host for whatever reason hah
Its possible it changed to depend on the Host on the games side (not the mods), but that feels like a bug since it didnt for quite some time
I am reading that as of March 2025 the host was needed to do this in certain instances
Got a link?
https://steamcommunity.com/app/3164500/discussions/1/599648576856965208/ ah found the thread. Strange 🤔 will reach out to our dev!
actually.. @visual wind Yo!
Forgot you were in here hah
TLDR:
Dealers require the Host in specific situations, may be good to get a /recruit <dealer> command setup incase it goes wonky 👀
I remember this happening on my save randomly with a few dealers and i used the admin command to unlock them whenever i ran into the issue (although that doesn't take the money etc out of your account so it feels like light cheating
)
I'm cool with that work around for the time being but if it is going to affect all future progression that might be an issue
can you provide the admin command as a short term work around while dev looks into it as a larger concern?
The dev that would fix it long term would be the Schedule 1 developer ~ Not our mod dev. If a save is being ran by a player as a Lobby the assumption would be anyone in that lobby can recruit players ~ Tis a Schedule 1 bug for Tyler 👀
This came up in another way with Cartel Influence that Tyler fixed in a recent update as well as a few other things:
- Fixed police sometimes not noticing non-host players breaking curfew.
- Fixed a multiplayer bug where removing an item from a slot and quickly inserting another would cause the item to disappear.
- Fixed non-host graffiti not lowering cartel influence in multiplayer.
- Fixed some null reference errors that happen when a player leaves the game while wanted or in combat.```
Worth a bug report to their team tho!
https://www.youtube.com/watch?v=xjSDOQ9fkfM
Video that i used if you need a visual guide :)
How To Use Set Unlocked Command in Schedule 1 - Full Guide
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Got an update out for the commands ~
```- Added setunlocked command - Unlocks specified NPCs
- Added
setdiscoveredcommand - Marks products as discovered - Added
endtutorialcommand - Forces tutorial to end immediately - Added
setrelationshipcommand - Sets NPC relationship levels (0-5) - Added
addemployeecommand - Adds employees (Botanist, Handler, Chemist, Cleaner) to properties```
From the server console (or in-game chat) you can use (/)setunlocked benji_coleman 
Tek is a legend 