#Schedule1 How to upload my mod
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@snow flume
- Enable
[Experimental] Enable MelonLoader Support - Start server
- Stop once it fully starts
- Upload mod
.dllfiles toMelonLoader-Modsin your main Files tab
Please note however, mods on our service are not fully supported. A solid chunk of mods are made for the main install of schedule 1 and not the alternate branch we run; and other mods that edit graphical data on the server can tend to throw errors. Though its just a matter of testing your mods to see which work / dont. Overall if you run into an issue, I'd recommend removing it or disabling mods as its not a fully supported feature, just an experimental one we've added due to demand 👀
Example of a working mod:
https://www.nexusmods.com/schedule1/mods/550?tab=description
Ok thx
@fallow edge quite afew mod come with things other then dll files wher is the info put is server or is it cleint side only