Basically, my friends and I wanted to make an All the Mods 10 server, but wanted to add and take away a few mods, which meant we had made a sort of custom modpack. I looked up how to import it, and went through SFTP and imported the files that the Bisect tutorial instructed me to, but now it says "getsockopt" whenever I try and join even though the server is live. Any help would be greatly appreciated.
#[solved]
43 messages · Page 1 of 1 (latest)
show us the logs from your local copy and from the server. latest.log to be exact. on windows it will just say "latest". Look in the logs folder, typically at the very bottom.
if you've never made a mod pack before. I recommend following an article I wrote. I used GDLauncher in the article, but it easily translates to CurseForge App and Modrinth App. https://kreezcraft.com/making-a-mod-pack/ and at the bottom of the article is a link to making a fabric and forge server pack. Which will give you an appreciation for this app that allows you to easily make a server pack that you can test locally by connecting on 10.0.0.1. https://github.com/Griefed/ServerPackCreator/releases which has a wiki at https://github.com/Griefed/ServerPackCreator/wiki.
once you have something you can connect to locally, you are then ready to upload the generated config/, scripts/, mods/, and kubejs/ folders to your server on BisectHosting.
make sure you share the export of the pack with your friends so you don't have to manually explain anything beyond how to import it.
How do I send the log here? Im not really that good with this stuff clearly
And from "your local copy" do you mean the server files, or the ones for my game?
That work?
it could also be this, search for this while I look at your logs. hopefully didn't send me a .gz file.
Look at the server mods folder ; see if there is a "bisect" something mod in there. If yes, try disabling it (rename with a trailing .disabled) and restarting the server.
local copy is not the server, local is local to you, ie your computer.
Then that's the one there ^
remote, if anyone ever mentions that, will be the server. i would also need the server latest.log
yep, because the client latest.log looks acceptable
there are some warns/errors about some issues with some of hte mod but not anything that would cause this.
get this file from the server. /crash-reports/crash-2025-02-28_15.30.45-fml.txt
nvermind
ope
done
excellent, restart the server and try to connect
Should I also remove it client side?
no
it's a clientside mod
it puts red and yellow x's on the ground to show you where mobs will spawn based on light level
Oh yeah
typically toggled when you tap the F7 key
this probably happened because you've been uploading the mods from your client copy to the server. when the initial install from bisecthosting used the server pack for atm10 which already had all the client only mods removed from it.
my article above talks about client and server side only mods.
I see, I hope this works, thank you for your help
however, you've got me locked in for a bit, so just share the latest.log from the side that crashes at each step of this process.
It worked
Sorry, I dont understand
if the server or the client crashes when you try again, send me the latest.log for the side that crashed.
with Minecraft, we don't fix all the things, we fix only the top most thing as the other things are simply errored because of a cascading effect.
It did not crash, everything else worked out perfectly. Thank you for your help.