Currently I'm trying to make a server to play on with my friends, that range from 5-12 people on actively. The issue is that we previously used Shockbyte as the one who would host us. We wanted cobblemon initially, but the control panel was bugging up, so we went for a pixelmon reforged modpack for it at 1.16.5.
So the main issue is whether or not Bisect can hold Pixelmon without breaking up in lag, with the amount of players we have.
For Shockbyte, some info on what we were paying:
- They said that 6GB server from them, was enough for the modpack, the player count, and more. However, we went for 8GB just incase, and still it was lagging so much. Support was no help, as I was basically speaking with a bot that didn't really know how to help in the best way possible.
- Last night I bought an upgrade addon that adds $5 for CPU "High." Without notice, after paying for the upgrade, as everyone was lagging so much in game... Our server crashed without notice, and shut down without loading up. The server connected was lost, without anyway to start it up.
Because of this, we contacted the live chat, no response for transfers, and support ticket, with still no response. We've waited for 2 hours for the server, but still no luck. Finally 2 more hours after that, being 4:13am, it went up.
- Prior to the additional 2 hours, we decided to make a support ticket to get a refund (72 Hours or less for cancellation process), while also canceling the server. They responded very fast regarding this, realistically only 10 minutes. And accepted my response, because of this, my message is now being sent to the billing team now.
TL;DR: Shockbyte messed up real hard, and it made the server crash for about 4 hours. We canceled with them, and here we are, trying to find a new server.
What I want to know, is if the server can REALLY hold up to 10 players, acively, for Pixelmon modpacks, or any other modpack we use. Will it be laggy? What package should we really use?



refresh the tab?
(Or go hunt down the region file, but that can be a lot hah)
