#[FiveM] MLO not rendering
37 messages · Page 1 of 1 (latest)
Never mind I have decided to go with a different mlo builder
This is, unfortunately something that arises a lot in this community.
Which mlo was it? If you dont mind me askin?
Most of MOLO modding MLOs didn’t render and are buggy
i had issues with almost all of them and my texture budget is up my biggest issues were with all police maps
It’s somthing with my maps loading cause now I’m getting issues with a couple others that worked before but not now so idk what this issue is but if you know anyone who could take a look I would appreciate them very much
I can try to direct you. So, sometimes when someone makes an mlo, they dont do it correctly, or they do it in a very lazy way.
I'll give example here.
The building the arrow is pointed to is not connected in anyway to other buildings in the surrounding area. Meaning, if you built an mlo for this, it would ONLY affect that building.
So, if I build an mlo in a higher populated area, and redo the collisions.
See how the little tiny box in the lower right has an arrow, and some other arrows? that's the one I'm altering, but it's affecting a MUCH much bigger space.
So what a good creator does, is pull that collision, clone it, remove all the excess, and remove the part he's editing from the clone. and reinsert it. This allows for other buildings to be placed next to it without affecting it.
it's a TON of work, but it's really helpful in the overall.
I'd be willing to bet your mlo is colliding with another one, and it's not rending right, or even messing up some textures due to this.
Interesting yeah so my mlo is not rendering at all except some props it’s like the model isnt loading at all which I have never had this issue and don’t really understand mlos so when I try and open them in code walker or anything they are blocked and I can’t edit hardly anything I will send you some pictures of what I’m looking at later
you cant bring them into codewalker, because most mlo's now a days have locks on their files.
That .fxap will prevent any changes to mlo's
molo.. lol
That’s pretty much all the ones in trying lol 😂
Can 100% advise that it's likely another mlo overlapping
I thought that too until I removed every single one and put them in one at a time
this is what it looks like with a reset server and the only thing in there is the MRPDV2
i know somthing is wrong in my map i just cant figure out what

See what I’m saying about weird
This is definitely something else trying to load in, or this thing in general not loading in entirely.
That’s what I’m saying I’m going to play around with the occlusions and see what happens but idk
here is a completely different mlo same issues and this ones occlusions don't even exist in codewalker