#Arma 3
96 messages Ā· Page 1 of 1 (latest)
Antistasi_Takistan and just mods me and some friends enjoy idk know the right way to put them in game. I tried it early but keep getting updated error.
so for the mods, the most common ways are through a modlist and using the additional mods with their id's
for the modlist you just put your modlist (ideally named modlist.html) into the files of the server (take care to not put it in a folder) and then go to the startup tab and where it says modlist just type modlist.html
for the aditional mods method you get the id's of the mods (you can fit this in the url to the steam page) and then put them in in a format of @mod_id;@mod_id_2 etc
once you've got all your mods sorted and downloaded you'll want to head over to the server.cfg, down to the template = bit and after the = put Antistasi_takistan.takistan
you'll then want to press save, restart the server and when you go to load into it it you should be presented with the antistasi startup screen
while you're in the server.cfg you'll also want to setup an admin pass (passwordadmin = "your pass";) if it has // infront of it just remove those
for sake of keeping it nice looking yh just remove all of them except for Antistasi_takistan.takistan and if it has // in front of it just remove it
looks alright
this is where im confused a little bit where do i get the modlist
i see how to put it in
so you go to your arma launcher, select all the mods you want to use, then click the 3 dots -> export as modlist and you'll have a modlist.html. this is the file you'll upload to the server
this iirc is just the mods being downloaded
and if you've already done the modlist you don't have to do the aditional mods bit
still starting if i can read
the missison not show up
hello
go to your startup tab -> where it says -nologs remove it -> restart server -> try to recreate issue
once you've done that go over to the serverprofile folder and grab the latest .rpt file
Also just to note, as nom isnt around 25/8 (as much as they may want to be) - if you need help our support staff would be happy to assist as well! @tepid forge
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ok
I'm guessing cup maps and the other cup for maps is missing
Ya the server is missing those mods
OK, how do I get these mod and put them on the server
Well you've got the normal modlist way, just replace the old one with the old one
Or the additional mods way using the mod id's
ok so the mods thats missing i can just put them the additional way and start it up
Yep, it'll just download them on the next restart long as you've done it right
ok i tried to find them on steamworkshop but idk watch one do u pls
It's cup maps
And then its dependency
The mod id will be the long list of numbers in the url
Ok
That's a generic error iirc, just get the cup maps and its dependency and see if it fixes it
Wat are the dependency of cup
It'll list it on the steam workshop page
cant find them dependency of cup
got that one
so you've installed cup terrains and cup core to your server?
so in your servers folders, there's a folder with 583544987 and 583496184
yes
and you've joined with the same mods the server has?
yes
and it gives this error?
yes
exactly the same?
yes
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Thank you for all your help and I got the server running, but I have one question
If I want to equip my soldiers and my friends with Modded gear, how would I do so? Bc when I play single player not the server it lets me put mods in the arsenal for my soldiers to use. But when I got a server is not letting me.
should just be a case of having the mods on the server and you should be able to do the good ol loot n scoot. if you want to setup a kind of "default" arsenal (so already having some items unlocked) you can refer to here for the commands or you can zeus yourself, spawn the items in a container and transfer them over to the arsenal to unlock items ^^
ok i did the zeus way but the weapons and gear not showing up.
not showing up which way?
i zeus myself the items ain a comtainer and transfer the over to the arsenal to unlock items but they are not showing up
press esc -> debug console ->
{
if (_x isEqualType "") then { _x call A3A_fnc_unlockEquipment };
} foreach (A3A_faction_reb get "initialRebelEquipment");
run that and try again
Ok
When I put that wat itās supposed to do
adds initial rebel equipment, iirc should show some modded items
Ok
So when I put that debug console in you should unlock all my modded gear and modded weapons so I can use for my soldiers and friends
when you run that in the debug console it should re ad the default initial equipment, then you can try and add the weapons you want to it.
Ok
also worth a try on a fresh save if you can add the weapons if the above doesn't work
Ok
alsooo, for extra logging so you can see more what it's doing. go into your server.cfg, down to the missions bit and add A3A_logDebugConsole = 2 in class params
then do the usual save + restart
just logs more things ^^
What about my soldiers? Iām trying to make it to where they were a certain type of gear and setup wat weapons they use it lets me do it on single without server.
that's something you edit while you're hq