#Create Kubejs Keep NBT?

11 messages · Page 1 of 1 (latest)

sullen swift
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I have a sequenced assembly that i use but idk if is possible for it to keep nbt when creating an item.

  event.recipes.create.sequenced_assembly([
    Item.of('spartanshields:bronze_basic_shield').withChance(100.0),
  ], 'spartanshields:copper_basic_shield', [
    event.recipes.createFilling('spartanshields:bronze_basic_shield', ['spartanshields:bronze_basic_shield', Fluid.of('createbigcannons:molten_bronze', 90)]),
    event.recipes.createPressing('spartanshields:copper_basic_shield', ['spartanshields:copper_basic_shield']),
  ]).transitionalItem('spartanshields:copper_basic_shield').loops(4)
grim horizonBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

sullen swift
#

but the modifyResult claims that it only works if its shaped/nonshaped

#

yup the answer is no ig closing ticket!

onyx glen
#

that doesn't really mean it cant be done

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some recipes support keeping nbt by default

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if thats the case for any of the create recipes or is there some other way? idk

sullen swift
#

reopening ticket then

onyx glen
#

dont get your hopes up tho