#texture problem
5 messages · Page 1 of 1 (latest)
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heres the code for them:
StartupEvents.registry('block', event => {
event.create('rainforest_leaves')
.displayName('Rainforest Leaves')
.hardness(0.2)
.renderType('cutout')
.soundType('grass')
.textureAll('kubejs:block/rainforest_leaves')
.color(0, 0x48B518)
.opaque(false)
.tagBlock('minecraft:leaves')
.tagBlock('minecraft:mineable/hoe')
})
Instead of just .renderType("cutout") use .defaultCutout()