Trying to work out a system that's gonna modify a piece of player's persistentData whenever an item moves in or out from the inventory. pickedUp and dropped events don't quite work; they ignore movements between inventories like chests and block GUIs. inventoryChanged doesn't work either, as it would require to have a parameter for event that somehow points to the slot the item came from, which is not a thing AFAIK. Can this be achieved with just complex code logic (a thing I haven't been able to get done so far) or am I just missing something?
#Checking for an item moving in or out from an inventory
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Of course, I'm trying to avoid scanning for the player's inventory every second
which would be a solution
Feel free to ping me in case anyone wants to chime in